172 lines
		
	
	
	
		
			8.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			172 lines
		
	
	
	
		
			8.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* Copyright 2018 Jarred Steenvoorden
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|  *
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| // TODO: Add Alt-Tab to nav + W layer
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|  
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| #ifndef USERSPACE
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| #define USERSPACE
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| 
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| #include "quantum.h"
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| 
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| enum userspace_custom_keycodes {
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|   VRSN = SAFE_RANGE,               // Prints QMK Firmware and board info
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|   ALT_TAB,
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|   CTL_TAB,
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|   
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|   // Layer keys
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|   NAVI,
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|   LOWER,
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|   RAISE,
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|   NUMPAD
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| };
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| 
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| // Layers
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| enum {
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|   _QW = 0,
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|   _GAME,
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|   _LW,
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|   _NV,
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|   _NP,
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|   _MS,
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| };
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| 
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| #define MS_A       LT(_MS,KC_A)
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| 
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| #define WIN_Z      LGUI_T(KC_Z)
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| #define CTL_SLH    RCTL_T(KC_SLSH)
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| 
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| // Wrappers
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| #define LAYOUT_planck_grid_wrapper(...)      LAYOUT_planck_grid(__VA_ARGS__)
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| #define LAYOUT_plaid_grid_wrapper(...)      LAYOUT_plaid_grid(__VA_ARGS__)
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| #define LAYOUT_atreus62_grid_wrapper(...)      LAYOUT(__VA_ARGS__)
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| #define LAYOUT_ergotravel_grid_wrapper(...)      LAYOUT(__VA_ARGS__)
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| 
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| /* Qwerty Layer */
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| #define QWERTY_L1   KC_TAB,     KC_Q,    KC_W,    KC_E,    KC_R,    KC_T
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| #define QWERTY_L2   NAVI,       KC_A,    KC_S,    KC_D,    KC_F,    KC_G
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| #define QWERTY_L3   KC_LSFT,   WIN_Z,    KC_X,    KC_C,    KC_V,    KC_B
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| #define QWERTY_L4   KC_LCTL, KC_LGUI,  NUMPAD, KC_LALT,   LOWER,  KC_SPC
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| 
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| #define QWERTY_R1                                                           KC_Y,    KC_U,    KC_I,    KC_O,    KC_P, KC_BSPC
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| #define QWERTY_R2                                                           KC_H,    KC_J,    KC_K,    KC_L, KC_SCLN, KC_QUOT
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| #define QWERTY_R3                                                           KC_N,    KC_M, KC_COMM,  KC_DOT, CTL_SLH, KC_RSFT
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| #define QWERTY_R4                                                         KC_ENT,   RAISE, KC_RALT, MO(_MS),  KC_APP, KC_RCTL
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| 
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| #define QWERTY_4_DOX                           KC_LCTL,   LOWER,  KC_SPC, KC_ENT,   RAISE, KC_RALT
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| 
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| /* Game Layer */
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| #define GAME_L1   _______, _______, _______, _______, _______, _______
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| #define GAME_L2   _______, _______, _______, _______, _______, _______
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| #define GAME_L3   _______, _______, _______, _______, _______, _______
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| #define GAME_L4   _______, _______, KC_LALT,   LOWER,  KC_SPC,  KC_SPC
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| 
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| #define GAME_R1                                                         _______, _______, _______, _______, _______, _______
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| #define GAME_R2                                                         _______, _______, _______, _______, _______, _______
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| #define GAME_R3                                                         _______, _______, _______, _______, _______, _______
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| #define GAME_R4                                                         _______, _______, _______, _______, _______, _______
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| 
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| /* Lower / Upper Layer */
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| #define LOWER_L1   KC_ESC ,    KC_1,    KC_2,    KC_3,    KC_4,    KC_5
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| #define LOWER_L2   _______,   KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5
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| #define LOWER_L3   _______,   KC_F6,   KC_F7,   KC_F8,   KC_F9,  KC_F10
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| #define LOWER_L4   _______, _______, _______, _______, _______, _______
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| 
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| #define LOWER_R1                                                            KC_6,    KC_7,    KC_8,    KC_9,    KC_0, _______
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| #define LOWER_R2                                                          KC_F11,  KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS
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| #define LOWER_R3                                                          KC_F12,  KC_GRV, _______, _______, _______, _______
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| #define LOWER_R4                                                         _______, _______, _______, _______, _______, _______
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| 
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| #define LOWER_4_DOX                           _______, _______, _______, _______, _______, _______
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| 
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| /* Navigation Layer */
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| #define NAV_L1     _______, _______, _______, KC_LGUI,  KC_DEL, KC_BSPC
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| #define NAV_L2     _______, _______, _______, KC_LSFT, KC_LCTL,  KC_ENT
