156 lines
		
	
	
	
		
			5.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			156 lines
		
	
	
	
		
			5.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include QMK_KEYBOARD_H
 | |
| #include "tetris_text.h"
 | |
| 
 | |
| // Each layer gets a name for readability, which is then used in the keymap matrix below.
 | |
| // The underscores don't mean anything - you can have a layer called STUFF or any other name.
 | |
| // Layer names don't all need to be of the same length, obviously, and you can also skip them
 | |
| // entirely and just use numbers.
 | |
| #define _BL 0
 | |
| #define _FL 1
 | |
| #define _CL 2
 | |
| 
 | |
| enum custom_keycodes {
 | |
|     TETRIS_START = SAFE_RANGE
 | |
| };
 | |
| 
 | |
| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | |
|   /* Keymap _BL: Base Layer (Default Layer)
 | |
|    */
 | |
| [_BL] = LAYOUT(
 | |
|   QK_GESC, KC_1,    KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,    KC_0,     KC_MINS,  KC_EQL,   KC_GRV,  KC_BSPC,          KC_PGUP,
 | |
|   KC_TAB,  KC_Q,    KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,    KC_P,     KC_LBRC,  KC_RBRC,  KC_BSLS,                   KC_PGDN,
 | |
|   KC_CAPS, KC_A,    KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,    KC_SCLN,  KC_QUOT,  KC_NUHS,  KC_ENT,
 | |
|   KC_LSFT, KC_NUBS, KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM, KC_DOT,   KC_SLSH,  KC_INT1,  KC_RSFT,          KC_UP,
 | |
|   KC_LCTL, KC_LGUI, KC_LALT, KC_INT5,          KC_SPC,KC_SPC,                        KC_INT4,  KC_RALT,  KC_RCTL,  MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
 | |
| 
 | |
|   /* Keymap _FL: Function Layer
 | |
|    */
 | |
| [_FL] = LAYOUT(
 | |
|   KC_GRV,  KC_F1,   KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,   KC_F10,   KC_F11,   KC_F12,   _______, KC_DEL,           BL_STEP,
 | |
|   _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SCRL, KC_PAUS,  _______,  _______,  _______,                   _______,
 | |
|   _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______,
 | |
|   _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______,          KC_PGUP,
 | |
|   _______, _______, _______, _______,        _______,_______,                        _______,  _______,  _______,  MO(_FL), KC_HOME, KC_PGDN, KC_END),
 | |
| 
 | |
|   /* Keymap _CL: Control layer
 | |
|    */
 | |
| [_CL] = LAYOUT(
 | |
|   _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______, RGB_TOG,             RGB_VAI,
 | |
|   _______, _______, _______,_______,QK_BOOT,  _______,_______,_______,_______,_______, _______,  _______,  _______,  _______,                   RGB_VAD,
 | |
|   _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______,
 | |
|   MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  MO(_FL),          RGB_SAI,
 | |
|   _______, _______, _______,_______,        RGB_MOD,   RGB_MOD,                            _______,  _______,  _______,  _______, RGB_HUD,    RGB_SAD,    RGB_HUI),
 | |
| };
 | |
| 
 | |
| static uint8_t tetris_key_presses = 0;
 | |
| static uint16_t tetris_timer = 0;
 | |
| static uint8_t tetris_running = 0;
 | |
| static int tetris_keypress = 0;
 | |
| 
 | |
| /*
 | |
|  * Set up tetris
 | |
|  */
 | |
| 
 | |
| bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | |
|   if (record->event.pressed) {
 | |
|     tetris_key_presses++;
 | |
|   }
 | |
| 
 | |
|   if (tetris_running && record->event.pressed) {
 | |
|     tetris_keypress = 0;
 | |
|     switch (keycode) {
 | |
|     case KC_UP: tetris_keypress = 1; break;
 | |
|     case KC_LEFT: tetris_keypress = 2; break;
 | |
|     case KC_DOWN: tetris_keypress = 3; break;
 | |
|     case KC_RIGHT: tetris_keypress = 4; break;
 | |
|     // Make ESC stop tetris (on keyboards other than clueboard)
 | |
|     // case KC_ESC: tetris_running = 0; return false;
 | |
|     }
 | |
|     if (tetris_keypress != 0) {
 | |
|       return false;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   switch (keycode) {
 | |
|     case QK_GRAVE_ESCAPE:
 | |
|       // clueboard specific hook to make escape quite tetris
 | |
|       if (tetris_running) {
 | |
|         tetris_running = 0;
 | |
|         return false;
 | |
|       }
 | |
|       break;
 | |
|     case TETRIS_START:
 | |
|       if (record->event.pressed) {
 | |
|         tetris_running = 1;
 | |
|         tetris_timer = 0;
 | |
|         tetris_keypress = 0;
 | |
|         // set randomness using total number of key presses
 | |
|         tetris_start(tetris_key_presses);
 | |
|       }
 | |
|       return false;
 | |
|   }
 | |
| 
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| // Runs constantly in the background, in a loop.
 | |
| void matrix_scan_user(void) {
 | |
|   if (tetris_running) {
 | |
|     tetris_timer++;
 | |
|     if (tetris_timer > 1000) {
 | |
|       // every 1000 times this is run is about 100 ms.
 | |
|       if (!tetris_tick(100)) {
 | |
|         // game over
 | |
|         tetris_running = 0;
 | |
|       }
 | |
|       tetris_timer = 0;
 | |
|     }
 | |
|   }      
 | |
| }
 | |
| 
 | |
| void tetris_send_up(void) {
 | |
|   tap_code(KC_UP);
 | |
| }
 | |
| void tetris_send_left(void) {
 | |
|   tap_code(KC_LEFT);
 | |
| }
 | |
| void tetris_send_down(void) {
 | |
|   tap_code(KC_DOWN);
 | |
| }
 | |
| void tetris_send_right(void) {
 | |
|   tap_code(KC_RGHT);
 | |
| }
 | |
| void tetris_send_backspace(void) {
 | |
|   tap_code(KC_BSPC);
 | |
| }
 | |
| void tetris_send_delete(void) {
 | |
|   tap_code(KC_DEL);
 | |
| }
 | |
| 
 | |
| void tetris_send_string(const char *s) {
 | |
|   for (int i = 0; s[i] != 0; i++) {
 | |
|     if (s[i] >= 'a' && s[i] <= 'z') {
 | |
|       tap_code(KC_A + (s[i] - 'a'));
 | |
|     } else if (s[i] >= 'A' && s[i] <= 'Z') {
 | |
|       tap_code16(S(KC_A + (s[i] - 'A')));
 | |
|     } else if (s[i] >= '1' && s[i] <= '9') {
 | |
|       tap_code(KC_1 + (s[i] - '1'));
 | |
|     } else {
 | |
|       switch (s[i]) {
 | |
|       case ' ': tap_code(KC_SPACE); break;
 | |
|       case '.': tap_code(KC_DOT); break;
 | |
|       case '0': tap_code(KC_0); break;
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| void tetris_send_newline(void) {
 | |
|   tap_code(KC_ENT);
 | |
| }
 | |
| 
 | |
| int tetris_get_keypress(void) {
 | |
|   int out = tetris_keypress;
 | |
|   tetris_keypress = 0;
 | |
|   return out;
 | |
| }
 | 
