34 lines
		
	
	
	
		
			1,002 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
	
		
			1,002 B
		
	
	
	
		
			C
		
	
	
	
	
	
| #ifndef SIXKEYBOARD_H
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| #define SIXKEYBOARD_H
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| 
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| #include "quantum.h"
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| 
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| // This macro is an example of using a non-standard row-column matrix. The
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| // keyboard in question had 11 rows and 8 columns, but the rows were not all
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| // horizontal, and the columns were not all vertical. For example, row 2
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| // contained "Print Screen", "N", "M", ",", ".", "/", "Right Shift", and
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| // "Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B",
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| // "Left Alt", "Up Arrow", and "Down Arrow".
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| //
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| // The macro makes programming the keys easier and in a more straight-forward
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| // manner because it realigns the keys into a 6x15 sensible keyboard layout
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| // instead of the obtuse 11x8 matrix.
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| 
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| 
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| /*
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|  * ┌───┬───┬───┐
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|  * │ A │ B │ C │
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|  * ├───┼───┼───┤
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|  * │ D │ E │ F │
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|  * └───┴───┴───┘
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|  */
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| #define LAYOUT_ortho_2x3( \
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|     k00, k01, k02, \
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|     k10, k11, k12  \
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|   ) { \
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|     { k00, k01, k02 }, \
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|     { k10, k11, k12 }  \
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| }
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| 
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| 
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| #endif
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