83 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Encoders
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| 
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| Basic encoders are supported by adding this to your `rules.mk`:
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| 
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| ```make
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| ENCODER_ENABLE = yes
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| ```
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| 
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| and this to your `config.h`:
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| 
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| ```c
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| #define ENCODERS_PAD_A { B12 }
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| #define ENCODERS_PAD_B { B13 }
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| ```
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| 
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| Each PAD_A/B variable defines an array so multiple encoders can be defined, e.g.:
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| 
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| ```c
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| #define ENCODERS_PAD_A { encoder1a, encoder2a }
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| #define ENCODERS_PAD_B { encoder1b, encoder2b }
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| ```
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| 
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| If your encoder's clockwise directions are incorrect, you can swap the A & B pad definitions.  They can also be flipped with a define:
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| 
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| ```c
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| #define ENCODER_DIRECTION_FLIP
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| ```
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| 
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| Additionally, the resolution, which defines how many pulses the encoder registers between each detent, can be defined with:
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| 
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| ```c
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| #define ENCODER_RESOLUTION 4
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| ```
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| 
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| It can also be defined per-encoder, by instead defining:
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| 
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| ```c
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| #define ENCODER_RESOLUTIONS { 4, 2 }
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| ```
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| 
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| ## Split Keyboards
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| 
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| If you are using different pinouts for the encoders on each half of a split keyboard, you can define the pinout (and optionally, resolutions) for the right half like this:
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| 
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| ```c
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| #define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a }
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| #define ENCODERS_PAD_B_RIGHT { encoder1b, encoder2b }
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| #define ENCODER_RESOLUTIONS_RIGHT { 2, 4 }
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| ```
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| 
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| ## Callbacks
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| 
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| The callback functions can be inserted into your `<keyboard>.c`:
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| 
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| ```c
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| void encoder_update_kb(uint8_t index, bool clockwise) {
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|     encoder_update_user(index, clockwise);
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| }
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| ```
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| 
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| or `keymap.c`:
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| 
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| ```c
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| void encoder_update_user(uint8_t index, bool clockwise) {
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|     if (index == 0) { /* First encoder */
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|         if (clockwise) {
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|             tap_code(KC_PGDN);
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|         } else {
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|             tap_code(KC_PGUP);
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|         }
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|     } else if (index == 1) { /* Second encoder */
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|         if (clockwise) {
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|             tap_code(KC_DOWN);
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|         } else {
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|             tap_code(KC_UP);
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|         }
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|     }
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| }
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| ```
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| 
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| ## Hardware
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| 
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| The A an B lines of the encoders should be wired directly to the MCU, and the C/common lines should be wired to ground.
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