55 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include "quantum.h"
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#include "version.h"
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enum my_layers {
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  _NUMPAD = 0,  //Macropad numpad
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  _NAVKEY,      //Macropad nav keys
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  _MEDIA,       //Macropad media controls
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  _RGB,         //Macropad RGB controls
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  _FN1PAD,      //Macropad reset and make commands
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  _QWERTY = 0,  //Qwerty with custom shortcuts and functions
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  _DEFAULT,     //Default ANSI for gaming, enable with FN2+RCtl
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  _FN1_60,      //Function keys, arrows, custom shortcuts, volume control
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  _FN2_60       //RGB Underglow controls and RESET
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};
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//Aliases for longer keycodes
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#define KC_CAD	LALT(LCTL(KC_DEL))
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#define KC_LOCK	LGUI(KC_L)
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#define CA_QUOT LCA(KC_QUOT)
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#define CA_SCLN LCA(KC_SCLN)
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#define KC_CTLE LCTL_T(KC_ESC)
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#define LT_SPCF LT(_FN1_60, KC_SPC)
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#define LT_BPCF LT(_FN1_60, KC_BSPC)
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#define TD_TESC TD(TD_ESC)
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#define TD_TWIN TD(TD_WIN)
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#define TD_TCTL TD(TD_RCTL)
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#define CA_COPY LCTL(KC_C)
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#define CA_PSTE LCTL(KC_V)
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enum cust_keys {
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  KC_MAKE = SAFE_RANGE,
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  KC_RDP
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};
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enum tap_dance {
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  TD_WIN,
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  TD_ESC,
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  TD_RCTL
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};
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// define a type containing as many tapdance states as you need
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typedef enum {
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  SINGLE_TAP,
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  SINGLE_HOLD,
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  DOUBLE_TAP
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} td_state_t;
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// function to determine the current tapdance state
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int cur_dance (tap_dance_state_t *state);
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// `finished` and `reset` functions for each tapdance keycode
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void ctl_copy_finished (tap_dance_state_t *state, void *user_data);
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void ctl_copy_reset (tap_dance_state_t *state, void *user_data);
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