29 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "backlight.h"
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| 
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| static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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|     KEYMAP(\
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|         ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, DEL,      INS,    PSCR,    SLCK,       BRK,      \
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|         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC,     NUMLOCK,KP_SLASH,KP_ASTERISK,KP_MINUS, \
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|         TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS,     KP_7,   KP_8,    KP_9,       KP_PLUS,  \
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|         CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,FN0, ENT,      KP_4,   KP_5,    KP_6,       NO,       \
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|         LSFT,     Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,NO,  RSFT,     KP_1,   KP_2,    KP_3,       KP_ENTER, \
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|         LCTL,LGUI,LALT,               SPC,                NO,  RALT,RGUI,RCTL,     KP_0,   NO,      KP_DOT,     NO),      \
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|     KEYMAP(\
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|         CALC,MYCM,WSCH,WHOM,MAIL,MUTE,VOLD,VOLU,MSEL,MSTP,MPLY,MPRV,MNXT,TRNS,     TRNS,   WAKE,    PWR,        SLEP,     \
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|         FN1, FN2, FN3, FN4, FN5, FN6, FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS,   TRNS,    TRNS,       TRNS,     \
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|         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS,   TRNS,    TRNS,       TRNS,     \
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|         TRNS,TRNS,TRNS,TRNS,PGDN,TRNS,LEFT,DOWN,UP  ,RGHT,TRNS,TRNS,TRNS,TRNS,     TRNS,   TRNS,    TRNS,       TRNS,     \
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|         TRNS,     TRNS,TRNS,TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS,   TRNS,    TRNS,       TRNS,     \
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|         TRNS,TRNS,TRNS,               TRNS,               TRNS,TRNS,TRNS,TRNS,     TRNS,   TRNS,    TRNS,       TRNS)
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| };
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| 
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| static const uint16_t PROGMEM fn_actions[] = {
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|     [0] = ACTION_LAYER_MOMENTARY(1),
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|     [1] = ACTION_BACKLIGHT_TOGGLE(),
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|     [2] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_ALPHA),
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|     [3] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_MODNUM),
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|     [4] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_NUMERIC),
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|     [5] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_FROW),
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|     [6] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_BACKSIDE),
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|     [7] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_TOPRIGHT)
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| };
 | 
