* [Keyboard] Add "Uno" rev2 Adds support for the second revision of Uno, courtesy of @Snipeye. * Update keyboards/uno/rev2/rules.mk * Update keyboards/uno/rev1/rules.mk * Update keyboards/uno/uno.h * Update keyboards/uno/rev2/rules.mk * Update keyboards/uno/rev1/rules.mk * Update keyboards/uno/keymaps/demo/keymap.c * Update keyboards/uno/keymaps/demo/keymap.c * Update keyboards/uno/keymaps/demo/keymap.c * Update keyboards/uno/rev2/rules.mk * Update keyboards/uno/rev1/rules.mk * Align rules.mk comments * Update keyboards/uno/info.json * Update keyboards/uno/rev1/config.h * Update keyboards/uno/rev2/config.h * Update keyboards/uno/rev2/config.h * Update keyboards/uno/rev2/config.h * Update keyboards/uno/rev1/config.h
		
			
				
	
	
		
			74 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2020 Snipeye
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID       0xFEED
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#define PRODUCT_ID      0xACC8
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#define DEVICE_VER      0x0001
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#define MANUFACTURER    Broekhuijsen
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#define PRODUCT         Uno rev1
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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// #define RGBLIGHT_ANIMATIONS
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/* key matrix size */
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#define MATRIX_ROWS 1
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#define MATRIX_COLS 1
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/* Uno default pinout */
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#define DIRECT_PINS { \
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    { B6 } \
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}
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#define UNUSED_PINS
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#ifdef RGBLIGHT_ENABLE
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#define RGB_DI_PIN F6
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#define RGBLED_NUM 1
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#endif
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// #define RGB_DI_PIN E2
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// #ifdef RGB_DI_PIN
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//   #define RGBLED_NUM 16
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//   #define RGBLIGHT_HUE_STEP 32
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//   #define RGBLIGHT_SAT_STEP 32
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//   #define RGBLIGHT_VAL_STEP 32
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//   #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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//   #define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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// /*== all animations enable ==*/
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//   #define RGBLIGHT_ANIMATIONS
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// /*== or choose animations ==*/
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//   #define RGBLIGHT_EFFECT_BREATHING
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//   #define RGBLIGHT_EFFECT_RAINBOW_MOOD
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//   #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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//   #define RGBLIGHT_EFFECT_SNAKE
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//   #define RGBLIGHT_EFFECT_KNIGHT
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//   #define RGBLIGHT_EFFECT_CHRISTMAS
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//   #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//   #define RGBLIGHT_EFFECT_RGB_TEST
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//   #define RGBLIGHT_EFFECT_ALTERNATING
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// /*== customize breathing effect ==*/
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//   /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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//   #define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
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//   /*==== use exp() and sin() ====*/
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//   #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
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//   #define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
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// #endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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