52 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # RGB 
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| 
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| Custom RGB code can be disabled by setting `CUSTOM_RGBLIGHT = no` or `CUSTOM_RGB_MATRIX = no` in your `rules.mk`
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| 
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| ## RGB Light
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| 
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| ### Layer Indication Code 
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| 
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| At least for RGB Light, the `layer_state_set` function is used to detect the current highest layer, and change the underglow based on that layer.  
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| 
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| This works for both the regular layers, and for the default layers, too.
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| 
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| I use the sethsv variants of the commands, so that different modes can be used, as well. 
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| 
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| RGB Matrix uses a custom, per board implementation, at the moment. 
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| 
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| ### RGB Light Startup Animation
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| 
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| On startup, if enabled, the board will cycle through the entire hue wheel, starting and ending on the default layer color. 
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| 
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| ```c
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| void keyboard_post_init_rgb(void) {
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| #if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_STARTUP_ANIMATION)
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|     if (userspace_config.rgb_layer_change) { rgblight_enable_noeeprom(); }
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|     if (rgblight_config.enable) {
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|         layer_state_set_user(layer_state);
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|         uint16_t old_hue = rgblight_config.hue;
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|         rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
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|         for (uint16_t i = 255; i > 0; i--) {
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|             rgblight_sethsv_noeeprom( ( i + old_hue) % 255, 255, 255);
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|             matrix_scan();
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|             wait_ms(10);
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|         }
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|     }
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| #endif
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|     layer_state_set_user(layer_state);
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| }
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| ```
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| 
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| This could probably benefit from some cleanup and better handling. 
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| 
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| ## RGB Matrix
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| 
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| ### Idle Animation
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| 
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| This feature can be toggled with the `RGB_IDL` keycode. 
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| 
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| This sets the mode to the Heatmap Animation when typing, but will switch to the cycle in animations when idle. 
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| 
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| ### Layer Indication
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| 
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| This sets the modifier keys to indicate the current layer state, with the option to override the behavior. 
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