217 lines
		
	
	
	
		
			8.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			217 lines
		
	
	
	
		
			8.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # RGB Matrix Lighting
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| 
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| ## Driver configuration
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| 
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| ### IS31FL3731
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| 
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| There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
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| 
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|     LED_MATRIX_ENABLE = IS31FL3731
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| 
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| Configure the hardware via your `config.h`:
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| 
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| 	// This is a 7-bit address, that gets left-shifted and bit 0
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| 	// set to 0 for write, 1 for read (as per I2C protocol)
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| 	// The address will vary depending on your wiring:
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| 	// 0b1110100 AD <-> GND
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| 	// 0b1110111 AD <-> VCC
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| 	// 0b1110101 AD <-> SCL
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| 	// 0b1110110 AD <-> SDA
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| 	#define LED_DRIVER_ADDR_1 0b1110100
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| 	#define LED_DRIVER_ADDR_2 0b1110110
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| 
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| 	#define LED_DRIVER_COUNT 2
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| 	#define LED_DRIVER_1_LED_TOTAL 25
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| 	#define LED_DRIVER_2_LED_TOTAL 24
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| 	#define LED_DRIVER_LED_TOTAL LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL
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| 
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| Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
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| 
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| Define these arrays listing all the LEDs in your `<keyboard>.c`:
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| 
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| 	const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
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| 	/* Refer to IS31 manual for these locations
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| 	 *   driver
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| 	 *   |  R location
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| 	 *   |  |      G location
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| 	 *   |  |      |      B location
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| 	 *   |  |      |      | */
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| 	    {0, C1_3,  C2_3,  C3_3},
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| 	    ....
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| 	}
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| 
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| Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
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| 
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| ###  IS31FL3733
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| 
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| There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`:
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| 
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|     RGB_MATRIX_ENABLE = IS31FL3733
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| 
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| Configure the hardware via your `config.h`:
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| 
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| 	// This is a 7-bit address, that gets left-shifted and bit 0
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| 	// set to 0 for write, 1 for read (as per I2C protocol)
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| 	// The address will vary depending on your wiring:
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| 	// 00 <-> GND
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| 	// 01 <-> SCL
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| 	// 10 <-> SDA
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| 	// 11 <-> VCC
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| 	// ADDR1 represents A1:A0 of the 7-bit address.
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| 	// ADDR2 represents A3:A2 of the 7-bit address.
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| 	// The result is: 0b101(ADDR2)(ADDR1)
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| 	#define DRIVER_ADDR_1 0b1010000
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| 	#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
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| 
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| 	#define DRIVER_COUNT 1
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| 	#define DRIVER_1_LED_TOTAL 64
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| 	#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
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| 
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| Currently only a single drivers is supported, but it would be trivial to support all 4 combinations. For now define `DRIVER_ADDR_2` as `DRIVER_ADDR_1`
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| 
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| Define these arrays listing all the LEDs in your `<keyboard>.c`:
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| 
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| 	const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
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| 	/* Refer to IS31 manual for these locations
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| 	 *   driver
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| 	 *   |  R location
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| 	 *   |  |       G location
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| 	 *   |  |       |       B location
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| 	 *   |  |       |       | */
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| 	    {0, B_1,    A_1,    C_1},
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| 	    ....
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| 	}
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| 
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| Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now).
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| 
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| From this point forward the configuration is the same for all the drivers. 
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| 
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| 	const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = {
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| 	/* {row | col << 4}
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| 	 *    |           {x=0..224, y=0..64}
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| 	 *    |              |               modifier
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| 	 *    |              |                 | */
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| 	    {{0|(0<<4)},   {20.36*0, 21.33*0}, 1},
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| 	    {{0|(1<<4)},   {20.36*1, 21.33*0}, 1},
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| 	    ....
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| 	}
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| 
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| The format for the matrix position used in this array is `{row | (col << 4)}`. The `x` is between (inclusive) 0-224, and `y` is between (inclusive) 0-64. The easiest way to calculate these positions is:
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| 
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|     x = 224 / ( NUMBER_OF_ROWS - 1 ) * ROW_POSITION
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|     y = 64 / (NUMBER_OF_COLS - 1 ) * COL_POSITION
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| 
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| Where all variables are decimels/floats.
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| 
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| `modifier` is a boolean, whether or not a certain key is considered a modifier (used in some effects).
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| 
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| ## Keycodes
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| 
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| All RGB keycodes are currently shared with the RGBLIGHT system:
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| 
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| 	* `RGB_TOG` - toggle
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| 	* `RGB_MOD` - cycle through modes
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| 	* `RGB_HUI` - increase hue
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| 	* `RGB_HUD` - decrease hue
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| 	* `RGB_SAI` - increase saturation
