 3907ed034b
			
		
	
	
		3907ed034b
		
	
	
	
	
		
			
			* Use proper function levels * Add matrix init functions * Convert KEYMAP to LAYOUT Or @mechmerlin is going to hunt me down and harm me... probably :) * Fix conflict issues
		
			
				
	
	
		
			41 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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| Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
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| 
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| This program is free software: you can redistribute it and/or modify
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| it under the terms of the GNU General Public License as published by
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| the Free Software Foundation, either version 2 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU General Public License for more details.
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| 
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| You should have received a copy of the GNU General Public License
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| along with this program.  If not, see <http://www.gnu.org/licenses/>.
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| */
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| 
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| #ifndef KEYMAP_COMMON_H
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| #define KEYMAP_COMMON_H
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| 
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| #include "quantum.h"
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| #include "quantum_keycodes.h"
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| #include "keycode.h"
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| #include "action.h"
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| 
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| void matrix_init_user(void);  // TODO port this to other PS2AVRGB boards
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| 
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| #define LAYOUT( \
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|     K01, K02, K03, K04, K05, K06, \
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|     K11, K12, K13, K14, K15, K16, \
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|     K21, K22, K23, K24, K25, K26, \
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|     K31, K32, K33, K34, K35, K36 \
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| ) \
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| { \
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|   { K06, K05, K04, K03, K02, K01 }, \
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|   { K16, K15, K14, K13, K12, K11 }, \
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|   { K26, K25, K24, K23, K22, K21 }, \
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|   { K36, K35, K34, K33, K32, K31 }  \
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| }
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| 
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| #endif
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