 4c6ce12d2a
			
		
	
	
		4c6ce12d2a
		
			
		
	
	
	
	
		
			
			* Fixed Left Shift tapdance in general and for gaming mode. (#12) * update ISO readme * left shift fixed in general, including for gaming mode * fixed toggle menu rendering on ISO layouts * updated readme's and cosmetics * update readme's * update readme's again * readme cosmetics * consolidate readme's * more readme cosmetics * clarification for bootloader mode on ISO * Autocorrect added with 400 word English dictionary (#13) * autocorrect added with 400 word dictionary * update readme's for autocorrect * Add FN-B as shortcut to bootloader * Update .gitignore Co-authored-by: Joel Challis <git@zvecr.com> * RGB changes to system numlock and ISO extended alphas - hide system numlock off indicator (primarily for Mac users) by moving it to numpad and FN layers instead - give users with extended alpha ISO languages a config option to add RGB highlights for extras alphas on capslock * readme updates * Fixed [FN]B and [FN]N shortcuts not working on numpad layer Co-authored-by: Joel Challis <git@zvecr.com>
		
			
				
	
	
		
			710 lines
		
	
	
		
			No EOL
		
	
	
		
			33 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			710 lines
		
	
	
		
			No EOL
		
	
	
		
			33 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
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|    Copyright 2021 Jonavin Eng @Jonavin
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|    Copyright 2022 gourdo1 <gourdo1@outlook.com>
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| 
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| This program is free software: you can redistribute it and/or modify
 | |
| it under the terms of the GNU General Public License as published by
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| the Free Software Foundation, either version 2 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU General Public License for more details.
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| 
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| You should have received a copy of the GNU General Public License
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| along with this program.  If not, see <http://www.gnu.org/licenses/>.
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| */
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| 
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| // Note: Many advanced functions referenced in this file are defined in /users/gourdo1/gourdo1.c
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| 
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| #include QMK_KEYBOARD_H
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| 
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| #include "rgb_matrix_map.h"
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| 
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| #include "gourdo1.h"
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| 
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| #include "paddlegame.h"
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| 
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| #include <math.h>
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| 
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| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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| 
 | |
|     /* Base Layout
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|      *
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|      * ,-------------------------------------------------------------------------------------------------------------.
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|      * | Esc  ||  F1  |  F2  |  F3  |  F4  ||  F5  |  F6  |  F7  |  F8  ||  F9  | F10  | F11  | F12  || Home || Mute |
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|      * |=============================================================================================================|
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|      * |  ` ~ |  1 ! |  2 @ |  3 # |  4 $ |  5 % |  6 ^ |  7 & |  8 * |  9 ( |  0 ) |  - _ |  = + |  Backspc || Del  |
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|      * |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------|
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|      * |   Tab   |  Q   |  W   |  E   |  R   |  T   |  Y   |  U   |  I   |  O   |  P   | [ }  | ] }  |  \ |  || PgUp |
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|      * |---------+------+------+------+------+------+------+------+------+------+------+------+------+-------++------|
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|      * |  Capslock  |  A   |  S   |  D   |  F  |  G   |  H   |  J   |  K   |  L   | ; :  | ' "  |    Enter   || PgDn |
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|      * |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------|
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|      * |    LShift    |  Z   |  X   |  C   |  V   |  B   |  N   |  M   | , <  | . >  | / ?  | RShift ||  Up  || End  |
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|      * |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======|
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|      * |  Ctrl  |   Win  |  LAlt  |               Space                  | RAlt |  Fn  | Ctrl || Left | Down | Rght |
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|      * `------------------------------------------------------------------------------------------------------------'
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|      */
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| 
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|     [_BASE] = LAYOUT(
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|         KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  LEFTOFENC,        ENCFUNC,
