 40e67a3074
			
		
	
	
		40e67a3074
		
	
	
	
	
		
			
			* Add a mechanism for force building a particular community layout * Add docs for FORCE_LAYOUT argument * Update output name when FORCE_LAYOUT is enabled
		
			
				
	
	
		
			109 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			109 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Layouts: Using a Keymap with Multiple Keyboards
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| 
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| The `layouts/` folder contains different physical key layouts that can apply to different keyboards.
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| 
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| ```
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| layouts/
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| + default/
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| | + 60_ansi/
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| | | + readme.md
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| | | + layout.json
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| | | + a_good_keymap/
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| | | | + keymap.c
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| | | | + readme.md
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| | | | + config.h
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| | | | + rules.mk
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| | | + <keymap folder>/
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| | | + ...
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| | + <layout folder>/
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| + community/
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| | + <layout folder>/
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| | + ...
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| ```
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| 
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| The `layouts/default/` and `layouts/community/` are two examples of layout "repositories" - currently `default` will contain all of the information concerning the layout, and one default keymap named `default_<layout>`, for users to use as a reference. `community` contains all of the community keymaps, with the eventual goal of being split-off into a separate repo for users to clone into `layouts/`. QMK searches through all folders in `layouts/`, so it's possible to have multiple repositories here.
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| 
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| Each layout folder is named (`[a-z0-9_]`) after the physical aspects of the layout, in the most generic way possible, and contains a `readme.md` with the layout to be defined by the keyboard:
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| 
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| ```md
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| # 60_ansi
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| 
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|    LAYOUT_60_ansi
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| ```
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| 
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| New names should try to stick to the standards set by existing layouts, and can be discussed in the PR/Issue.
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| 
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| ## Supporting a Layout
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| 
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| For a keyboard to support a layout, the variable must be defined in it's `<keyboard>.h`, and match the number of arguments/keys (and preferably the physical layout):
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| 
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|     #define LAYOUT_60_ansi KEYMAP_ANSI
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| 
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| The name of the layout must match this regex: `[a-z0-9_]+`
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| 
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| The folder name must be added to the keyboard's `rules.mk`:
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| 
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|     LAYOUTS = 60_ansi
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| 
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| `LAYOUTS` can be set in any keyboard folder level's `rules.mk`:
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| 
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|     LAYOUTS = 60_iso
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| 
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| but the `LAYOUT_<layout>` variable must be defined in `<folder>.h` as well.
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| 
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| ## Building a Keymap
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| 
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| You should be able to build the keyboard keymap with a command in this format:
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| 
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|     make <keyboard>:<layout>
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| 
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| ### Conflicting layouts
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| When a keyboard supports multiple layout options,
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| 
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|     LAYOUTS = ortho_4x4 ortho_4x12
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| 
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| And a layout exists for both options,
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| ```
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| layouts/
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| + community/
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| | + ortho_4x4/
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| | | + <layout>/
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| | | | + ...
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| | + ortho_4x12/
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| | | + <layout>/
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| | | | + ...
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| | + ...
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| ```
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| 
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| The FORCE_LAYOUT argument can be used to specify which layout to build
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| 
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|     make <keyboard>:<layout> FORCE_LAYOUT=ortho_4x4
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|     make <keyboard>:<layout> FORCE_LAYOUT=ortho_4x12
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| 
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| ## Tips for Making Layouts Keyboard-Agnostic
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| 
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| ### Includes
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| 
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| Instead of using `#include "planck.h"`, you can use this line to include whatever `<keyboard>.h` (`<folder>.h` should not be included here) file that is being compiled:
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| 
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|     #include QMK_KEYBOARD_H
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| 
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| If you want to keep some keyboard-specific code, you can use these variables to escape it with an `#ifdef` statement:
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| 
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| * `KEYBOARD_<folder1>_<folder2>`
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| 
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| For example:
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| 
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| ```c
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| #ifdef KEYBOARD_planck
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|     #ifdef KEYBOARD_planck_rev4
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|         planck_rev4_function();
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|     #endif
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| #endif
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| ```
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| 
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| Note that the names are lowercase and match the folder/file names for the keyboard/revision exactly.
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| 
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| ### Keymaps
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| 
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| In order to support both split and non-split keyboards with the same layout, you need to use the keyboard agnostic `LAYOUT_<layout name>` macro in your keymap. For instance, in order for a Let's Split and Planck to share the same layout file, you need to use `LAYOUT_ortho_4x12` instead of `LAYOUT_planck_grid` or just `{}` for a C array.
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