67 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| // Copyright 2020 Christopher Courtney, aka Drashna Jael're  (@drashna) <drashna@live.com>
 | |
| // SPDX-License-Identifier: GPL-2.0-or-later
 | |
| 
 | |
| #include "tap_dances.h"
 | |
| 
 | |
| #define NUM_OF_DIABLO_KEYS 4
 | |
| // define diablo macro timer variables
 | |
| diablo_timer_t diablo_timer[NUM_OF_DIABLO_KEYS];
 | |
| 
 | |
| // Set the default intervals.  Always start with 0 so that it will disable on first hit.
 | |
| // Otherwise, you will need to hit a bunch of times, or hit the "clear" command
 | |
| uint8_t diablo_times[] = {0, 1, 3, 5, 10, 30};
 | |
| 
 | |
| /**
 | |
|  * @brief Main function for handling diable related tap dances.
 | |
|  *
 | |
|  * @param state Main data struction contining information about events
 | |
|  * @param user_data Local data for the dance. Allows customization to be passed on to function
 | |
|  */
 | |
| void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data) {
 | |
|     diable_keys_t *diablo_keys = (diable_keys_t *)user_data;
 | |
|     // Sets the keycode based on the index
 | |
|     diablo_timer[diablo_keys->index].keycode = diablo_keys->keycode;
 | |
| 
 | |
|     // if the tapdance is hit more than the number of elemints in the array, reset
 | |
|     if (state->count >= (sizeof(diablo_times) / sizeof(uint8_t))) {
 | |
|         diablo_timer[diablo_keys->index].key_interval = 0;
 | |
|         reset_tap_dance(state);
 | |
|     } else { // else set the interval (tapdance count starts at 1, array starts at 0, so offset by one)
 | |
|         diablo_timer[diablo_keys->index].key_interval = diablo_times[state->count - 1];
 | |
|     }
 | |
| }
 | |
| 
 | |
| // clang-format off
 | |
| // One function to rule them all!!  Where the Magic Sauce lies
 | |
| #define ACTION_TAP_DANCE_DIABLO(index, keycode) {  \
 | |
|     .fn = { NULL, (void *)diablo_tapdance_master, NULL }, \
 | |
|     .user_data = (void *)&((diable_keys_t) { index, keycode }),  \
 | |
|   }
 | |
| // clang-format on
 | |
| 
 | |
| // Tap Dance Definitions, sets the index and the keycode.
 | |
| qk_tap_dance_action_t tap_dance_actions[] = {
 | |
|     // tap once to disable, and more to enable timed micros
 | |
|     [TD_D3_1] = ACTION_TAP_DANCE_DIABLO(0, KC_1),
 | |
|     [TD_D3_2] = ACTION_TAP_DANCE_DIABLO(1, KC_2),
 | |
|     [TD_D3_3] = ACTION_TAP_DANCE_DIABLO(2, KC_3),
 | |
|     [TD_D3_4] = ACTION_TAP_DANCE_DIABLO(3, KC_4),
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * @brief Runs check to see if timer has elapsed for each dance, and sends keycodes, if it has.
 | |
|  *
 | |
|  */
 | |
| void run_diablo_macro_check(void) {
 | |
|     for (uint8_t index = 0; index < NUM_OF_DIABLO_KEYS; index++) {
 | |
|         // if key_interval is 0, it's disabled, so only run if it's set.  If it's set, check the timer.
 | |
|         if (diablo_timer[index].key_interval && timer_elapsed(diablo_timer[index].timer) > (diablo_timer[index].key_interval * 1000)) {
 | |
|             // reset the timer, since enough time has passed
 | |
|             diablo_timer[index].timer = timer_read();
 | |
|             // send keycode ONLY if we're on the diablo layer.
 | |
|             if (IS_LAYER_ON(_DIABLO)) {
 | |
|                 tap_code(diablo_timer[index].keycode);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | 