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|         KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          BELOWENC,
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|         KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,          KC_PGUP,
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|         CAPSNUM, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,           KC_PGDN,
 | |
|         KC_LSFT,          KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_END,
 | |
|         KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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|     ),
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| 
 | |
|     /* FN1 Layout
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|      *
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|      * ,-------------------------------------------------------------------------------------------------------------.
 | |
|      * | Esc  ||MyCmp |WbHom | Calc |MdSel ||MdPrv |MdNxt |MdPly |MdStp ||VolDn |VolUp |PrScr |ScrLk ||Pause ||Sleep |
 | |
|      * |=============================================================================================================|
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|      * | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ |RGBTOD|RGBTOI| ________ ||RGBTOG|
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|      * |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------|
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|      * |  ______ |RGBSAD|RGBVAI|RGBSAI| NKRO | ____ |YAHOO | ____ | ____ |OUTLK |Pause | ____ | ____ |QK_BOOT|| Home |
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|      * |---------+------+------+------+------+------+------+------+------+------+------+------+------+-------++------|
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|      * |  Capslock  |RGBHUD|RGBVAD|RGBHUI| ____|GMAIL |HTMAIL| ____ | ____ | ____ | ____ | ____ | __________ || End  |
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|      * |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------|
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|      * |  __________  |RGBNIT| ____ | ____ | ____ | ____ |NumLk | ____ | ____ |DOTCOM| CAD  | ______ ||RGBMOD|| ____ |
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|      * |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======|
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|      * |  ____  | WinKyLk |  ____  |               _____                  | ____ | ____ | ____ ||RGBSPD|RGBRMD|RGBSPI|
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|      * `------------------------------------------------------------------------------------------------------------'
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|      */
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| 
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|     #ifdef GAME_ENABLE
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|     [_FN1] = LAYOUT(
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|         EE_CLR,  KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS,           KC_SLEP,
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|         PRNCONF, TG_CAPS, TG_PAD,  TG_ESC,  TG_DEL,  TG_TDCAP,TG_ENC,  TG_INS,TG_SPCMOD,TG_AUTOCR, _______, RGB_TOD, RGB_TOI, _______,           RGB_TOG,
 | |
|         _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO,   _______, _______, OUTLOOK, TG(_GAME),SWAP_L, SWAP_R,  QK_BOOT,           KC_HOME,
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|         KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL,   HOTMAIL, _______, _______, LOCKPC,  _______, _______,          _______,           KC_END,
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|         _______,          RGB_NITE,_______, _______, _______, QK_BOOT, KC_NLCK, _______, _______, DOTCOM,  KC_CAD,           _______, RGB_MOD,  _______,
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|         _______, WINLOCK, _______,                            _______,                            _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
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|     ),
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| 
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|     [_GAME] = LAYOUT(
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|         _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
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|         _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
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|         _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
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|         _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,          _______,
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|         _______,          _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______,
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|         _______, _______, _______,                            _______,                            _______, _______, _______, _______, _______, _______
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|     ),
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| 
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|     #else
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|     [_FN1] = LAYOUT(
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|         EE_CLR,  KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS,           KC_SLEP,
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|         PRNCONF, TG_CAPS, TG_PAD,  TG_ESC,  TG_DEL,  TG_TDCAP,TG_ENC,  TG_INS,TG_SPCMOD,TG_AUTOCR, _______, RGB_TOD, RGB_TOI, _______,           RGB_TOG,
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|         _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO,   _______, _______, OUTLOOK, KC_PAUS, SWAP_L,  SWAP_R,  QK_BOOT,           KC_HOME,
