77 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
| /*
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| Copyright 2017 Fred Sundvik
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| 
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| This program is free software: you can redistribute it and/or modify
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| it under the terms of the GNU General Public License as published by
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| the Free Software Foundation, either version 2 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU General Public License for more details.
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| 
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| You should have received a copy of the GNU General Public License
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| along with this program.  If not, see <http://www.gnu.org/licenses/>.
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| */
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| 
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| #include "./simple_visualizer.h"
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| #include "util.h"
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| #include "drashna.h"
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| #include "rgblight_list.h"
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| 
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| #define LCD_COLOR_wrapper(...) LCD_COLOR(__VA_ARGS__)
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| // This function should be implemented by the keymap visualizer
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| // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
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| // that the simple_visualizer assumes that you are updating
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| // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
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| // stopped. This can be done by either double buffering it or by using constant strings
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| static void get_visualizer_layer_and_color(visualizer_state_t* state) {
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| 
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|   switch(get_highest_layer(state->status.layer|default_layer_state)) {
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|     case _LOWER:
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|       state->layer_text = "Lower";
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|       state->target_lcd_color = LCD_COLOR_wrapper(HSV_GREEN);
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|       break;
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|     case _RAISE:
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|       state->layer_text = "Raise";
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|       state->target_lcd_color = LCD_COLOR_wrapper(HSV_YELLOW);
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|       break;
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|     case _ADJUST:
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|       state->layer_text = "Adjust";
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|       state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
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|       break;
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|     case _MACROS:
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|       state->layer_text = "Macros";
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|       state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
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|       break;
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|     case _MEDIA:
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|       state->layer_text = "Media";
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|       state->target_lcd_color = LCD_COLOR_wrapper(HSV_CHARTREUSE);
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|       break;
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|     case _GAMEPAD:
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|       state->layer_text = "Game";
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|       state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
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|       break;
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|     case _QWERTY:
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|       state->layer_text = "QWERTY";
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|       state->target_lcd_color = LCD_COLOR_wrapper(HSV_CYAN);
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|       break;
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|     case _WORKMAN:
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|       state->layer_text = "Workman";
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|       state->target_lcd_color = LCD_COLOR_wrapper(HSV_GOLDENROD);
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|       break;
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|     case _DVORAK:
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|       state->layer_text = "Dvorak";
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|       state->target_lcd_color = LCD_COLOR_wrapper(HSV_SPRINGGREEN);
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|       break;
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|     case _COLEMAK:
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|       state->layer_text = "Colemak";
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|       state->target_lcd_color = LCD_COLOR_wrapper(HSV_MAGENTA);
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|       break;      break;
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|     default:
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|       state->layer_text = "NONE";
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|       state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
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|       break;
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|   }
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| }
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