206 lines
		
	
	
	
		
			7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			206 lines
		
	
	
	
		
			7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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| Copyright 2021 Evelien Dekkers
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| 
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| This program is free software: you can redistribute it and/or modify
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| it under the terms of the GNU General Public License as published by
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| the Free Software Foundation, either version 2 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU General Public License for more details.
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| 
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| You should have received a copy of the GNU General Public License
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| along with this program.  If not, see <http://www.gnu.org/licenses/>.
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| */
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| 
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| #pragma once
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| 
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| #include "config_common.h"
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| 
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| /* USB Device descriptor parameter */
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| #define VENDOR_ID       0x4705
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| #define PRODUCT_ID      0x92EA
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| #define DEVICE_VER      0x0001
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| #define MANUFACTURER    Evyd13
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| #define PRODUCT         Atom47 rev5
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| 
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| /* key matrix size */
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| #define MATRIX_ROWS 4
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| #define MATRIX_COLS 13
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| 
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| /*
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|  * Keyboard Matrix Assignments
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|  *
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|  * Change this to how you wired your keyboard
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|  * COLS: AVR pins used for columns, left to right
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|  * ROWS: AVR pins used for rows, top to bottom
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|  * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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|  *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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|  *
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|  */
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| #define MATRIX_ROW_PINS {B1,B2,B3,D4}
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| #define MATRIX_COL_PINS {F0,F1,F4,F5,F6,F7,E6,D7,B4,B5,B6,C6,C7}
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| #define UNUSED_PINS {B0,B7,D2,D3,D5,D6}
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| 
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| /* COL2ROW, ROW2COL */
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| #define DIODE_DIRECTION COL2ROW
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| 
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| //#define LED_NUM_LOCK_PIN B0
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| //#define LED_CAPS_LOCK_PIN B1
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| //#define LED_SCROLL_LOCK_PIN B2
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| //#define LED_COMPOSE_PIN B3
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| //#define LED_KANA_PIN B4
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| 
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| //#define BACKLIGHT_PIN B7
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| //#define BACKLIGHT_LEVELS 3
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| //#define BACKLIGHT_BREATHING
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| 
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| //#define RGB_DI_PIN E2
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| //#ifdef RGB_DI_PIN
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| //#    define RGBLED_NUM 16
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| //#    define RGBLIGHT_HUE_STEP 8
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| //#    define RGBLIGHT_SAT_STEP 8
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| //#    define RGBLIGHT_VAL_STEP 8
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| //#    define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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| //#    define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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| /*== all animations enable ==*/
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| //#    define RGBLIGHT_ANIMATIONS
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| /*== or choose animations ==*/
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| //#    define RGBLIGHT_EFFECT_BREATHING
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| //#    define RGBLIGHT_EFFECT_RAINBOW_MOOD
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| //#    define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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| //#    define RGBLIGHT_EFFECT_SNAKE
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| //#    define RGBLIGHT_EFFECT_KNIGHT
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| //#    define RGBLIGHT_EFFECT_CHRISTMAS
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| //#    define RGBLIGHT_EFFECT_STATIC_GRADIENT
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| //#    define RGBLIGHT_EFFECT_RGB_TEST
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| //#    define RGBLIGHT_EFFECT_ALTERNATING
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| /*== customize breathing effect ==*/
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| /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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| //#    define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
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| /*==== use exp() and sin() ====*/
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| //#    define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
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| //#    define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
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| //#endif
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| 
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| /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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| #define DEBOUNCE 5
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| 
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| /* define if matrix has ghost (lacks anti-ghosting diodes) */
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| //#define MATRIX_HAS_GHOST
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| 
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| /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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| #define LOCKING_SUPPORT_ENABLE
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| /* Locking resynchronize hack */
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| #define LOCKING_RESYNC_ENABLE
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| 
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| /* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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|  * This is useful for the Windows task manager shortcut (ctrl+shift+esc).
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|  */
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| //#define GRAVE_ESC_CTRL_OVERRIDE
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| 
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| /*
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|  * Force NKRO
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|  *
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|  * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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|  * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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|  * makefile for this to work.)
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|  *
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|  * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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|  * until the next keyboard reset.
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|  *
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|  * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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|  * fully operational during normal computer usage.
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|  *
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|  * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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|  * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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|  * bootmagic, NKRO mode will always be enabled until it is toggled again during a
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|  * power-up.
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|  *
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|  */
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| //#define FORCE_NKRO
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| 
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| /*
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|  * Feature disable options
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|  *  These options are also useful to firmware size reduction.
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|  */
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| 
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| /* disable debug print */
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| //#define NO_DEBUG
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| 
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| /* disable print */
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| //#define NO_PRINT
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| 
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| /* disable action features */
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| //#define NO_ACTION_LAYER
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| //#define NO_ACTION_TAPPING
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| //#define NO_ACTION_ONESHOT
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| 
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| /* Bootmagic Lite key configuration */
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| //#define BOOTMAGIC_LITE_ROW 0
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| //#define BOOTMAGIC_LITE_COLUMN 0
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| 
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| // This is a 7-bit address, that gets left-shifted and bit 0
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| // set to 0 for write, 1 for read (as per I2C protocol)
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| // The address will vary depending on your wiring:
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| // 00 <-> GND
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| // 01 <-> SCL
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| // 10 <-> SDA
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| // 11 <-> VCC
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| // ADDR1 represents A1:A0 of the 7-bit address.
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| // ADDR2 represents A3:A2 of the 7-bit address.
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| // The result is: 0b101(ADDR2)(ADDR1)
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| #define DRIVER_ADDR_1 0b1010000
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| #define DRIVER_COUNT 1
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| #define DRIVER_LED_TOTAL 64
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| 
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| // RGB Matrix Animation modes. Explicitly enabled
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| // For full list of effects, see:
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| // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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| #define ENABLE_RGB_MATRIX_ALPHAS_MODS
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| #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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| #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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| #define ENABLE_RGB_MATRIX_BREATHING
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| #define ENABLE_RGB_MATRIX_BAND_SAT
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| #define ENABLE_RGB_MATRIX_BAND_VAL
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| #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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| #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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| #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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| #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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| #define ENABLE_RGB_MATRIX_CYCLE_ALL
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| #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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| #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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| #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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| #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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| #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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| #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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| #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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| #define ENABLE_RGB_MATRIX_DUAL_BEACON
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| #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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| #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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| #define ENABLE_RGB_MATRIX_RAINDROPS
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| #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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| #define ENABLE_RGB_MATRIX_HUE_BREATHING
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| #define ENABLE_RGB_MATRIX_HUE_PENDULUM
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| #define ENABLE_RGB_MATRIX_HUE_WAVE
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| #define ENABLE_RGB_MATRIX_PIXEL_RAIN
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| #define ENABLE_RGB_MATRIX_PIXEL_FLOW
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| #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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| // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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| #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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| #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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| // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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| #define ENABLE_RGB_MATRIX_SPLASH
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| #define ENABLE_RGB_MATRIX_MULTISPLASH
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| #define ENABLE_RGB_MATRIX_SOLID_SPLASH
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| #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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