59 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Step 1.
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| // Declare custom effects using the RGB_MATRIX_EFFECT macro
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| // (note the lack of semicolon after the macro!)
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| RGB_MATRIX_EFFECT(startup_animation_dots)
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| RGB_MATRIX_EFFECT(startup_animation_solid)
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| 
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| // Step 2.
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| // Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block
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| #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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| 
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| #include "eeprom.h"
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| #include "eeconfig.h"
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| 
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| static void startup_animation_setleds(effect_params_t* params, bool dots) {
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|     uint8_t factor = 5;
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|     HSV      hsv  = rgb_matrix_config.hsv;
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|     RGB rgb       = rgb_matrix_hsv_to_rgb(hsv);
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|     if (dots) {
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|         rgb_matrix_set_color_all(0, 0, 0);
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|     }
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|     int32_t num = (g_rgb_timer & (0b11111 << factor)) >> factor;
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| 
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|     if (num == 17 || num == 18 || num == 19 ||
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|         num == 20 || num == 21) {
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|         if (dots == true) {
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|             for (int i = 0; i < 28; i++) {
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|                 rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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|             }
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|         }
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|         return;
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|     } else if (num == 0 || num == 1 || num == 2) {
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|         return;
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|     } else if (num >= 22) {
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|         eeprom_read_block(&rgb_matrix_config, EECONFIG_RGB_MATRIX, sizeof(rgb_matrix_config));
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|         rgb_matrix_mode_noeeprom(rgb_matrix_config.mode);
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|         return;
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|     }
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| 
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|     int32_t num2 = (27/2) + num - 2;
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|     int32_t num1 = 27 - num2;
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| #ifdef CONSOLE_ENABLE
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|     uprintf("num: %u\n", num);
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|     uprintf("num1: %u\n", num1);
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|     uprintf("num2: %u\n", num2);
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| #endif
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|     rgb_matrix_set_color(num1, rgb.r, rgb.g, rgb.b);
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|     rgb_matrix_set_color(num2, rgb.r, rgb.g, rgb.b);
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| }
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| 
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| static bool startup_animation_dots(effect_params_t* params) {
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|     startup_animation_setleds(params, true);
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|     return false;
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| }
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| static bool startup_animation_solid(effect_params_t* params) {
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|     startup_animation_setleds(params, false);
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|     return false;
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| }
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| 
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| #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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