 b732b79b49
			
		
	
	
		b732b79b49
		
	
	
	
	
		
			
			* Unicode
to have unicode input you need to:
- set your OS input method to UNICODE if needed
- enable unicode in your makefile
- copy the action_function from
keyboard/planck/keymaps/unicode/unicode.c to your keymap.c
set the target OS method in your keymap.c: void matrix_init_user() {
set_unicode_mode(UC_OSX); } you can then switch when you want with:
set_unicode_mode(UC_OSX); set_unicode_mode(UC_LNX);
set_unicode_mode(UC_WIN);
put some unicode codes in your keymap like so: UC(0x0061)
I did change the bit mask in quantum/keymap_common.c and .h
I’m afraid we will need uint32 to get a total support for all unicode
tables or relocate the handler as @mbarkhau did.
* rearranges keycode values, hooks-up unicode
* removes extra lalt ref
* adds unicode shortcuts and example
		
	
			
		
			
				
	
	
		
			72 lines
		
	
	
		
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			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			No EOL
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #ifndef QUANTUM_H
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| #define QUANTUM_H
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| 
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| #include "matrix.h"
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| #include "keymap_common.h"
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| #ifdef BACKLIGHT_ENABLE
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|     #include "backlight.h"
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| #endif
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| #ifdef RGBLIGHT_ENABLE
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|   #include "rgblight.h"
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| #endif
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| #ifdef AUDIO_ENABLE
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|   #include "audio.h"
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| #endif
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| #ifdef MIDI_ENABLE
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| 	#include <lufa.h>
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| #endif
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| #ifdef UNICODE_ENABLE
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| 	#include "unicode.h"
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| #endif
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| 
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| #include "action_layer.h"
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| #include "eeconfig.h"
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| #include <stddef.h>
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| #include <avr/io.h>
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| 
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| extern uint32_t default_layer_state;
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| 
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| #ifndef NO_ACTION_LAYER
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| 	extern uint32_t layer_state;
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| #endif
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| 
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| #ifdef AUDIO_ENABLE
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| 	bool music_activated;
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| #endif
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| 
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| #ifdef UNICODE_ENABLE
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| 	#define UC_OSX 0
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| 	#define UC_LNX 1
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| 	#define UC_WIN 2
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| 	#define UC_BSD 3
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| 
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| 	void set_unicode_input_mode(uint8_t os_target);
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| #endif
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| 
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| #ifndef DISABLE_LEADER
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| 	void leader_start(void);
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| 	void leader_end(void);
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| 
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| 	#ifndef LEADER_TIMEOUT
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| 		#define LEADER_TIMEOUT 200
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| 	#endif
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| 	#define SEQ_ONE_KEY(key) if (leader_sequence[0] == (key) && leader_sequence[1] == 0 && leader_sequence[2] == 0)
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| 	#define SEQ_TWO_KEYS(key1, key2) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == 0)
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| 	#define SEQ_THREE_KEYS(key1, key2, key3) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == (key3))
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| 
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| 	#define LEADER_EXTERNS() extern bool leading; extern uint16_t leader_time; extern uint16_t leader_sequence[3]; extern uint8_t leader_sequence_size
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| 	#define LEADER_DICTIONARY() if (leading && timer_elapsed(leader_time) > LEADER_TIMEOUT)
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| #endif
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| 
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| void matrix_init_kb(void);
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| void matrix_scan_kb(void);
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| bool process_action_kb(keyrecord_t *record);
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| 
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| bool is_music_on(void);
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| void music_toggle(void);
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| void music_on(void);
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| void music_off(void);
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| 
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| void music_on_user(void);
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| 
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| #endif |