202 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			202 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* Copyright 2023 Moritz Plattner
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|  *
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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|  */
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| #include QMK_KEYBOARD_H
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| 
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| // tested and working
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| void matrix_io_delay(void) { __asm__ volatile("nop\nnop\nnop\n"); }
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| 
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| enum layers{
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|     BASE,
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|     GAME,
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|     PERF,
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|     _FN1,
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|     _FN2
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| };
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| 
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| /* Create a keycode to toggle RGB without writing to eeprom, important to enable/disable the non-eeprom-stored custom lighting on PERF layer */
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| enum my_keycodes {
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|   RGB_TOG_NO = SAFE_RANGE,
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|   RGB_M_2,
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|   RGB_M_3,
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|   RGB_M_4,
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|   RGB_M_5,
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|   RGB_M_6,
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|   RGB_M_7,
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|   RGB_M_8,
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|   RGB_M_9,
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|   RGB_M_0
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| };
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| 
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| bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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|   switch (keycode) {
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|     case RGB_TOG_NO:
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|       if (record->event.pressed) {
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|         rgb_matrix_toggle_noeeprom();
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|       }
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|       return false;
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|     case RGB_M_2:
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|       if (record->event.pressed) {
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|         rgb_matrix_mode(RGB_MATRIX_ALPHAS_MODS);
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|       }
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|       return false;
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|     case RGB_M_3:
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|       if (record->event.pressed) {
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|         rgb_matrix_mode(RGB_MATRIX_BREATHING);
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|       }
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|       return false;
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|     case RGB_M_4:
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|       if (record->event.pressed) {
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|         rgb_matrix_mode(RGB_MATRIX_CYCLE_UP_DOWN);
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|       }
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|       return false;
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|     case RGB_M_5:
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|       if (record->event.pressed) {
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|         rgb_matrix_mode(RGB_MATRIX_CYCLE_ALL);
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|       }
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|       return false;
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|     case RGB_M_6:
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|       if (record->event.pressed) {
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|         rgb_matrix_mode(RGB_MATRIX_CYCLE_SPIRAL);
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|       }
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|       return false;
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|     case RGB_M_7:
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|       if (record->event.pressed) {
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|         rgb_matrix_mode(RGB_MATRIX_TYPING_HEATMAP);
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|       }
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|       return false;
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|     case RGB_M_8:
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|       if (record->event.pressed) {
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|         rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE);
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|       }
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|       return false;
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|     case RGB_M_9:
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|       if (record->event.pressed) {
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|         rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE);
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|       }
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|       return false;
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|     case RGB_M_0:
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|       if (record->event.pressed) {
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|         rgb_matrix_mode(RGB_MATRIX_CUSTOM_SINGLE_COLOR_RAINDROPS);
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|       }
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|       return false;
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|     default:
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|       return true; // Process all other keycodes normally
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|   }
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| }
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| 
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| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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| 
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|     [BASE] = LAYOUT_75_iso(    /* keymap for layer 0 */
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|         KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12, KC_F13, KC_PSCR,   KC_DEL,
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|         KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,       KC_BSPC,     KC_PGUP,
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|         KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC,                   KC_PGDN,
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|         KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_NUHS,      KC_ENT,      KC_HOME,
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|         KC_LSFT, KC_NUBS, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT,          KC_UP,   KC_END,
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|         KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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|     ),
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| 
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|     [GAME] = LAYOUT_75_iso(    /* keymap for layer 1 - GAME disables WIN key and has RGB layer indicators */
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|         KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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|         KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,      KC_TRNS,     KC_TRNS,
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|         KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,                   KC_TRNS,
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|         KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,      KC_TRNS,     KC_TRNS,
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|         KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,          KC_TRNS, KC_TRNS,
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|         KC_TRNS, KC_NO,   KC_TRNS,                            KC_TRNS,                            KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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|     ),
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| 
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|     [PERF] = LAYOUT_75_iso(    /* keymap for layer 2 - PERF has a static LED display to increase matrix scan rates */