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|         KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL,   HOTMAIL, _______, _______, LOCKPC,  _______, _______,          _______,           KC_END,
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|         _______,          RGB_NITE,_______, _______, _______, QK_BOOT, KC_NLCK, _______, _______, DOTCOM,  KC_CAD,           _______, RGB_MOD,  _______,
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|         _______, WINLOCK, _______,                            _______,                            _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
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|     ),
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|     #endif  //GAME_ENABLE
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| 
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|     /* _NUMPADMOUSE Layout
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|      *  Note: A symbol preceded by "P" is a Numpad-encoded version of the key -- any app that differentiates will recognize the char as coming from a physical numpad.
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|      * ,-------------------------------------------------------------------------------------------------------------.
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|      * | ____ || ____ | ____ | ____ | ____ || ____ | ____ | ____ | ____ || ____ | ____ | ____ | ____ || ____ || ____ |
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|      * |=============================================================================================================|
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|      * | ____ |  P1  |  P2  |  P3  |  P4  |  P5  |  P6  |  P7  |  P8  |  P9  |  P0  |  P-  |  P+  | ________ || ____ |
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|      * |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------|
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|      * |  ______ | PGUP |  Up  | PGDN | None | None | None |  P4  |  P5  |  P6  |  P+  | ____ | ____ | _____ || WhUp |
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|      * |---------+------+------+------+------+------+------+------+------+------+------+------+------+-------++------|
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|      * |  ________  | Left | Down | Rght | None| None | None |  P1  |  P2  |  P3  |  P*  | ____ |  P-Enter   || WhDn |
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|      * |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------|
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|      * |  __________  | None | ____ | ____ | ____ | None | None |   0  |  00  |  P.  |  P/  |  MBt1  ||MS_UP || MBt2 |
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|      * |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======|
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|      * |  ____  |  ____  |  ____  |               _____                  | ____ | ____ | MBt3 ||MS_LT |MS_DN |MS_RT |
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|      * `------------------------------------------------------------------------------------------------------------'
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|      */
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| 
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|     [_NUMPADMOUSE] = LAYOUT(
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|         _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
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|         _______, KC_P1,   KC_P2,   KC_P3,   KC_P4,   KC_P5,   KC_P6,   KC_P7,   KC_P8,   KC_P9,   KC_P0,   KC_PMNS, KC_PPLS, _______,          _______,
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|         _______, KC_PGUP, KC_UP,   KC_PGDN, KC_NO,   KC_NO,   KC_NO,   KC_P4,   KC_P5,   KC_P6,   KC_PPLS, _______, _______, _______,          KC_WH_U,
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|         _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_NO,   KC_NO,   KC_NO,   KC_P1,   KC_P2,   KC_P3,   KC_PAST, _______,          KC_PENT,          KC_WH_D,
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|         _______,          KC_NO,   _______, _______, _______, _______, _______, KC_P0,   KC_00,   KC_PDOT, KC_PSLS,          KC_BTN1, KC_MS_U, KC_BTN2,
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|         _______, _______, _______,                            KC_PENT,                            _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R
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|     ),
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| 
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|     [_MOUSEKEY] = LAYOUT(
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|         _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
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|         _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
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|         _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          KC_WH_U,
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|         _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,          KC_WH_D,
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|         _______,          _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          KC_BTN1, KC_MS_U, KC_BTN2,
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|         _______, _______, _______,                            _______,                            _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R
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|     ),
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| 
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|     #ifdef COLEMAK_LAYER_ENABLE
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|     [_COLEMAK] = LAYOUT(
