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			* sync with upstream; initial iris design * sync with upstream * update to iris keymap * merge upstream * iris keymap refined * Iris readme update * messed up upstream merge somehow, hopefully fixed * removed extra closing bracket * Apply suggestions from code review Co-Authored-By: Joel Challis <git@zvecr.com> * change layers from define to enum per suggestions Co-authored-by: Mysti Woodard <mystiwoodard@gmail.com> Co-authored-by: Joel Challis <git@zvecr.com>
		
			
				
	
	
	
	
		
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Iris Layout by Khitsule
Layers
| Layer | Legend | 
|---|---|
| Base | Centre (black) | 
| Game | Centre (black) - see below | 
| Lower | Bottom (purple) | 
| Raise | Top (pink) | 
Features
- Raise/lower layers focus first on one-handed use
- Numpad on right hand with raise layer
- Game layer to be used as a gamepad
- Accessed by gui key in raise layer, return with the raise key
- Same as base layer except numbers 1-5 replaced with F1-F5; dual function removed from thumb keys (dedicated lower and space)
- Numbers to F1-F5 is designed to be used with a mouse such as the Naga that has numbers
- Lower layer gives one-handed access to arrows and F6-F10 as well
 
- Navigation on left hand with lower layer
- D refers to desktop left/right on Win 10 (win+ctrl+left/right)
 
- Use of hold/tap dual function keys
- Ctrl/Space
- Shift/Backspace
- Lower/Tab
 
- Dedicated ctrl and shift to allow for navigation shortcuts with ctrl+shift+nav
