52 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
# RGB 
 | 
						|
 | 
						|
Custom RGB code can be disabled by setting `CUSTOM_RGBLIGHT = no` or `CUSTOM_RGB_MATRIX = no` in your `rules.mk`
 | 
						|
 | 
						|
## RGB Light
 | 
						|
 | 
						|
### Layer Indication Code 
 | 
						|
 | 
						|
At least for RGB Light, the `layer_state_set` function is used to detect the current highest layer, and change the underglow based on that layer.  
 | 
						|
 | 
						|
This works for both the regular layers, and for the default layers, too.
 | 
						|
 | 
						|
I use the sethsv variants of the commands, so that different modes can be used, as well. 
 | 
						|
 | 
						|
RGB Matrix uses a custom, per board implementation, at the moment. 
 | 
						|
 | 
						|
### RGB Light Startup Animation
 | 
						|
 | 
						|
On startup, if enabled, the board will cycle through the entire hue wheel, starting and ending on the default layer color. 
 | 
						|
 | 
						|
```c
 | 
						|
void keyboard_post_init_rgb(void) {
 | 
						|
#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_STARTUP_ANIMATION)
 | 
						|
    if (userspace_config.rgb_layer_change) { rgblight_enable_noeeprom(); }
 | 
						|
    if (rgblight_config.enable) {
 | 
						|
        layer_state_set_user(layer_state);
 | 
						|
        uint16_t old_hue = rgblight_config.hue;
 | 
						|
        rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
 | 
						|
        for (uint16_t i = 255; i > 0; i--) {
 | 
						|
            rgblight_sethsv_noeeprom( ( i + old_hue) % 255, 255, 255);
 | 
						|
            matrix_scan();
 | 
						|
            wait_ms(10);
 | 
						|
        }
 | 
						|
    }
 | 
						|
#endif
 | 
						|
    layer_state_set_user(layer_state);
 | 
						|
}
 | 
						|
```
 | 
						|
 | 
						|
This could probably benefit from some cleanup and better handling. 
 | 
						|
 | 
						|
## RGB Matrix
 | 
						|
 | 
						|
### Idle Animation
 | 
						|
 | 
						|
This feature can be toggled with the `RGB_IDL` keycode. 
 | 
						|
 | 
						|
This sets the mode to the Heatmap Animation when typing, but will switch to the cycle in animations when idle. 
 | 
						|
 | 
						|
### Layer Indication
 | 
						|
 | 
						|
This sets the modifier keys to indicate the current layer state, with the option to override the behavior. 
 |