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|         KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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|         KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,      KC_TRNS,     KC_TRNS,
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|         KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,                   KC_TRNS,
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|         KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,      KC_TRNS,     KC_TRNS,
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|         KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,          KC_TRNS, KC_TRNS,
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|         KC_TRNS, KC_NO,   KC_TRNS,                            KC_TRNS,                            KC_TRNS, MO(_FN2),KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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|     ),
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| 
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|     [_FN1] = LAYOUT_75_iso(    /* keymap for layer 3 */
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|         KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAD, RGB_VAI, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS,
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|         KC_TRNS, RGB_M_P, RGB_M_2, RGB_M_3, RGB_M_4, RGB_M_5, RGB_M_6, RGB_M_7, RGB_M_8, RGB_M_9, RGB_M_0, KC_TRNS, KC_TRNS,      KC_TRNS,     KC_TRNS,
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|         RGB_TOG, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,                   KC_TRNS,
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|         KC_TRNS, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,      KC_TRNS,     KC_TRNS,
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|         KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, NK_TOGG,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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|         KC_TRNS, TG(GAME),KC_TRNS,                            TO(PERF),                           KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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|     ),
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| 
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|     [_FN2] = LAYOUT_75_iso(    /* keymap for layer 4 */
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|         KC_TRNS,   KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG_NO,KC_NO, KC_NO,   KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS,
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|         KC_TRNS,   KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_TRNS, KC_TRNS,      KC_TRNS,     KC_TRNS,
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|         RGB_TOG_NO,KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,                   KC_TRNS,
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|         KC_TRNS,   KC_NO,   KC_NO,   KC_NO,   KC_NO,   KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,      KC_TRNS,     KC_TRNS,
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|         KC_TRNS,   KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,          KC_TRNS, KC_TRNS,
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|         KC_TRNS,   KC_NO,   KC_TRNS,                            TG(PERF),                           KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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|     ),
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| };
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| 
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| /* RGB matrix indicator code
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| It reads the current matrix color, offsets the hue by 30, 
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| and sets val to RGB_MATRIX_MAXIMUM_BRIGHTNESS (by default, 255)
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| This is applied to both caps lock, and other indicator keys for layer 1 */
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| 
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| bool rgb_matrix_indicators_user(void) {
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|   /* Layer 2 (perf mode on this keymap) is not supposed to have LED refreshes, hence excluded */
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|   if (!IS_LAYER_ON(2)) {
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|     HSV hsv_ind = {rgb_matrix_get_hue()+30,255,RGB_MATRIX_MAXIMUM_BRIGHTNESS};
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|     RGB rgb_ind = hsv_to_rgb(hsv_ind);
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| 
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|     /* Sets Caps to different color as indicator. If RGB mode is rain, and caps indicator is off, the LED will always be off.
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|     This is to avoid having the LED persist on until the animation randomly refreshes it. */
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|     if (host_keyboard_led_state().caps_lock) {
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|       rgb_matrix_set_color(CAPS_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
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|     } else if (rgb_matrix_get_mode() == 10) {
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|       rgb_matrix_set_color(CAPS_LED_INDEX, 0, 0, 0);
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|     }
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| 
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|     /* Sets W, A, S, D, LGUI to a different color as layer indicator */
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|     if(IS_LAYER_ON(1)) {
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|       HSV hsv_ind = {rgb_matrix_get_hue()+30,255,RGB_MATRIX_MAXIMUM_BRIGHTNESS};
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|       RGB rgb_ind = hsv_to_rgb(hsv_ind);
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| 
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|       rgb_matrix_set_color(W_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
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|       rgb_matrix_set_color(A_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
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|       rgb_matrix_set_color(S_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
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|       rgb_matrix_set_color(D_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
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|       rgb_matrix_set_color(WIN_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
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|     }
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|   }
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|   return true;
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| }
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| 
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| layer_state_t layer_state_set_user(layer_state_t state) {
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|   /* Set LEDs to "GAME_MODE" custom animation when entering layer 2 (perf mode), reload matrix from eeprom when exiting */
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|   if(IS_LAYER_ON_STATE(state, 2)) {
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|     rgb_matrix_mode_noeeprom(RGB_MATRIX_CUSTOM_STATIC_GAME_MODE);
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|   } else {
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|     rgb_matrix_reload_from_eeprom();
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|   }
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|     
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|   /* If reverting to base layer (no special LED effects) and single color rain is on, set "layer 1" mods back to matrix color to avoid single key persistence */
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|   if(!IS_LAYER_ON_STATE(state, 2) && !IS_LAYER_ON_STATE(state, 1) && rgb_matrix_get_mode() == 10) {
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|     HSV hsv_mat = rgb_matrix_get_hsv();
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|     RGB rgb_mat = hsv_to_rgb(hsv_mat);
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| 
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|     rgb_matrix_set_color(W_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
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|     rgb_matrix_set_color(A_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
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|     rgb_matrix_set_color(S_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
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|     rgb_matrix_set_color(D_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
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|     rgb_matrix_set_color(WIN_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
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|   }
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|   return state;
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| }
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