48 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Encoders
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| 
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| Basic encoders are supported by adding this to your `rules.mk`:
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| 
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|     ENCODER_ENABLE = yes
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| 
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| and this to your `config.h`:
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| 
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|     #define NUMBER_OF_ENCODERS 1
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|     #define ENCODERS_PAD_A { B12 }
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|     #define ENCODERS_PAD_B { B13 }
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| 
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| Each PAD_A/B variable defines an array so multiple encoders can be defined, e.g.:
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| 
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|     #define ENCODERS_PAD_A { encoder1a, encoder2a }
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|     #define ENCODERS_PAD_B { encoder1a, encoder2b }
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| 
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| If your encoder's clockwise directions are incorrect, you can swap the A & B pad definitions.
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| 
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| Additionally, the resolution can be specified in the same file (the default & suggested is 4):
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| 
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|     #define ENCODER_RESOLUTION 4
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| 
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| ## Callbacks
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| 
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| The callback functions can be inserted into your `<keyboard>.c`:
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| 
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|     void encoder_update_kb(uint8_t index, bool clockwise) {
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|         encoder_update_user(index, clockwise);
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|     }
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| 
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| or `keymap.c`:
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| 
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|     void encoder_update_user(uint8_t index, bool clockwise) {
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|         if (index == 0) {
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|             if (clockwise) {
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|                 register_code(KC_PGDN);
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|                 unregister_code(KC_PGDN);
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|             } else {
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|                 register_code(KC_PGUP);
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|                 unregister_code(KC_PGUP);
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|             }
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|         }
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|     }
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| 
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| ## Hardware
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| 
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| The A an B lines of the encoders should be wired directly to the MCU, and the C/common lines should be wired to ground.
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