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|         _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  _______,          _______,
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|         KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  _______,          _______,
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|         KC_TAB,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS,          KC_PGUP,
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|         _______, KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT,          KC_ENT,           KC_PGDN,
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|         _______,          KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_END,
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|         _______, _______, _______,                            KC_SPC,                             KC_RALT, _______, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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|     ),
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|     #endif // COLEMAK_LAYER_ENABLE
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| };
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| 
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| #if defined(ENCODER_ENABLE) && !defined(ENCODER_DEFAULTACTIONS_ENABLE) // Encoder Functionality when not using userspace defaults
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| void encoder_action_rgbhue(bool clockwise) {
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|     if (clockwise)
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|         rgblight_increase_hue_noeeprom();
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|     else
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|         rgblight_decrease_hue_noeeprom();
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| }
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| 
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| bool encoder_update_user(uint8_t index, bool clockwise) {
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|     uint8_t mods_state = get_mods();
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|     if (mods_state & MOD_BIT(KC_LSFT)) { // If you are holding L shift, encoder changes layers
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|         encoder_action_layerchange(clockwise);
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|     } else if (mods_state & MOD_BIT(KC_RSFT)) { // If you are holding R shift, Page up/dn
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|         unregister_mods(MOD_BIT(KC_RSFT));
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|         encoder_action_navpage(clockwise);
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|         register_mods(MOD_BIT(KC_RSFT));
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|     } else if (mods_state & MOD_BIT(KC_LCTL)) { // if holding Left Ctrl, navigate next/prev word
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|         encoder_action_navword(clockwise);
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|     } else if (mods_state & MOD_BIT(KC_RCTL)) { // if holding Right Ctrl, change rgb hue/colour
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|         encoder_action_rgbhue(clockwise);
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|     } else if (mods_state & MOD_BIT(KC_LALT)) { // if holding Left Alt, change media next/prev track
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|         encoder_action_mediatrack(clockwise);
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|     } else {
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|         switch (get_highest_layer(layer_state)) {
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|         case _FN1:
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|             #ifdef IDLE_TIMEOUT_ENABLE
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|             timeout_update_threshold(clockwise);
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|             #endif
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|             break;
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|             #ifdef GAME_ENABLE
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|         case _GAME:
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|             // Game: Paddle movement
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|             if (damage_count == 0) {
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|                 if (clockwise) {
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|                     if (paddle_pos_full < 15) ++paddle_pos_full;
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|                 } else {
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|                     if (paddle_pos_full > 0) --paddle_pos_full;
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|                 }
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|             }
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|             break;
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|             #endif //GAME_ENABLE
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|         default:
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|             encoder_action_volume(clockwise); // Otherwise it just changes volume
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|             break;
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|         }
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|     }
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|     //return true; //set to return false to counteract enabled encoder in pro.c
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|     return false;
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| }
 | |
| #endif // ENCODER_ENABLE && !ENCODER_DEFAULTACTIONS_ENABLE
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| 
