82 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Copyright (c) 2022 Adam Applegate
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| 
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|   Permission is hereby granted, free of charge, to any person obtaining a copy
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|   of this software and associated documentation files (the "Software"), to deal
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|   in the Software without restriction, including without limitation the rights
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|   to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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|   copies of the Software, and to permit persons to whom the Software is
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|   furnished to do so, subject to the following conditions:
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| 
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|   The above copyright notice and this permission notice shall be included in all
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|   copies or substantial portions of the Software.
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| 
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|   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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|   AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|   LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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|   OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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|   THE SOFTWARE.
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| */
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| 
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| #include QMK_KEYBOARD_H
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| 
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| enum custom_layers {
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|   _QWERTY,
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|   _LOWER,
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|   _GAMING,
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|   _RISE,
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| }
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| 
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| /*****************
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| *** TAPDANCES ***
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| *****************/
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| enum custom_tapdances {
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|    TD_SHFT_CAPS = 0,
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| };
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| 
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| tap_dance_action_t tap_dance_actions[] = {
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|   [TD_SHFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS), //shift if pressed 1x, caps lock if pressed 2x
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| };
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| 
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| /*****************
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| ***  KEYMAPS  ***
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| *****************/
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| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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| 
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|    // layout for everyday use
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|   [_QWERTY] = LAYOUT(
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|      KC_ESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,                               KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS,
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|      KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,                               KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_EQL,
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|      TD(TD_SHFT_CAPS), KC_A,    KC_S,    KC_D,    KC_F,  KC_G,                        KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,
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|      KC_LCTL, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,  KC_DEL,              KC_ENT, KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_BSLS,
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|                                         KC_RALT, KC_LGUI, KC_BSPC,         KC_SPC, TT(_LOWER), _______
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|   ),
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| 
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|   [_LOWER] = LAYOUT(
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|      KC_GRAVE, KC_F1,  KC_F2,  KC_F3,  KC_F4,   KC_F5,                               KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_PEQL,
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|      KC_F11,  KC_F12,  KC_UP,  _______, _______, KC_LPRN,                            KC_RPRN,  KC_7,    KC_8,    KC_9,   KC_PSLS, KC_PAST,
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|      KC_LSFT, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_LCBR,                           KC_RCBR,  KC_4,    KC_5,    KC_6,   KC_PMNS, KC_PPLS,
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|      KC_LCTL, _______, _______, _______, _______, KC_LBRC, KC_DEL,            KC_ENT, KC_RBRC,  KC_1,    KC_2,    KC_3,   KC_PDOT, _______,
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|                                        _______, TO(_QWERTY), KC_BSPC,         KC_SPC, TG(_GAMING), KC_0
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|   ),
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| 
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|   //makes gaming easier, adding a space for jumping closer to the movement keys
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|   [_GAMING] = LAYOUT(
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|      KC_ESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,                               KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS,
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|      KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,                               KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_EQL,
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|      KC_LSFT, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,                               KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,
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|      KC_LCTL, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,  KC_DEL,             KC_ENT,  KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_BSLS,
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|                                         KC_RALT, KC_SPC, KC_BSPC,           KC_SPC, TG(_RAISE), TO(_LOWER) 
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|   ),
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| 
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|   //used for editing rgb settings, sound, and misc commands
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|   [_RAISE] = LAYOUT(
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|      RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______,                            KC_MUTE, KC_VOLU, KC_MNXT, _______, KC_BRIU, KC_CALC,
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|     _______, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, _______,                            KC_MSTP, KC_VOLD, KC_MPRV, _______, KC_BRID, KC_MYCM,
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|      DM_REC1, DM_REC2, _______, _______, _______, _______,                            _______, _______, _______, _______, _______, KC_WSCH,
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|      DM_PLY1, DM_PLY2, _______, _______, _______, _______, _______,         _______, _______, _______,  _______, _______, _______, _______,
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|                                        DM_RSTP, TO(_GAMING), _______,        _______, _______, _______
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|   )
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| };
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