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			2.7 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
| /** \file
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|  *
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|  *  This file contains special DoxyGen information for the generation of the main page and other special
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|  *  documentation pages. It is not a project source file.
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|  */
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| 
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| /**
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|  *  \page Page_WhyUseLUFA Why Use LUFA?
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|  *
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|  *  The LUFA Library has many advantages over implementing the code required to drive the USB AVRs directly.
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|  *  It is much more preferable to incorporate LUFA into your existing projects - or even make a new project
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|  *  using LUFA - than it is to start from scratch and use the USB AVR registers directly. Some of these reasons
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|  *  are:
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|  *
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|  *  - <b>Portability:</b>
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|  *    The LUFA stack is designed to run (at some capacity) on the entire Atmel range of USB AVRs, regardless of the
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|  *    exact USB controller revision used. If you decide to implement your own USB stack, you will either need to
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|  *    code around the differences between each USB AVR controller's implementation between different chip models, or
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|  *    require your code to run on only one specific USB AVR model series.
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|  *
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|  *  - <b>Speed of Development:</b>
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|  *    LUFA ships with a wide range of pre-made demos, bootloaders and projects for you to try, learn and extend. Each
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|  *    of these demos are tested (where possible) across as many USB AVRs and Operating Systems as possible, to ensure
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|  *    that they work under as many conditions as possible. In addition, there are inbuilt class drivers for several of
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|  *    the USB classes which you can make use of in your projects with minimal effort.
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|  *
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|  *  - <b>Maintainability:</b>
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|  *    As LUFA takes care of much of the USB implementation, you can be left to focusing on your actual project's
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|  *    functionality, rather than being held back developing and debugging the USB stack code. Since LUFA uses clear APIs
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|  *    for USB development, your code will be more readable than if it had the low level USB stack code integrated into
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|  *    it directly. Updating the LUFA library is a simple folder-replacement and gives new features and bug fixes in
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|  *    seconds each time a new release is made.
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|  *
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|  *  - <b>Size:</b>
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|  *    Not just requiring less code to make complex USB devices, LUFA (under most cases with the correct compile options)
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|  *    requires less FLASH space than Atmel's stack, meaning more space for the user application*.
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|  *
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|  *  - <b>Support:</b>
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|  *    Since many people are now using LUFA in their own projects, you can take advantage of other's knowledge when you run
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|  *    into difficulties or need some advice. In addition, you can also email the library author to receive personalized
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|  *    support when you need it (subject to author's schedule).
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|  *
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|  *   <small>* Atmel Stack Mouse Device Demo 4292 bytes, LUFA Mouse Low Level Device Demo 3332 bytes, under identical build
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|  *   environments</small>
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|  */
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| 
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