* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches
		
			
				
	
	
		
			10 lines
		
	
	
	
		
			266 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
	
		
			266 B
		
	
	
	
		
			C
		
	
	
	
	
	
// Copyright 2017-2021 QMK
 | 
						|
// SPDX-License-Identifier: GPL-2.0-or-later
 | 
						|
 | 
						|
#pragma once
 | 
						|
 | 
						|
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
 | 
						|
#define LOCKING_SUPPORT_ENABLE
 | 
						|
 | 
						|
/* Locking resynchronize hack */
 | 
						|
#define LOCKING_RESYNC_ENABLE
 |