 45e71aedf0
			
		
	
	
		45e71aedf0
		
	
	
	
	
		
			
			* I don't know if this is how my keyboard is laid out or not * testing, still broken * name change * I think this is the layout I will try to use to start * it compiles! * added norman layout! * media keys * Moved backlight functions to KEYB Moved Delete off of Backspace and to the < key * more changes to layout, move Norman to 1 so it was moddable by FCTN * swapped volume and media, I use volume a lot more than media * Eh, it's still all in flux. * I don't want the entire function layer full of dead keys, after all... * moves escape to the caps lock key and caps lock to the functions layer * update my readme for posterity * Updates bonfire dz60 for better escape control * WIP commit -- this is not working yet * updates keymap for GAME layer adds info to README adds visual keyboard layout map in json and jpg for reference * updates readme for visual keymap insertion * removes my layout from the parent folder and keeps it localized * updates the C code to be more readable * finished the HELD_ESCAPE code * finishes v6.1.0 * updates layout names to match repo code style per @mechmerlin Apply suggestions from code review * updates to code style per suggestions by @mechmerlin * Update global-functions.c updates some personal documentation * updates hold time for escape on gaming layer * updates several aspects of the code based on PR requests * moves a variable
		
			
				
	
	
		
			12 lines
		
	
	
	
		
			190 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
	
		
			190 B
		
	
	
	
		
			C
		
	
	
	
	
	
| #include QMK_KEYBOARD_H
 | |
| 
 | |
| /**
 | |
|  * Bonfire Layout
 | |
|  * v6.1.0
 | |
|  *
 | |
|  * @author Ethan Beyer
 | |
|  *
 | |
|  */
 | |
| #include "keymap-parts/defs.c"
 | |
| #include "keymap-parts/layers.c"
 | |
| #include "keymap-parts/functions.c"
 |