70 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* Copyright 2020 Christopher Courtney, aka Drashna Jael're  (@drashna) <drashna@live.com>
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|  *
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| #include "tap_dances.h"
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| 
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| #define NUM_OF_DIABLO_KEYS 4
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| // define diablo macro timer variables
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| diablo_timer_t diablo_timer[NUM_OF_DIABLO_KEYS];
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| 
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| // Set the default intervals.  Always start with 0 so that it will disable on first hit.
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| // Otherwise, you will need to hit a bunch of times, or hit the "clear" command
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| uint8_t diablo_times[] = {0, 1, 3, 5, 10, 30};
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| 
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| // Cycle through the times for the macro, starting at 0, for disabled.
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| void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data) {
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|     diable_keys_t *diablo_keys               = (diable_keys_t *)user_data;
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|     // Sets the keycode based on the index
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|     diablo_timer[diablo_keys->index].keycode = diablo_keys->keycode;
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| 
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|     // if the tapdance is hit more than the number of elemints in the array, reset
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|     if (state->count >= (sizeof(diablo_times) / sizeof(uint8_t))) {
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|         diablo_timer[diablo_keys->index].key_interval = 0;
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|         reset_tap_dance(state);
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|     } else { // else set the interval (tapdance count starts at 1, array starts at 0, so offset by one)
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|         diablo_timer[diablo_keys->index].key_interval = diablo_times[state->count - 1];
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|     }
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| }
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| 
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| // clang-format off
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| // One function to rule them all!!  Where the Magic Sauce lies
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| #define ACTION_TAP_DANCE_DIABLO(index, keycode) {  \
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|     .fn = { NULL, (void *)diablo_tapdance_master, NULL }, \
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|     .user_data = (void *)&((diable_keys_t) { index, keycode }),  \
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|   }
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| // clang-format on
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| 
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| // Tap Dance Definitions, sets the index and the keycode.
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| qk_tap_dance_action_t tap_dance_actions[] = {
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|     // tap once to disable, and more to enable timed micros
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|     [TD_D3_1] = ACTION_TAP_DANCE_DIABLO(0, KC_1),
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|     [TD_D3_2] = ACTION_TAP_DANCE_DIABLO(1, KC_2),
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|     [TD_D3_3] = ACTION_TAP_DANCE_DIABLO(2, KC_3),
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|     [TD_D3_4] = ACTION_TAP_DANCE_DIABLO(3, KC_4),
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| };
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| 
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| // Checks each of the 4 timers/keys to see if enough time has elapsed
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| void run_diablo_macro_check(void) {
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|     for (uint8_t index = 0; index < NUM_OF_DIABLO_KEYS; index++) {
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|         // if key_interval is 0, it's disabled, so only run if it's set.  If it's set, check the timer.
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|         if (diablo_timer[index].key_interval && timer_elapsed(diablo_timer[index].timer) > (diablo_timer[index].key_interval * 1000)) {
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|             // reset the timer, since enough time has passed
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|             diablo_timer[index].timer = timer_read();
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|             // send keycode ONLY if we're on the diablo layer.
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|             if (IS_LAYER_ON(_DIABLO)) { tap_code(diablo_timer[index].keycode); }
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|         }
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|     }
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| }
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