 | |
| #ifdef RGB_MATRIX_ENABLE
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| 
 | |
| // Game logic
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| #ifdef GAME_ENABLE
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| void init_ball(uint8_t i) {
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|     i &= 1;
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|     ball[i].on = true;
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|     ball[i].up = false;
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|     ball[i].y = 0;
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|     ball[i].x = rand() % 16;
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| 
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|     // Set initial ball state
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|     if (ball[i].x < 8) {
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|         ball[i].left = false;
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|     } else {
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|         ball[i].x -= 4;
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|         ball[i].left = true;
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|     }
 | |
| 
 | |
|     // 1/4 chance of being an enemy ball after level 6
 | |
|     if (level_number > 3) {
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|         ball[i].enemy = ((rand() % 4) == 0);
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|     } else {
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|         ball[i].enemy = false;
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|     }
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| }
 | |
| 
 | |
| void hurt_paddle(void) {
 | |
|     if (paddle_lives > 0) {
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|         --paddle_lives;
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|     }
 | |
|     damage_timer = timer_read();
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|     damage_count = 10;
 | |
| 
 | |
|     // Reset board
 | |
|     init_ball(0);
 | |
|     ball[1].on = false;
 | |
| }
 | |
| #endif //GAME_ENABLE
 | |
| 
 | |
| // Capslock, Scroll lock and Numlock indicator on Left side lights.
 | |
| void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
 | |
|     if (get_rgb_nightmode()) rgb_matrix_set_color_all(RGB_OFF);
 | |
| 
 | |
|     // Scroll Lock RGB setup
 | |
|     if (IS_HOST_LED_ON(USB_LED_SCROLL_LOCK)) {
 | |
|         rgb_matrix_set_color(LED_L3, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_L4, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_TAB, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_F12, RGB_RED);
 | |
|     }
 | |
| 
 | |
| /*
 | |
|     // System NumLock warning indicator RGB setup
 | |
|     #ifdef INVERT_NUMLOCK_INDICATOR
 | |
|     if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled
 | |
|         rgb_matrix_set_color(LED_GRV, RGB_ORANGE2);
 | |
|         rgb_matrix_set_color(LED_L1, RGB_ORANGE2);
 | |
|         rgb_matrix_set_color(LED_L2, RGB_ORANGE2);
 | |
|         rgb_matrix_set_color(LED_N, RGB_ORANGE2);
 | |
|         rgb_matrix_set_color(LED_FN, RGB_ORANGE2);
 | |
|     }
 | |
|     #else
 | |
|     if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON
 | |
|         rgb_matrix_set_color(LED_GRV, RGB_ORANGE2);
 | |
|         rgb_matrix_set_color(LED_L1, RGB_ORANGE2);
 | |
|         rgb_matrix_set_color(LED_L2, RGB_ORANGE2);
 | |
|         rgb_matrix_set_color(LED_N, RGB_ORANGE2);
 | |
|         rgb_matrix_set_color(LED_FN, RGB_ORANGE2);
 | |
|     }
 | |
|     #endif // INVERT_NUMLOCK_INDICATOR
 | |
| */
 | |
| 
 | |
|     // CapsLock RGB setup
 | |
|     if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) {
 | |
|         if (user_config.rgb_hilite_caps) {
 | |
|             for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_LETTERS); i++) {
 | |
|                 rgb_matrix_set_color(LED_LIST_LETTERS[i], RGB_CHARTREUSE);
 | |
|             }
 | |
|             rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE);
 | |
|             rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE);
 | |
|             rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE);
 | |
|         }
 | |
|         else {
 | |
|             rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE);
 | |
|             rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE);
 | |
|             rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Winkey disabled (gaming) mode RGB setup
 | |
|     if (keymap_config.no_gui) {
 | |
|         rgb_matrix_set_color(LED_LWIN, RGB_RED); //light up Winkey red when disabled
 | |
|         rgb_matrix_set_color(LED_W, RGB_CHARTREUSE); //light up gaming keys with WSAD higlighted
 | |
|         rgb_matrix_set_color(LED_S, RGB_CHARTREUSE);
 | |
|         rgb_matrix_set_color(LED_A, RGB_CHARTREUSE);
 | |
|         rgb_matrix_set_color(LED_D, RGB_CHARTREUSE);
 | |
|         rgb_matrix_set_color(LED_Q, RGB_ORANGE2);
 | |
|         rgb_matrix_set_color(LED_E, RGB_ORANGE2);
 | |
|         rgb_matrix_set_color(LED_R, RGB_ORANGE2);
 | |
|         rgb_matrix_set_color(LED_TAB, RGB_ORANGE2);
 | |
|         rgb_matrix_set_color(LED_F, RGB_ORANGE2);
 | |
|         rgb_matrix_set_color(LED_Z, RGB_ORANGE2);
 | |
|         rgb_matrix_set_color(LED_X, RGB_ORANGE2);
 | |
|         rgb_matrix_set_color(LED_C, RGB_ORANGE2);
 | |
|         rgb_matrix_set_color(LED_V, RGB_ORANGE2);
 | |
|         rgb_matrix_set_color(LED_SPC, RGB_ORANGE2);
 | |
|         rgb_matrix_set_color(LED_LCTL, RGB_ORANGE2);
 | |
|         rgb_matrix_set_color(LED_LSFT, RGB_ORANGE2);
 | |
|     }
 | |
| 
 | |
|     // Fn selector mode RGB setup
 | |
|     switch (get_highest_layer(layer_state)) { // special handling per layer
 | |
|     case _FN1: // on Fn layer select what the encoder does when pressed
 | |
|         rgb_matrix_set_color(LED_FN, RGB_RED); //FN key
 | |
| 
 | |
