 666623d39a
			
		
	
	
		666623d39a
		
			
		
	
	
	
	
		
			
			* added adns5050 sensor code, as well as implementations for the Ploopy Mini and the Ploopy Nano * fixed spurious scrolling issue * recommended fixes for pr linting and cleanup
		
			
				
	
	
		
			66 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* Copyright 2020 Christopher Courtney, aka Drashna Jael're  (@drashna) <drashna@live.com>
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|  * Copyright 2019 Sunjun Kim
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|  * Copyright 2020 Ploopy Corporation
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|  *
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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|  */
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| #include QMK_KEYBOARD_H
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| 
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| // used for tracking the state
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| bool is_drag_scroll = false;
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| 
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| enum custom_keycodes {
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|     DRAG_SCROLL = PLOOPY_SAFE_RANGE,
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| };
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| 
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| bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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|     switch (keycode) {
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|         case DRAG_SCROLL:
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|             if (record->event.pressed) {
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|                 // this toggles the state each time you tap it
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|                 is_drag_scroll ^= 1;
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|             }
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|             break;
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|     }
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|     return true;
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| }
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| 
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| // The real magic is here.
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| // This function is called to translate the processed sensor movement
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| // from the mouse sensor and translates it into x and y movement for
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| // the mouse report. Normally.  So if "drag scroll" is toggled on,
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| // moving the ball scrolls instead.  You could remove the  x or y here
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| //  to only scroll in one direction, if you wanted, as well. In fact,
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| // there is no reason that you need to send this to the mouse report.
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| // You could have it register a key, instead.
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| void process_mouse_user(report_mouse_t* mouse_report, int16_t x, int16_t y) {
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|     if (is_drag_scroll) {
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|         mouse_report->h = x;
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|         mouse_report->v = y;
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|     } else {
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|         mouse_report->x = x;
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|         mouse_report->y = y;
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|     }
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| }
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| 
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| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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|     [0] = LAYOUT( /* Base */
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|         KC_BTN1, KC_BTN3, KC_BTN2,
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|           KC_BTN4, LT(1, KC_BTN5)
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|     ),
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|     [1] = LAYOUT(
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|         DRAG_SCROLL, _______, _______,
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|           _______, _______
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|     )
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| };
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