130 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  /* Copyright 2021 Dane Evans
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|   *
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|   * This program is free software: you can redistribute it and/or modify
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|   * it under the terms of the GNU General Public License as published by
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|   * the Free Software Foundation, either version 2 of the License, or
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|   * (at your option) any later version.
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|   *
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|   * This program is distributed in the hope that it will be useful,
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|   * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|   * GNU General Public License for more details.
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|   *
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|   * You should have received a copy of the GNU General Public License
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|   * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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| */
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|   #pragma once
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| 
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| 
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| //#define USE_MATRIX_I2C
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| 
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| /* Select hand configuration */
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| 
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| ///https://thomasbaart.nl/2018/12/01/reducing-firmware-size-in-qmk/
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| 
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| 
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| #define MASTER_LEFT
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| // #define MASTER_RIGHT
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| // #define EE_HANDS
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| 
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| #define CUSTOM_FONT
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| 
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| #define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding
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| 
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| 
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| #define TAPPING_FORCE_HOLD
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| #ifdef TAPPING_TERM
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|     #undef TAPPING_TERM
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|     #define TAPPING_TERM 200
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| #endif
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| #define ENCODER_DIRECTION_FLIP
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| 
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| 
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| #define RGBLIGHT_SLEEP
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| //
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| #define RGBLIGHT_LAYERS
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| 
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| /* ws2812 RGB LED */
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| #define RGB_DI_PIN D3
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| 
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| 
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| #ifdef RGB_MATRIX_ENABLE
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| #define RGBLED_NUM 35    // Number of LEDs
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| #define RGBLED_NUM 35    // Number of LEDs
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| #define DRIVER_LED_TOTAL RGBLED_NUM
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| #endif
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| 
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| #ifdef RGBLIGHT_ENABLE
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|     #undef RGBLED_NUM
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| 
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|     //#define RGBLIGHT_ANIMATIONS
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| 	//#define RGBLIGHT_EFFECT_BREATHING
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| 	#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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| 	//#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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| 	//#define RGBLIGHT_EFFECT_SNAKE
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| 	//#define RGBLIGHT_EFFECT_KNIGHT
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| 	//#define RGBLIGHT_EFFECT_CHRISTMAS
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| 	//#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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| 	//#define RGBLIGHT_EFFECT_RGB_TEST
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| 	//#define RGBLIGHT_EFFECT_ALTERNATING
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| 	//#define RGBLIGHT_EFFECT_TWINKLE
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| 
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|     #define RGBLED_NUM 70
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| 	//#define RGBLED_SPLIT
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| 	#define RGBLED_SPLIT { 35, 35 } // haven't figured out how to use this yet
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| 
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| 	//#define RGBLED_NUM 30
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|     #define RGBLIGHT_LIMIT_VAL 120
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|     #define RGBLIGHT_HUE_STEP 10
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|     #define RGBLIGHT_SAT_STEP 17
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|     #define RGBLIGHT_VAL_STEP 17
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| #endif
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| 
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| #ifdef RGB_MATRIX_ENABLE
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| #   define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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| // #   define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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| // #   define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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| #   define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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| #   define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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| // #   define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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| // #   define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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| #    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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| 
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| #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT
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| 
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| #    define RGB_MATRIX_HUE_STEP 8
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| #    define RGB_MATRIX_SAT_STEP 8
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| #    define RGB_MATRIX_VAL_STEP 8
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| #    define RGB_MATRIX_SPD_STEP 10
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| 
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| /* Disable the animations you don't want/need.  You will need to disable a good number of these    *
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|  * because they take up a lot of space.  Disable until you can successfully compile your firmware. */
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| // #   define DISABLE_RGB_MATRIX_ALPHAS_MODS
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| // #   define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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| // #   define DISABLE_RGB_MATRIX_BREATHING
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| // #   define DISABLE_RGB_MATRIX_CYCLE_ALL
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| // #   define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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| // #   define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
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| // #   define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
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| // #   define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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| // #   define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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| // #   define DISABLE_RGB_MATRIX_DUAL_BEACON
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| // #   define DISABLE_RGB_MATRIX_RAINBOW_BEACON
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| // #   define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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| // #   define DISABLE_RGB_MATRIX_RAINDROPS
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| // #   define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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| // #   define DISABLE_RGB_MATRIX_TYPING_HEATMAP
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| // #   define DISABLE_RGB_MATRIX_DIGITAL_RAIN
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| // #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE
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| // #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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| // #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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| // #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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| // #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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| // #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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| // #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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| // #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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| // #   define DISABLE_RGB_MATRIX_SPLASH
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| // #   define DISABLE_RGB_MATRIX_MULTISPLASH
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| // #   define DISABLE_RGB_MATRIX_SOLID_SPLASH
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| // #   define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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| #endif
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