|         //NEW RGB LIGHTING TO RING KEYBOARD ON FN LAYER ACTIVATION:
 | |
|         for (uint8_t j = 0; j < ARRAYSIZE(LED_LIST_FUNCROW); j++) {
 | |
|             rgb_matrix_set_color(LED_LIST_FUNCROW[j], RGB_RED);
 | |
|         }
 | |
|         rgb_matrix_set_color(LED_LCTL, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_LALT, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_SPC, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_LWIN, RGB_RED);
 | |
|         //rgb_matrix_set_color(LED_RALT, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_FN, RGB_OFFBLUE);
 | |
|         //rgb_matrix_set_color(LED_RCTL, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_BSLS, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_L1, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_L2, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_L3, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_L4, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_L5, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_L6, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_L7, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_L8, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_DOWN, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_LEFT, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_RIGHT, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_R1, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_R2, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_R3, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_R4, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_R5, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_R6, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_R7, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_R8, RGB_RED);
 | |
|         rgb_matrix_set_color(LED_MINS, RGB_OFFBLUE);
 | |
|         rgb_matrix_set_color(LED_EQL, RGB_OFFBLUE);
 | |
| 
 | |
|         // Indicator for paddle game enabled in build
 | |
|         #ifdef GAME_ENABLE
 | |
|         rgb_matrix_set_color(LED_P, RGB_CHARTREUSE);
 | |
|         #else
 | |
|         rgb_matrix_set_color(LED_P, RGB_RED);
 | |
|         #endif // GAME_ENABLE
 | |
| 
 | |
|         // System NumLock warning indicator RGB setup
 | |
|         #ifdef INVERT_NUMLOCK_INDICATOR 
 | |
|         if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled
 | |
|             rgb_matrix_set_color(LED_N, RGB_ORANGE2);
 | |
|         }
 | |
|         #else
 | |
|         if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON
 | |
|             rgb_matrix_set_color(LED_N, RGB_ORANGE2);
 | |
|         }
 | |
|         #endif // INVERT_NUMLOCK_INDICATOR
 | |
| 
 | |
|         //Add RGB statuses for user.config toggles
 | |
|         if (user_config.rgb_hilite_caps) {
 | |
|         rgb_matrix_set_color(LED_1, RGB_GREEN);
 | |
|         } else {
 | |
|         rgb_matrix_set_color(LED_1, RGB_PURPLE);
 | |
|         }
 | |
|         if (user_config.rgb_hilite_numpad) {
 | |
|         rgb_matrix_set_color(LED_2, RGB_GREEN);
 | |
|         } else {
 | |
|         rgb_matrix_set_color(LED_2, RGB_PURPLE);
 | |
|         }
 | |
|         if (user_config.esc_double_tap_to_baselyr) {
 | |
|         rgb_matrix_set_color(LED_3, RGB_GREEN);
 | |
|         } else {
 | |
|         rgb_matrix_set_color(LED_3, RGB_PURPLE);
 | |
|         }
 | |
|         if (user_config.del_right_home_top) {
 | |
|         rgb_matrix_set_color(LED_4, RGB_GREEN);
 | |
|         } else {
 | |
|         rgb_matrix_set_color(LED_4, RGB_PURPLE);
 | |
|         }
 | |
|         if (user_config.double_tap_shift_for_capslock) {
 | |
|         rgb_matrix_set_color(LED_5, RGB_GREEN);
 | |
|         } else {
 | |
|         rgb_matrix_set_color(LED_5, RGB_PURPLE);
 | |
|         }
 | |
|         if (user_config.encoder_press_mute_or_media) {
 | |
|         rgb_matrix_set_color(LED_6, RGB_GREEN);
 | |
|         } else {
 | |
|         rgb_matrix_set_color(LED_6, RGB_PURPLE);
 | |
|         }
 | |
|         if (user_config.ins_on_shft_bkspc_or_del) {
 | |
|         rgb_matrix_set_color(LED_7, RGB_GREEN);
 | |
|         } else {
 | |
|         rgb_matrix_set_color(LED_7, RGB_PURPLE);
 | |
|         }
 | |
|         if (user_config.disable_space_mods) {
 | |
|         rgb_matrix_set_color(LED_8, RGB_GREEN);
 | |
|         } else {
 | |
|         rgb_matrix_set_color(LED_8, RGB_PURPLE);
 | |
|         }
 | |
|         if (user_config.autocorrect) {
 | |
|         rgb_matrix_set_color(LED_9, RGB_GREEN);
 | |
|         } else {
 | |
|         rgb_matrix_set_color(LED_9, RGB_PURPLE);
 | |
|         }
 | |
| 
 | |
|         // Add RGB Timeout Indicator -- shows 0 to 139 using F row and num row; larger numbers using 16bit code
 | |
|         uint16_t timeout_threshold = get_timeout_threshold();
 | |
|         if (timeout_threshold <= 10) rgb_matrix_set_color(LED_LIST_FUNCROW[timeout_threshold], RGB_BLUE);
 | |
|         else if (timeout_threshold < 140) {
 | |
|             rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold / 10)], RGB_CYAN);
 | |
|             rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold % 10)], RGB_BLUE);
 | |
|         } else { // >= 140 minutes, just show these 3 lights
 | |
|             rgb_matrix_set_color(LED_LIST_FUNCROW[10], RGB_CYAN);
 | |
|             rgb_matrix_set_color(LED_LIST_FUNCROW[11], RGB_CYAN);
 | |
|             rgb_matrix_set_color(LED_LIST_FUNCROW[12], RGB_CYAN);
 | |
|         }
 | |
|         break;
 | |
| 
 | |
|         // Numpad & Mouse Keys overlay RGB
 | |
|     case _NUMPADMOUSE:
 | |
|         #ifdef INVERT_NUMLOCK_INDICATOR 
 | |
|         if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled
 | |
|             rgb_matrix_set_color(LED_N, RGB_ORANGE2);
 | |
|         }
 | |
|         #else
 | |
|         if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON
 | |
|             rgb_matrix_set_color(LED_N, RGB_ORANGE2);
 | |
|         }
 | |
|         #endif // INVERT_NUMLOCK_INDICATOR
 | |
