104 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* Copyright 2021 Mike Tsao
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|  *
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| // config.h
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| 
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| #pragma once
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| 
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| #include "config_common.h"
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| 
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| // USB Device descriptor parameters
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| #define VENDOR_ID 0xFEED
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| #define PRODUCT_ID 0x8889
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| #define DEVICE_VER 0x0001
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| #define MANUFACTURER github.com/sowbug
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| #define PRODUCT ANSI TKL
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| 
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| // key matrix size
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| #define MATRIX_ROWS 6
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| #define MATRIX_COLS 17
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| 
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| // key matrix pins
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| #define MATRIX_ROW_PINS \
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|     { C14, C15, A0, A1, A2, A3 }
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| #define MATRIX_COL_PINS \
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|     { A4, A5, A6, A7, B0, B1, B10, B11, B12, B13, B14, B15, A8, A9, A10, A15, B3 }
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| #define UNUSED_PINS
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| 
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| // COL2ROW or ROW2COL
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| #define DIODE_DIRECTION COL2ROW
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| 
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| #define RGB_DI_PIN B9
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| #define RGB_MATRIX_KEYPRESSES
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| #define RGBLED_NUM 87
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| #define DRIVER_LED_TOTAL RGBLED_NUM
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| #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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| #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 128
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| 
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| // RGB Matrix Animation modes. Explicitly enabled
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| // For full list of effects, see:
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| // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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| #define ENABLE_RGB_MATRIX_ALPHAS_MODS
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| #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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| #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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| #define ENABLE_RGB_MATRIX_BREATHING
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| #define ENABLE_RGB_MATRIX_BAND_SAT
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| #define ENABLE_RGB_MATRIX_BAND_VAL
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| #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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| #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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| #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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| #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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| #define ENABLE_RGB_MATRIX_CYCLE_ALL
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| #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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| #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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| #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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| #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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| #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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| #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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| #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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| #define ENABLE_RGB_MATRIX_DUAL_BEACON
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| #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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| #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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| #define ENABLE_RGB_MATRIX_RAINDROPS
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| #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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| #define ENABLE_RGB_MATRIX_HUE_BREATHING
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| #define ENABLE_RGB_MATRIX_HUE_PENDULUM
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| #define ENABLE_RGB_MATRIX_HUE_WAVE
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| #define ENABLE_RGB_MATRIX_PIXEL_RAIN
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| #define ENABLE_RGB_MATRIX_PIXEL_FLOW
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| #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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| // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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| #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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| #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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| // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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| #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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| #define ENABLE_RGB_MATRIX_SPLASH
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| #define ENABLE_RGB_MATRIX_MULTISPLASH
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| #define ENABLE_RGB_MATRIX_SOLID_SPLASH
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| #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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| 
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| // Want backlighting and RGB Matrix patterns? See the note in the readme,
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| // apply the patches, and then uncomment the line below as well as the ones
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| // in rules.mk.
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| //
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| // #define BACKLIGHT_PIN rgb_matrix
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