* Reworked for VIA support Reworked for VIA support and tidying up of older code. * Fixed naming issues, and prepared for VIA compat Via compat added * Improve layouts, tidy code, via keymap Added support for VIA and cleaned up some code and layouts. * Implimented suggestions by MechMerlin * Fix capitalisation Mistake raised by Drashna now fixed. * Tidy comments as requested by noroadsleft * Tidy comments as requested by fauxpark
		
			
				
	
	
		
			48 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2019 MechMerlin
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 * Edits etc 2020 Flexerm
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "virgo.h"
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void matrix_init_kb(void) {
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    // put your keyboard start-up code here
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    // runs once when the firmware starts up
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  setPinOutput(E6);
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  setPinOutput(B2);
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  matrix_init_user();
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}
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void matrix_scan_kb(void) {
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    // put your looping keyboard code here
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    // runs every cycle (a lot)
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    matrix_scan_user();
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}
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bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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    // put your per-action keyboard code here
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    // runs for every action, just before processing by the firmware
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    return process_record_user(keycode, record);
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}
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bool led_update_kb(led_t led_state) {
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    if(led_update_user(led_state)) {
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        writePin(E6, !led_state.caps_lock);
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        writePin(B2, !led_state.scroll_lock);
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    }
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    return true;
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}
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