62 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| // Copyright 2022 peepeetee (@peepeetee)
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| // SPDX-License-Identifier: GPL-2.0-or-later
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| 
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| #pragma once
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| 
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| 
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| /*
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|  * Keyboard Matrix Assignments
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|  *
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|  * Change this to how you wired your keyboard
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|  * COLS: AVR pins used for columns, left to right
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|  * ROWS: AVR pins used for rows, top to bottom
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|  * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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|  *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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|  *
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|  */
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| #define MATRIX_ROW_PINS { B3, B2, B1, B0, F6, B7 }
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| #define MATRIX_COL_PINS { D1, D2, D3, D5, D4, D6, D7, B4, B5, B6, C6, C7, F5, F1, F4 }
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| 
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| /* COL2ROW, ROW2COL */
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| #define DIODE_DIRECTION COL2ROW
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| 
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| #define RGB_DI_PIN D0
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| #ifdef RGB_DI_PIN
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| #    define RGBLED_NUM 107
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| #    define RGBLIGHT_HUE_STEP 8
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| #    define RGBLIGHT_SAT_STEP 8
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| #    define RGBLIGHT_VAL_STEP 8
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| #    define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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| #    define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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| #define RGBLIGHT_EFFECT_BREATHING
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| #define RGBLIGHT_EFFECT_RAINBOW_MOOD
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| #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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| #define RGBLIGHT_EFFECT_SNAKE
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| #define RGBLIGHT_EFFECT_KNIGHT
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| #define RGBLIGHT_EFFECT_CHRISTMAS
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| #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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| #define RGBLIGHT_EFFECT_RGB_TEST
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| #define RGBLIGHT_EFFECT_ALTERNATING
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| #define RGBLIGHT_EFFECT_TWINKLE
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| #endif
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| 
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| /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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| #define LOCKING_SUPPORT_ENABLE
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| /* Locking resynchronize hack */
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| #define LOCKING_RESYNC_ENABLE
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| 
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| /*
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|  * Feature disable options
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|  *  These options are also useful to firmware size reduction.
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|  */
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| 
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| /* disable debug print */
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| //#define NO_DEBUG
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| 
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| /* disable print */
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| //#define NO_PRINT
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| 
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| /* disable action features */
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| //#define NO_ACTION_LAYER
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| //#define NO_ACTION_TAPPING
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| //#define NO_ACTION_ONESHOT
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