65 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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| Copyright 2015 Jun Wako <wakojun@gmail.com>
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| 
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| This program is free software: you can redistribute it and/or modify
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| it under the terms of the GNU General Public License as published by
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| the Free Software Foundation, either version 2 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU General Public License for more details.
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| 
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| You should have received a copy of the GNU General Public License
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| along with this program.  If not, see <http://www.gnu.org/licenses/>.
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| */
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| 
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| #pragma once
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| 
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| /* key matrix size */
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| #define MATRIX_ROWS 5
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| #define MATRIX_COLS 16
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| 
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| #define MATRIX_COL_PINS { B8, B0, A0, B5, B10, B9, A6, B12, A7, A5, A4, A3, A2, A1, B13, B14 }
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| #define MATRIX_ROW_PINS { B4, B11, B1, B7, B6 }
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| #define DIODE_DIRECTION COL2ROW
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| 
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| #define BACKLIGHT_PIN A8
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| #define BACKLIGHT_PWM_DRIVER PWMD1
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| #define BACKLIGHT_PWM_CHANNEL 1
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| #define BACKLIGHT_LEVELS 6
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| #define BACKLIGHT_BREATHING
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| #define BREATHING_PERIOD 6
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| 
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| /* define if matrix has ghost */
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| //#define MATRIX_HAS_GHOST
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| 
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| /* Set 0 if debouncing isn't needed */
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| #define DEBOUNCE    5
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| 
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| /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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| #define LOCKING_SUPPORT_ENABLE
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| /* Locking resynchronize hack */
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| #define LOCKING_RESYNC_ENABLE
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| 
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| #define RGBLIGHT_ANIMATIONS
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| #define RGB_DI_PIN B15
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| #define RGBLED_NUM 20
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| #define WS2812_SPI SPID2
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| 
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| /*
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|  * Feature disable options
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|  *  These options are also useful to firmware size reduction.
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|  */
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| 
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| /* disable debug print */
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| //#define NO_DEBUG
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| 
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| /* disable print */
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| //#define NO_PRINT
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| 
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| /* disable action features */
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| //#define NO_ACTION_LAYER
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| //#define NO_ACTION_TAPPING
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| //#define NO_ACTION_ONESHOT
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