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| #define NAV_L3     _______, _______, _______, _______, _______, _______
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| #define NAV_L4     _______, _______, _______, CTL_TAB, ALT_TAB, _______
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| 
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| #define NAV_R1                                                           _______, KC_HOME, KC_UP  , KC_END ,  KC_INS, _______
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| #define NAV_R2                                                           _______, KC_LEFT, KC_DOWN, KC_RGHT,  KC_DEL, _______
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| #define NAV_R3                                                           _______, KC_PGUP, KC_PGDN, _______, _______, _______
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| #define NAV_R4                                                           _______,  KC_APP, _______, _______, _______, _______
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| 
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| #define NAV_4_DOX                             CTL_TAB, ALT_TAB, _______, _______,  KC_APP, _______
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| 
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| /* Numpad Layer */
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| #define NUMPAD_L1  RGB_TOG, RGB_MOD,RGB_RMOD, _______, RGB_HUD, RGB_HUI
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| #define NUMPAD_L2  BL_TOGG, BL_STEP, BL_BRTG, _______, RGB_SAD, RGB_SAI
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| #define NUMPAD_L3  _______, _______, _______, _______, RGB_VAD, RGB_VAI
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| #define NUMPAD_L4  _______, _______, _______, _______, RGB_SPD, RGB_SPI
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| 
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| #define NUMPAD_R1                                                        DF(_QW),DF(_GAME), _______, _______, _______,   RESET
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| #define NUMPAD_R2                                                        _______, _______, _______, _______, _______, _______
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| #define NUMPAD_R3                                                           VRSN, _______, _______, _______, _______, _______ 
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| #define NUMPAD_R4                                                        _______, _______, _______, _______, _______, _______ 
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| 
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| #define NUMPAD_4_DOX                          _______, _______, _______, _______, _______, _______
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| 
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| /* Mouse Layer */
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| #define MOUSE_L1   _______, _______, _______, _______, _______, _______
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| #define MOUSE_L2   _______, _______, KC_ACL1, KC_ACL0, KC_BTN1, KC_BTN2
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| #define MOUSE_L3   _______, _______, _______, _______, _______, _______
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| #define MOUSE_L4   _______, _______, _______, _______, _______, KC_BTN1
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| 
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| #define MOUSE_R1                                                         _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______
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| #define MOUSE_R2                                                         _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______
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| #define MOUSE_R3                                                         _______, _______, _______, _______, _______, _______
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| #define MOUSE_R4                                                         KC_BTN2, _______, _______, _______, _______, _______
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| 
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| #define MOUSE_4_DOX                           _______, _______, _______, _______, _______, _______
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| 
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| #define BLANK_12 KC_NO  ,       KC_NO  , KC_NO  , KC_NO  , KC_NO  , KC_NO  ,                     KC_NO  , KC_NO  , KC_NO  , KC_NO  , KC_NO  , KC_NO
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| 
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| #define QWERTY_1_12 QWERTY_L1, QWERTY_R1
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| #define QWERTY_2_12 QWERTY_L2, QWERTY_R2
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| #define QWERTY_3_12 QWERTY_L3, QWERTY_R3
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| #define QWERTY_4_12 QWERTY_L4, QWERTY_R4
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| 
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| #define GAME_1_12 GAME_L1, GAME_R1
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| #define GAME_2_12 GAME_L2, GAME_R2
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| #define GAME_3_12 GAME_L3, GAME_R3
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| #define GAME_4_12 GAME_L4, GAME_R4
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| 
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| #define LOWER_1_12 LOWER_L1, LOWER_R1
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| #define LOWER_2_12 LOWER_L2, LOWER_R2
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| #define LOWER_3_12 LOWER_L3, LOWER_R3
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| #define LOWER_4_12 LOWER_L4, LOWER_R4
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| 
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| #define NAV_1_12 NAV_L1, NAV_R1
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| #define NAV_2_12 NAV_L2, NAV_R2
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| #define NAV_3_12 NAV_L3, NAV_R3
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| #define NAV_4_12 NAV_L4, NAV_R4
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| 
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| #define NUMPAD_1_12 NUMPAD_L1, NUMPAD_R1
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| #define NUMPAD_2_12 NUMPAD_L2, NUMPAD_R2
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| #define NUMPAD_3_12 NUMPAD_L3, NUMPAD_R3
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| #define NUMPAD_4_12 NUMPAD_L4, NUMPAD_R4
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| 
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| #define MOUSE_1_12 MOUSE_L1, MOUSE_R1
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| #define MOUSE_2_12 MOUSE_L2, MOUSE_R2
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| #define MOUSE_3_12 MOUSE_L3, MOUSE_R3
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| #define MOUSE_4_12 MOUSE_L4, MOUSE_R4
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| 
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| #define QWERTY_4x12 QWERTY_1_12, QWERTY_2_12, QWERTY_3_12, QWERTY_4_12
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| #define GAME_4x12 GAME_1_12, GAME_2_12, GAME_3_12, GAME_4_12
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| #define LOWER_4x12 LOWER_1_12, LOWER_2_12, LOWER_3_12, LOWER_4_12
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| #define NAV_4x12 NAV_1_12, NAV_2_12, NAV_3_12, NAV_4_12
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| #define NUMPAD_4x12 NUMPAD_1_12, NUMPAD_2_12, NUMPAD_3_12, NUMPAD_4_12
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| #define MOUSE_4x12 MOUSE_1_12, MOUSE_2_12, MOUSE_3_12, MOUSE_4_12
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| 
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| #endif
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