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| 	* `RGB_SAD` - decrease saturation
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| 	* `RGB_VAI` - increase value
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| 	* `RGB_VAD` - decrease value
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| 	* `RGB_SPI` - increase speed effect (no EEPROM support)
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| 	* `RGB_SPD` - decrease speed effect (no EEPROM support)
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| 
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| 
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| 	* `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
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| 
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| ## RGB Matrix Effects
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| 
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| These are the effects that are currently available:
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| 
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| 	enum rgb_matrix_effects {
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| 	    RGB_MATRIX_SOLID_COLOR = 1,
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| 	    RGB_MATRIX_ALPHAS_MODS,
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| 	    RGB_MATRIX_DUAL_BEACON,
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| 	    RGB_MATRIX_GRADIENT_UP_DOWN,
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| 	    RGB_MATRIX_RAINDROPS,
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| 	    RGB_MATRIX_CYCLE_ALL,
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| 	    RGB_MATRIX_CYCLE_LEFT_RIGHT,
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| 	    RGB_MATRIX_CYCLE_UP_DOWN,
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| 	    RGB_MATRIX_RAINBOW_BEACON,
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| 	    RGB_MATRIX_RAINBOW_PINWHEELS,
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| 	    RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
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| 	    RGB_MATRIX_JELLYBEAN_RAINDROPS,
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| 	    RGB_MATRIX_DIGITAL_RAIN,
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| 	#ifdef RGB_MATRIX_KEYPRESSES
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| 	    RGB_MATRIX_SOLID_REACTIVE,
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| 	    RGB_MATRIX_SPLASH,
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| 	    RGB_MATRIX_MULTISPLASH,
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| 	    RGB_MATRIX_SOLID_SPLASH,
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| 	    RGB_MATRIX_SOLID_MULTISPLASH,
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| 	#endif
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| 	    RGB_MATRIX_EFFECT_MAX
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| 	};
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|     
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| You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`:
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| 
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| 
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| |Define                                             |Description                                 |
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| |---------------------------------------------------|--------------------------------------------|
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| |`#define DISABLE_RGB_MATRIX_ALPHAS_MODS`           |Disables `RGB_MATRIX_ALPHAS_MODS`           |
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| |`#define DISABLE_RGB_MATRIX_DUAL_BEACON`           |Disables `RGB_MATRIX_DUAL_BEACON`           |
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| |`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN`      |Disables `RGB_MATRIX_GRADIENT_UP_DOWN`      |
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| |`#define DISABLE_RGB_MATRIX_RAINDROPS`             |Disables `RGB_MATRIX_RAINDROPS`             |
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| |`#define DISABLE_RGB_MATRIX_CYCLE_ALL`             |Disables `RGB_MATRIX_CYCLE_ALL`             |
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| |`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT`      |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT`      |
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| |`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN`         |Disables `RGB_MATRIX_CYCLE_UP_DOWN`         |
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| |`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON`        |Disables `RGB_MATRIX_RAINBOW_BEACON`        |
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| |`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS`     |Disables `RGB_MATRIX_RAINBOW_PINWHEELS`     |
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| |`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|
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| |`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS`   |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS`   |
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| |`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN`          |Disables `RGB_MATRIX_DIGITAL_RAIN`          |
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| |`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE`        |Disables `RGB_MATRIX_SOLID_REACTIVE`        |
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| |`#define DISABLE_RGB_MATRIX_SPLASH`                |Disables `RGB_MATRIX_SPLASH`                |
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| |`#define DISABLE_RGB_MATRIX_MULTISPLASH`           |Disables `RGB_MATRIX_MULTISPLASH`           |
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| |`#define DISABLE_RGB_MATRIX_SOLID_SPLASH`          |Disables `RGB_MATRIX_SOLID_SPLASH`          |
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| |`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH`     |Disables `RGB_MATRIX_SOLID_MULTISPLASH`     |
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| 
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| 
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| ## Custom layer effects
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| 
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| Custom layer effects can be done by defining this in your `<keyboard>.c`:
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| 
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|     void rgb_matrix_indicators_kb(void) {
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|         rgb_matrix_set_color(index, red, green, blue);
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|     }
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| 
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| A similar function works in the keymap as `rgb_matrix_indicators_user`.
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| 
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| ## Additional `config.h` Options
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| 
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| 	#define RGB_MATRIX_KEYPRESSES // reacts to keypresses (will slow down matrix scan by a lot)
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| 	#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened)
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| 	#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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| 	#define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
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|     #define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect) if not defined defaults to 1
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|     #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
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| 
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| ## EEPROM storage
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| 
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| The EEPROM for it is currently shared with the RGBLIGHT system (it's generally assumed only one RGB would be used at a time), but could be configured to use its own 32bit address with:
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| 
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|     #define EECONFIG_RGB_MATRIX (uint32_t *)16
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| 
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| Where `16` is an unused index from `eeconfig.h`.
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| 
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| ## Suspended state
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| 
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| To use the suspend feature, add this to your `<keyboard>.c`:
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| 
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| 	void suspend_power_down_kb(void)
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| 	{
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| 	    rgb_matrix_set_suspend_state(true);
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| 	}
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| 
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| 	void suspend_wakeup_init_kb(void)
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| 	{
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| 	    rgb_matrix_set_suspend_state(false);
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| 	}
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