* Replace Tapping Force Hold feature with Quick Tap Term * Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0 * Deprecate force hold in info_config.json * Before and after quick tap term unit tests * Quick tap unit tests iteration * Keymap config.h correction * Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed * Add two more test cases for quick tap * Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2 * Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2 * Add function declaration for get_quick_tap_term Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
		
			
				
	
	
		
			36 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#undef TAPPING_TERM
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#define TAPPING_TERM 175
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#undef QUICK_TAP_TERM
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#define QUICK_TAP_TERM TAPPING_TERM
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#define SPACE_CADET_MODIFIER_CARRYOVER
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#define LSPO_KEYS KC_LSFT, KC_TRNS, KC_LBRC
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#define RSPC_KEYS KC_RSFT, KC_TRNS, KC_RBRC
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#define LCPO_KEYS KC_LCTL, KC_TRNS, KC_MINS
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#define RCPC_KEYS KC_RCTL, KC_TRNS, KC_EQL
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// Running out of firmware space
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#if defined(__AVR__)
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#undef RGB_MATRIX_KEYPRESSES
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#undef RGB_MATRIX_KEYRELEASES
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#undef RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#else
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#    define RGB_MATRIX_KEYPRESSES
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#    undef RGB_MATRIX_KEYRELEASES
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#    define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#    define ENABLE_TYPING_HEATMAP_DISTANCE_CHECK
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#endif
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// No need for the single versions when multi performance isn't a problem =D
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#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#undef ENABLE_RGB_MATRIX_SPLASH
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#undef ENABLE_RGB_MATRIX_SOLID_SPLASH
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// 20m timeout (20m * 60s * 1000mil)
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#define RGB_MATRIX_TIMEOUT 1200000
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#define OLED_SCROLL_TIMEOUT 20000
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