119 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			119 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* Copyright 2021 3araht
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|  *
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| #include "bandominedoni.h"
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| 
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| #ifdef RGB_MATRIX_ENABLE
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| 
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| led_config_t g_led_config = {
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|     {
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|         {     75,     46,     45,     44,     43,     42, NO_LED },
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|         {     47,     48,     49,     50,     51,     52,     53 },
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|         {     60,     59,     58,     57,     56,     55,     54 },
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|         {     61,     62,     63,     64,     65,     66,     67 },
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|         {     74,     73,     72,     71,     70,     69,     68 },
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|         { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
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|         {      7,      6,      4,      3,      2,      1,      5},
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|         {      8,      9,     10,     11,     12,     13,      0 },
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|         {     19,     18,     17,     16,     15,     14,     41 },
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|         {     20,     21,     22,     23,     24,     25,     40 },
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|         {     30,     29,     28,     27,     26,     39,     38 },
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|         {     31,     32,     33,     34,     35,     36,     37 }
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|     }, {
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|         { 145,  6 }, { 157,  5 }, { 153, 14 }, { 149, 22 }, { 145, 32 }, { 136, 35 }, { 139, 48 }, { 134, 61 },
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|         { 142, 60 }, { 148, 43 }, { 154, 29 }, { 158, 20 }, { 163, 12 }, { 168,  4 },
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|         { 178,  5 }, { 173, 12 }, { 168, 20 }, { 163, 28 }, { 157, 40 }, { 151, 55 },
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|         { 160, 52 }, { 166, 39 }, { 172, 28 }, { 177, 20 }, { 182, 13 }, { 188,  7 },
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|         { 192, 17 }, { 186, 23 }, { 181, 30 }, { 175, 39 }, { 169, 50 },
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|         { 178, 51 }, { 184, 41 }, { 190, 33 }, { 196, 27 },
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|         { 199, 37 }, { 193, 45 }, { 187, 53 },
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|         { 196, 56 }, { 202, 49 },
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|         { 205, 61 },
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|         { 202,  4 },
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|         {  84, 18 }, {  73, 13 }, {  62, 10 }, {  51,  8 }, {  39, 11 }, {  24, 22 },
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|         {  34, 19 }, {  45, 16 }, {  56, 16 }, {  66, 18 }, {  77, 22 }, {  87, 28 },
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|         {  92, 40 }, {  81, 32 }, {  71, 27 }, {  61, 24 }, {  51, 24 }, {  41, 24 }, {  30, 28 },
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|         {  24, 42 }, {  34, 37 }, {  44, 35 }, {  54, 34 }, {  64, 36 }, {  74, 38 }, {  84, 44 },
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|         {  87, 54 }, {  77, 49 }, {  67, 47 }, {  57, 45 }, {  47, 45 }, {  37, 48 }, {  27, 52 }, {  19, 56 },
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|     }, {
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|         4, 4, 4, 4, 4, 4, 4, 4,
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|         4, 4, 4, 4, 4, 4,
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|         4, 4, 4, 4, 4, 4,
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|         4, 4, 4, 4, 4, 4,
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|         4, 4, 4, 4, 4,
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|         4, 4, 4, 4,
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|         4, 4, 4,
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|         4, 4,
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|         4,
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|         4,
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|         4, 4, 4, 4, 4, 4,
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|         4, 4, 4, 4, 4, 4,
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|         4, 4, 4, 4, 4, 4, 4,
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|         4, 4, 4, 4, 4, 4, 4,
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|         4, 4, 4, 4, 4, 4, 4, 4
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|     }
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| };
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| #endif
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| 
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| #if defined(SPLIT_HAND_MATRIX_GRID)
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| static uint8_t peek_matrix_intersection(pin_t out_pin, pin_t in_pin) {
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|     setPinInputHigh(in_pin);
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|     setPinOutput(out_pin);
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|     writePinLow(out_pin);
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|     // It's almost unnecessary, but wait until it's down to low, just in case.
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|     wait_us(1);
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|     uint8_t pin_state = readPin(in_pin);
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|     // Set out_pin to a setting that is less susceptible to noise.
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|     setPinInputHigh(out_pin);
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|     matrix_io_delay();  // Wait for the pull-up to go HIGH.
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|     return pin_state;
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| }
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| #endif
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| 
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| //  Overriding is_keyboard_left() in qmk_firmware/quantum/split_common/split_util.c to limit the handedness check only once.
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| //  reason: bandoMIneDonI has no space on right hand side to use "SPLIT_HAND_MATRIX_GRID".
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| //          However, It enables to decide the handedness by the HW by adding one condition: "not to press any keys (especially r30) dusing startup."
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| bool is_keyboard_left(void) {
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| static enum { UNKNOWN, LEFT, RIGHT } hand_side = UNKNOWN;
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| 
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|     // only check once, as this is called often
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|     if (hand_side == UNKNOWN) {
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| #if defined(SPLIT_HAND_PIN)
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|         // Test pin SPLIT_HAND_PIN for High/Low, if low it's right hand
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|         setPinInput(SPLIT_HAND_PIN);
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|         hand_side = readPin(SPLIT_HAND_PIN) ? LEFT : RIGHT;
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|         return (hand_side == LEFT);
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| #elif defined(SPLIT_HAND_MATRIX_GRID)
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| #    ifdef SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT
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|         hand_side = peek_matrix_intersection(SPLIT_HAND_MATRIX_GRID) ? LEFT : RIGHT;
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|         return (hand_side == LEFT);
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| #    else
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|         hand_side = peek_matrix_intersection(SPLIT_HAND_MATRIX_GRID) ? RIGHT : LEFT;
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|         return (hand_side == LEFT);
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| #    endif
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| #elif defined(EE_HANDS)
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|         hand_side = eeconfig_read_handedness() ? LEFT : RIGHT;
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|         return (hand_side == LEFT);
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| #elif defined(MASTER_RIGHT)
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|         hand_side = !is_keyboard_master() ? LEFT : RIGHT;
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|         return (hand_side == LEFT);
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| #endif
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|         hand_side = is_keyboard_master() ? LEFT : RIGHT;
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|         return (hand_side == LEFT);
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|     } else {
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|         return (hand_side == LEFT);
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|     }
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| }
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