188 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			188 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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Copyright 2020 Duckle
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x03A8
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#define PRODUCT_ID 0x0000
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#define DEVICE_VER 0x0001
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#define MANUFACTURER keebwerk.
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#define PRODUCT nano. slider
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/* key matrix size */
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#define MATRIX_ROWS 2
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#define MATRIX_COLS 4
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/*
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 * Keyboard Matrix Assignments
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 */
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#define MATRIX_ROW_PINS { F0, F1 }
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#define MATRIX_COL_PINS { B0, B1, B2, B3 }
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#define UNUSED_PINS
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#define SLIDER_PIN D4
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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#define BACKLIGHT_PIN B7
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#define BACKLIGHT_BREATHING
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#define BACKLIGHT_LEVELS 3
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#define RGB_DI_PIN F6
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#ifdef RGB_DI_PIN
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#    define RGBLED_NUM 4
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#    define RGBLIGHT_HUE_STEP 8
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#    define RGBLIGHT_SAT_STEP 8
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#    define RGBLIGHT_VAL_STEP 8
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#    define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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#    define RGBLIGHT_SLEEP         /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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                                   /*== all animations enable ==*/
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#    define RGBLIGHT_ANIMATIONS
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// /*== or choose animations ==*/
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//   #define RGBLIGHT_EFFECT_BREATHING
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//   #define RGBLIGHT_EFFECT_RAINBOW_MOOD
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//   #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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//   #define RGBLIGHT_EFFECT_SNAKE
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//   #define RGBLIGHT_EFFECT_KNIGHT
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//   #define RGBLIGHT_EFFECT_CHRISTMAS
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//   #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//   #define RGBLIGHT_EFFECT_RGB_TEST
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//   #define RGBLIGHT_EFFECT_ALTERNATING
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// /*== customize breathing effect ==*/
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//   /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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//   #define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
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//   /*==== use exp() and sin() ====*/
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//   #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
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//   #define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
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#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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 * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
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 */
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// #define GRAVE_ESC_CTRL_OVERRIDE
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/*
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 * Magic Key Options
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 *
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 * Magic keys are hotkey commands that allow control over firmware functions of
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 * the keyboard. They are best used in combination with the HID Listen program,
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 * found here: https://www.pjrc.com/teensy/hid_listen.html
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 *
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 * The options below allow the magic key functionality to be changed. This is
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 * useful if your keyboard/keypad is missing keys and you want magic key support.
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 *
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 */
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/* key combination for magic key command */
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/* defined by default; to change, uncomment and set to the combination you want */
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// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
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/* control how magic key switches layers */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS  true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS  true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
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/* override magic key keymap */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
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//#define MAGIC_KEY_HELP           H
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//#define MAGIC_KEY_HELP_ALT       SLASH
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//#define MAGIC_KEY_DEBUG          D
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//#define MAGIC_KEY_DEBUG_MATRIX   X
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//#define MAGIC_KEY_DEBUG_KBD      K
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//#define MAGIC_KEY_DEBUG_MOUSE    M
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//#define MAGIC_KEY_VERSION        V
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//#define MAGIC_KEY_STATUS         S
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//#define MAGIC_KEY_CONSOLE        C
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//#define MAGIC_KEY_LAYER0         0
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//#define MAGIC_KEY_LAYER0_ALT     GRAVE
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//#define MAGIC_KEY_LAYER1         1
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//#define MAGIC_KEY_LAYER2         2
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//#define MAGIC_KEY_LAYER3         3
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//#define MAGIC_KEY_LAYER4         4
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//#define MAGIC_KEY_LAYER5         5
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//#define MAGIC_KEY_LAYER6         6
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//#define MAGIC_KEY_LAYER7         7
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//#define MAGIC_KEY_LAYER8         8
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//#define MAGIC_KEY_LAYER9         9
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//#define MAGIC_KEY_BOOTLOADER     B
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//#define MAGIC_KEY_BOOTLOADER_ALT ESC
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//#define MAGIC_KEY_LOCK           CAPS
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//#define MAGIC_KEY_EEPROM         E
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//#define MAGIC_KEY_EEPROM_CLEAR   BSPACE
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//#define MAGIC_KEY_NKRO           N
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//#define MAGIC_KEY_SLEEP_LED      Z
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/*
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 * Feature disable options
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 *  These options are also useful to firmware size reduction.
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 */
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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/* disable these deprecated features by default */
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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/*
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 * MIDI options
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 */
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/* enable basic MIDI features:
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   - MIDI notes can be sent when in Music mode is on
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*/
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//#define MIDI_BASIC
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/* enable advanced MIDI features:
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   - MIDI notes can be added to the keymap
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   - Octave shift and transpose
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   - Virtual sustain, portamento, and modulation wheel
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   - etc.
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*/
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#define MIDI_ADVANCED
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/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
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//#define MIDI_TONE_KEYCODE_OCTAVES 1
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/* Bootmagic Lite key configuration */
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// #define BOOTMAGIC_LITE_ROW 0
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// #define BOOTMAGIC_LITE_COLUMN 0
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