200 lines
		
	
	
	
		
			6.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			200 lines
		
	
	
	
		
			6.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* Copyright 2016 Jack Humbert
 | |
|  *
 | |
|  * This program is free software: you can redistribute it and/or modify
 | |
|  * it under the terms of the GNU General Public License as published by
 | |
|  * the Free Software Foundation, either version 2 of the License, or
 | |
|  * (at your option) any later version.
 | |
|  *
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
|  * GNU General Public License for more details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | |
|  */
 | |
| 
 | |
| #include "process_tap_dance.h"
 | |
| #include "quantum.h"
 | |
| #include "action_layer.h"
 | |
| #include "action_tapping.h"
 | |
| #include "action_util.h"
 | |
| #include "timer.h"
 | |
| #include "wait.h"
 | |
| #include "keymap_introspection.h"
 | |
| 
 | |
| static uint16_t active_td;
 | |
| static uint16_t last_tap_time;
 | |
| 
 | |
| void tap_dance_pair_on_each_tap(tap_dance_state_t *state, void *user_data) {
 | |
|     tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data;
 | |
| 
 | |
|     if (state->count == 2) {
 | |
|         register_code16(pair->kc2);
 | |
|         state->finished = true;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void tap_dance_pair_finished(tap_dance_state_t *state, void *user_data) {
 | |
|     tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data;
 | |
| 
 | |
|     register_code16(pair->kc1);
 | |
| }
 | |
| 
 | |
| void tap_dance_pair_reset(tap_dance_state_t *state, void *user_data) {
 | |
|     tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data;
 | |
| 
 | |
|     if (state->count == 1) {
 | |
|         wait_ms(TAP_CODE_DELAY);
 | |
|         unregister_code16(pair->kc1);
 | |
|     } else if (state->count == 2) {
 | |
|         unregister_code16(pair->kc2);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void tap_dance_dual_role_on_each_tap(tap_dance_state_t *state, void *user_data) {
 | |
|     tap_dance_dual_role_t *pair = (tap_dance_dual_role_t *)user_data;
 | |
| 
 | |
|     if (state->count == 2) {
 | |
|         layer_move(pair->layer);
 | |
|         state->finished = true;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void tap_dance_dual_role_finished(tap_dance_state_t *state, void *user_data) {
 | |
|     tap_dance_dual_role_t *pair = (tap_dance_dual_role_t *)user_data;
 | |
| 
 | |
|     if (state->count == 1) {
 | |
|         register_code16(pair->kc);
 | |
|     } else if (state->count == 2) {
 | |
|         pair->layer_function(pair->layer);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void tap_dance_dual_role_reset(tap_dance_state_t *state, void *user_data) {
 | |
|     tap_dance_dual_role_t *pair = (tap_dance_dual_role_t *)user_data;
 | |
| 
 | |
|     if (state->count == 1) {
 | |
|         wait_ms(TAP_CODE_DELAY);
 | |
|         unregister_code16(pair->kc);
 | |
|     }
 | |
| }
 | |
| 
 | |
| static inline void _process_tap_dance_action_fn(tap_dance_state_t *state, void *user_data, tap_dance_user_fn_t fn) {
 | |
|     if (fn) {
 | |
|         fn(state, user_data);
 | |
|     }
 | |
| }
 | |
| 
 | |
| static inline void process_tap_dance_action_on_each_tap(tap_dance_action_t *action) {
 | |
|     action->state.count++;
 | |
|     action->state.weak_mods = get_mods();
 | |
|     action->state.weak_mods |= get_weak_mods();
 | |
| #ifndef NO_ACTION_ONESHOT
 | |
|     action->state.oneshot_mods = get_oneshot_mods();
 | |
| #endif
 | |
|     _process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_each_tap);
 | |
| }
 | |
| 
 | |
| static inline void process_tap_dance_action_on_each_release(tap_dance_action_t *action) {
 | |
|     _process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_each_release);
 | |
| }
 | |
| 
 | |
| static inline void process_tap_dance_action_on_reset(tap_dance_action_t *action) {
 | |