|         if (user_config.rgb_hilite_numpad) {
 | |
|             for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_NUMPAD); i++) {
 | |
|                 rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_OFFBLUE);
 | |
|             }
 | |
|             rgb_matrix_set_color(LED_L5, RGB_OFFBLUE);
 | |
|             rgb_matrix_set_color(LED_L6, RGB_OFFBLUE);
 | |
|             rgb_matrix_set_color(LED_CAPS, RGB_OFFBLUE);
 | |
|             rgb_matrix_set_color(LED_UP, RGB_CHARTREUSE);
 | |
|             rgb_matrix_set_color(LED_DOWN, RGB_CHARTREUSE);
 | |
|             rgb_matrix_set_color(LED_LEFT, RGB_CHARTREUSE);
 | |
|             rgb_matrix_set_color(LED_RIGHT, RGB_CHARTREUSE);
 | |
|             rgb_matrix_set_color(LED_RCTL, RGB_CHARTREUSE);
 | |
|             rgb_matrix_set_color(LED_RSFT, RGB_CHARTREUSE);
 | |
|             rgb_matrix_set_color(LED_END, RGB_CHARTREUSE);
 | |
|             rgb_matrix_set_color(LED_PGUP, RGB_CHARTREUSE);
 | |
|             rgb_matrix_set_color(LED_PGDN, RGB_CHARTREUSE);
 | |
|         } else {
 | |
|             rgb_matrix_set_color(LED_L5, RGB_OFFBLUE);
 | |
|             rgb_matrix_set_color(LED_L6, RGB_OFFBLUE);
 | |
|             rgb_matrix_set_color(LED_CAPS, RGB_OFFBLUE);
 | |
|         }
 | |
|         break;
 | |
| 
 | |
|         // MOUSEKEYS mode RGB
 | |
|     case _MOUSEKEY:
 | |
|         rgb_matrix_set_color(LED_UP, RGB_CHARTREUSE);
 | |
|         rgb_matrix_set_color(LED_DOWN, RGB_CHARTREUSE);
 | |
|         rgb_matrix_set_color(LED_LEFT, RGB_CHARTREUSE);
 | |
|         rgb_matrix_set_color(LED_RIGHT, RGB_CHARTREUSE);
 | |
|         rgb_matrix_set_color(LED_RCTL, RGB_CYAN);
 | |
|         rgb_matrix_set_color(LED_RSFT, RGB_CYAN);
 | |
|         rgb_matrix_set_color(LED_END, RGB_CYAN);
 | |
|         rgb_matrix_set_color(LED_PGUP, RGB_OFFBLUE);
 | |
|         rgb_matrix_set_color(LED_PGDN, RGB_OFFBLUE);
 | |
|         break;
 | |
| 
 | |
|         // Colemak layer RGB
 | |
|         #ifdef COLEMAK_LAYER_ENABLE
 | |
|     case _COLEMAK:
 | |
|         for (uint8_t i = 0; i < ARRAYSIZE(LED_SIDE_RIGHT); i++) {
 | |
|             rgb_matrix_set_color(LED_SIDE_RIGHT[i], RGB_MAGENTA);
 | |
|             rgb_matrix_set_color(LED_SIDE_LEFT[i], RGB_MAGENTA);
 | |
|         }
 | |
|         break;
 | |
|         #endif
 | |
| 
 | |
|         // Paddle game logic
 | |
|         #ifdef GAME_ENABLE
 | |
|     case _GAME:
 | |
|         if (!game_start) {
 | |
|             srand((unsigned int) timer_read());
 | |
| 
 | |
|             // Store user light settings
 | |
|             last_hsv = rgb_matrix_get_hsv();
 | |
|             rgb_matrix_sethsv_noeeprom(0, 0, 0);
 | |
| 
 | |
|             paddle_pos_full = 8;
 | |
|             paddle_lives = 4;
 | |
|             bounce_count = 0;
 | |
|             level_number = 0;
 | |
|             damage_count = 0;
 | |
| 
 | |
|             init_ball(0);
 | |
|             ball[1].on = false;
 | |
|             ball_timer = timer_read();
 | |
| 
 | |
|             game_start = true;
 | |
|         }
 | |
| 
 | |
|         // Set level indicator
 | |
|         if (level_number < 12) {
 | |
|             rgb_matrix_set_color(GAME_R0[level_number], RGB_BLUE);
 | |
|         }
 | |
| 
 | |
|         // Set life bar
 | |
|         for (uint8_t i = 0; i < paddle_lives; i++) {
 | |
|             rgb_matrix_set_color(GAME_LIVES[i], RGB_GREEN);
 | |
|         }
 | |
| 
 | |
|         uint8_t paddle_pos = paddle_pos_full >> 1;
 | |
| 
 | |
|         if (damage_count > 0) {
 | |
|             // Flash paddle when receiving damage
 | |
|             if (timer_elapsed(damage_timer) > 500) {
 | |
|                 --damage_count;
 | |
|                 damage_timer = timer_read();
 | |
|             }
 | |
|             if ((damage_count & 1) == 0) {
 | |
|                 for (uint8_t i = 0; i < 3; i++) {
 | |
|                     rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], RGB_RED);
 | |
|                 }
 | |
|             }
 | |
|             if (damage_count == 0) {
 | |
|                 ball_timer = timer_read();
 | |
|             }
 | |
| 
 | |
|         } else if (paddle_lives == 0) {
 | |
|             // Game over
 | |
|             for (uint8_t i = 0; i < sizeof(LED_GAME_OVER) / sizeof(LED_GAME_OVER[0]); i++) {
 | |
|                 rgb_matrix_set_color(LED_GAME_OVER[i], RGB_RED);
 | |
|             }
 | |
| 
 | |
|         } else if (level_number >= 12) {
 | |
|             // You win
 | |
|             if (rgb_value.r == 0xff && rgb_value.g < 0xff) {
 | |
|                 if (rgb_value.b > 0) {
 | |
|                     --rgb_value.b;
 | |
|                 } else {
 | |
|                     ++rgb_value.g;
 | |
|                 }
 | |
|             } else if (rgb_value.g == 0xff && rgb_value.b < 0xff) {
 | |
|                 if (rgb_value.r > 0) {
 | |
|                     --rgb_value.r;
 | |
|                 } else {
 | |
|                     ++rgb_value.b;
 | |
|                 }
 | |
|             } else if (rgb_value.b == 0xff && rgb_value.r < 0xff) {
 | |
|                 if (rgb_value.g > 0) {
 | |
|                     --rgb_value.g;
 | |
|                 } else {
 | |
|                     ++rgb_value.r;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             for (uint8_t i = 0; i < 3; i++) {
 | |
|                 rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], rgb_value.r, rgb_value.g, rgb_value.b);
 | |
|             }
 | |
|             rgb_matrix_set_color(GAME_SMILE1[paddle_pos], rgb_value.r, rgb_value.g, rgb_value.b);
 | |
|             rgb_matrix_set_color(GAME_SMILE1[paddle_pos + 3], rgb_value.r, rgb_value.g, rgb_value.b);
 | |
|             rgb_matrix_set_color(GAME_SMILE2[paddle_pos], rgb_value.r, rgb_value.g, rgb_value.b);
 | |
|             rgb_matrix_set_color(GAME_SMILE2[paddle_pos + 3], rgb_value.r, rgb_value.g, rgb_value.b);
 | |
| 
 | |
|         } else {
 | |
|             // normal game loop
 | |
| 
 | |
|             // Set paddle position
