63 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| // Copyright 2018-2022 Nick Brassel (@tzarc)
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| // SPDX-License-Identifier: GPL-2.0-or-later
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| #pragma once
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| 
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| // Uncomment the following if your board uses 1.5A and 3.0A hold current fuses.
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| // #define DJINN_SUPPORTS_3A_FUSE
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| 
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| // Encoder settings
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| #define ENCODER_RESOLUTION 2
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| 
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| // LCD blanking period
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| #define LCD_ACTIVITY_TIMEOUT 30000
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| 
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| // RGB settings
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| #define RGB_MATRIX_KEYPRESSES
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| #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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| 
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| // Allow for an extra sync command over the split
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| #define SPLIT_TRANSACTION_IDS_USER THEME_DATA_SYNC
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| 
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| // RGB Effects
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| #define ENABLE_RGB_MATRIX_ALPHAS_MODS
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| #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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| #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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| #define ENABLE_RGB_MATRIX_BREATHING
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| #define ENABLE_RGB_MATRIX_BAND_SAT
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| #define ENABLE_RGB_MATRIX_BAND_VAL
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| #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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| #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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| #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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| #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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| #define ENABLE_RGB_MATRIX_CYCLE_ALL
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| #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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| #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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| #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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| #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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| #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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| #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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| #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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| #define ENABLE_RGB_MATRIX_DUAL_BEACON
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| #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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| #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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| #define ENABLE_RGB_MATRIX_RAINDROPS
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| #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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| #define ENABLE_RGB_MATRIX_HUE_BREATHING
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| #define ENABLE_RGB_MATRIX_HUE_PENDULUM
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| #define ENABLE_RGB_MATRIX_HUE_WAVE
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| #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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| #define ENABLE_RGB_MATRIX_PIXEL_RAIN
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| #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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| #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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| #define ENABLE_RGB_MATRIX_SPLASH
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| #define ENABLE_RGB_MATRIX_MULTISPLASH
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| #define ENABLE_RGB_MATRIX_SOLID_SPLASH
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| #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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