|     _process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_reset);
 | |
|     del_weak_mods(action->state.weak_mods);
 | |
| #ifndef NO_ACTION_ONESHOT
 | |
|     del_mods(action->state.oneshot_mods);
 | |
| #endif
 | |
|     send_keyboard_report();
 | |
|     action->state = (const tap_dance_state_t){0};
 | |
| }
 | |
| 
 | |
| static inline void process_tap_dance_action_on_dance_finished(tap_dance_action_t *action) {
 | |
|     if (!action->state.finished) {
 | |
|         action->state.finished = true;
 | |
|         add_weak_mods(action->state.weak_mods);
 | |
| #ifndef NO_ACTION_ONESHOT
 | |
|         add_mods(action->state.oneshot_mods);
 | |
| #endif
 | |
|         send_keyboard_report();
 | |
|         _process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_dance_finished);
 | |
|     }
 | |
|     active_td = 0;
 | |
|     if (!action->state.pressed) {
 | |
|         // There will not be a key release event, so reset now.
 | |
|         process_tap_dance_action_on_reset(action);
 | |
|     }
 | |
| }
 | |
| 
 | |
| bool preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
 | |
|     tap_dance_action_t *action;
 | |
| 
 | |
|     if (!record->event.pressed) return false;
 | |
| 
 | |
|     if (!active_td || keycode == active_td) return false;
 | |
| 
 | |
|     action                             = tap_dance_get(QK_TAP_DANCE_GET_INDEX(active_td));
 | |
|     action->state.interrupted          = true;
 | |
|     action->state.interrupting_keycode = keycode;
 | |
|     process_tap_dance_action_on_dance_finished(action);
 | |
| 
 | |
|     // Tap dance actions can leave some weak mods active (e.g., if the tap dance is mapped to a keycode with
 | |
|     // modifiers), but these weak mods should not affect the keypress which interrupted the tap dance.
 | |
|     clear_weak_mods();
 | |
| 
 | |
|     // Signal that a tap dance has been finished due to being interrupted,
 | |
|     // therefore the keymap lookup for the currently processed event needs to
 | |
|     // be repeated with the current layer state that might have been updated by
 | |
|     // the finished tap dance.
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
 | |
|     int                 td_index;
 | |
|     tap_dance_action_t *action;
 | |
| 
 | |
|     switch (keycode) {
 | |
|         case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
 | |
|             td_index = QK_TAP_DANCE_GET_INDEX(keycode);
 | |
|             if (td_index >= tap_dance_count()) {
 | |
|                 return false;
 | |
|             }
 | |
|             action = tap_dance_get(td_index);
 | |
| 
 | |
|             action->state.pressed = record->event.pressed;
 | |
|             if (record->event.pressed) {
 | |
|                 last_tap_time = timer_read();
 | |
|                 process_tap_dance_action_on_each_tap(action);
 | |
|                 active_td = action->state.finished ? 0 : keycode;
 | |
|             } else {
 | |
|                 process_tap_dance_action_on_each_release(action);
 | |
|                 if (action->state.finished) {
 | |
|                     process_tap_dance_action_on_reset(action);
 | |
|                     if (active_td == keycode) {
 | |
|                         active_td = 0;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             break;
 | |
|     }
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void tap_dance_task(void) {
 | |
|     tap_dance_action_t *action;
 | |
| 
 | |
|     if (!active_td || timer_elapsed(last_tap_time) <= GET_TAPPING_TERM(active_td, &(keyrecord_t){})) return;
 | |
| 
 | |
|     action = tap_dance_get(QK_TAP_DANCE_GET_INDEX(active_td));
 | |
|     if (!action->state.interrupted) {
 | |
|         process_tap_dance_action_on_dance_finished(action);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void reset_tap_dance(tap_dance_state_t *state) {
 | |
|     active_td = 0;
 | |
|     process_tap_dance_action_on_reset((tap_dance_action_t *)state);
 | |
| }
 | 