 | |
|             for (uint8_t i = 0; i < 3; i++) {
 | |
|                 rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], RGB_GREEN);
 | |
|             }
 | |
| 
 | |
|             // Ball movement logic happens at intervals
 | |
|             if (timer_elapsed(ball_timer) > GAME_TIMER[level_number]) {
 | |
|                 for (int i = 0; i < 2; ++i) {
 | |
|                     if (ball[i].on) {
 | |
|                         // Ball movement
 | |
|                         if (ball[i].up) {
 | |
|                             if (ball[i].y > 0) {
 | |
|                                 --ball[i].y;
 | |
|                                 if (!ball[i].left) ++ball[i].x;
 | |
|                             } else {
 | |
|                                 // Count reflections. If > 10, increase level
 | |
|                                 ++bounce_count;
 | |
|                                 if (bounce_count >= 10) {
 | |
|                                     bounce_count = 0;
 | |
|                                     ++level_number;
 | |
|                                 }
 | |
|                                 ball[i].on = false;
 | |
|                             }
 | |
|                         } else {
 | |
|                             ++ball[i].y;
 | |
|                             if (ball[i].left) --ball[i].x;
 | |
|                             if (ball[i].y > 4) {
 | |
|                                 // Remove a life if ball isn't returned and isn't enemy
 | |
|                                 if (!ball[i].enemy) {
 | |
|                                     hurt_paddle();
 | |
|                                     i = 2;
 | |
|                                 } else {
 | |
|                                     ball[i].on = false;
 | |
|                                 }
 | |
|                             }
 | |
|                         }
 | |
|                     }
 | |
|                 }
 | |
|                 if (ball[0].y == 4 && !ball[1].on) {
 | |
|                     init_ball(1);
 | |
|                 }
 | |
|                 if (ball[1].y == 4 && !ball[0].on) {
 | |
|                     init_ball(0);
 | |
|                 }
 | |
|                 if (!ball[0].on && !ball[1].on) {
 | |
|                     init_ball(0);
 | |
|                 }
 | |
|                 ball_timer = timer_read();
 | |
|             }
 | |
| 
 | |
|             // Other ball stuff
 | |
|             for (int i = 0; i < 2; ++i) {
 | |
|                 if (ball[i].on) {
 | |
|                     // Ball deflection logic
 | |
|                     if (!ball[i].up && ball[i].y == 4 && (ball[i].x == paddle_pos || ball[i].x == paddle_pos - 1 || ball[i].x == paddle_pos + 1)) {
 | |
|                         if (!ball[i].enemy) {
 | |
|                             --ball[i].y;
 | |
|                             if (!ball[i].left) {
 | |
|                                 ++ball[i].x;
 | |
|                             }
 | |
|                             ball[i].up = true;
 | |
|                         } else {
 | |
|                             hurt_paddle();
 | |
|                             i = 2;
 | |
|                         }
 | |
|                     }
 | |
| 
 | |
|                     // Ball display
 | |
|                     switch (ball[i].y) {
 | |
|                     case 0:
 | |
|                         if (ball[i].enemy) {
 | |
|                             rgb_matrix_set_color(GAME_R0[ball[i].x], RGB_RED);
 | |
|                         } else {
 | |
|                             rgb_matrix_set_color(GAME_R0[ball[i].x], RGB_WHITE);
 | |
|                         }
 | |
|                         break;
 | |
| 
 | |
|                     case 1:
 | |
|                         if (ball[i].enemy) {
 | |
|                             rgb_matrix_set_color(GAME_R1[ball[i].x], RGB_RED);
 | |
|                         } else {
 | |
|                             rgb_matrix_set_color(GAME_R1[ball[i].x], RGB_WHITE);
 | |
|                         }
 | |
|                         break;
 | |
| 
 | |
|                     case 2:
 | |
|                         if (ball[i].enemy) {
 | |
|                             rgb_matrix_set_color(GAME_R2[ball[i].x], RGB_RED);
 | |
|                         } else {
 | |
|                             rgb_matrix_set_color(GAME_R2[ball[i].x], RGB_WHITE);
 | |
|                         }
 | |
|                         break;
 | |
| 
 | |
|                     case 3:
 | |
|                         if (ball[i].enemy) {
 | |
|                             rgb_matrix_set_color(GAME_R3[ball[i].x], RGB_RED);
 | |
|                         } else {
 | |
|                             rgb_matrix_set_color(GAME_R3[ball[i].x], RGB_WHITE);
 | |
|                         }
 | |
|                         break;
 | |
| 
 | |
|                     case 4:
 | |
|                         if (ball[i].enemy) {
 | |
|                             rgb_matrix_set_color(GAME_R4[ball[i].x], RGB_RED);
 | |
|                         } else {
 | |
|                             rgb_matrix_set_color(GAME_R4[ball[i].x], RGB_WHITE);
 | |
|                         }
 | |
|                         break;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|         break;
 | |
|         #endif //GAME_ENABLE
 | |
|     default:
 | |
|         #ifdef GAME_ENABLE
 | |
|         if (game_start) {
 | |
|             // Reset lighting settings
 | |
|             game_start = false;
 | |
|             rgb_matrix_sethsv_noeeprom(last_hsv.h, last_hsv.s, last_hsv.v);
 | |
|         }
 | |
|         #endif //GAME_ENABLE
 | |
|         break;
 | |
|     }
 | |
| }
 | |
| #endif
 | |
| 
 | |
| void keyboard_post_init_keymap(void) {
 | |
|     // keyboard_post_init_user() moved to userspace
 | |
|     #ifdef RGB_MATRIX_ENABLE
 | |
|     activate_rgb_nightmode(false); // Set to true if you want to startup in nightmode, otherwise use Fn + Z to toggle
 | |
|     #endif
 | |
| } |