297 lines
		
	
	
	
		
			9.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			297 lines
		
	
	
	
		
			9.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * Copyright 2018 Jack Humbert <jack.humb@gmail.com>
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|  *
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| #include "encoder.h"
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| #include "keyboard.h"
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| #include "action.h"
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| #include "keycodes.h"
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| #include "wait.h"
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| 
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| #ifdef SPLIT_KEYBOARD
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| #    include "split_util.h"
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| #endif
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| 
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| // for memcpy
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| #include <string.h>
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| 
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| #ifndef ENCODER_MAP_KEY_DELAY
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| #    include "action.h"
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| #    define ENCODER_MAP_KEY_DELAY TAP_CODE_DELAY
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| #endif
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| 
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| #if !defined(ENCODER_RESOLUTIONS) && !defined(ENCODER_RESOLUTION)
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| #    define ENCODER_RESOLUTION 4
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| #endif
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| 
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| #if !defined(ENCODERS_PAD_A) || !defined(ENCODERS_PAD_B)
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| #    error "No encoder pads defined by ENCODERS_PAD_A and ENCODERS_PAD_B"
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| #endif
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| 
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| extern volatile bool isLeftHand;
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| 
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| static pin_t encoders_pad_a[NUM_ENCODERS_MAX_PER_SIDE] = ENCODERS_PAD_A;
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| static pin_t encoders_pad_b[NUM_ENCODERS_MAX_PER_SIDE] = ENCODERS_PAD_B;
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| 
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| #ifdef ENCODER_RESOLUTIONS
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| static uint8_t encoder_resolutions[NUM_ENCODERS] = ENCODER_RESOLUTIONS;
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| #endif
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| 
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| #ifndef ENCODER_DIRECTION_FLIP
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| #    define ENCODER_CLOCKWISE true
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| #    define ENCODER_COUNTER_CLOCKWISE false
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| #else
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| #    define ENCODER_CLOCKWISE false
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| #    define ENCODER_COUNTER_CLOCKWISE true
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| #endif
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| static int8_t encoder_LUT[] = {0, -1, 1, 0, 1, 0, 0, -1, -1, 0, 0, 1, 0, 1, -1, 0};
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| 
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| static uint8_t encoder_state[NUM_ENCODERS]  = {0};
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| static int8_t  encoder_pulses[NUM_ENCODERS] = {0};
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| 
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| // encoder counts
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| static uint8_t thisCount;
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| #ifdef SPLIT_KEYBOARD
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| // encoder offsets for each hand
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| static uint8_t thisHand, thatHand;
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| // encoder counts for each hand
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| static uint8_t thatCount;
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| #endif
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| 
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| static uint8_t encoder_value[NUM_ENCODERS] = {0};
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| 
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| __attribute__((weak)) void encoder_wait_pullup_charge(void) {
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|     wait_us(100);
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| }
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| 
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| __attribute__((weak)) bool encoder_update_user(uint8_t index, bool clockwise) {
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|     return true;
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| }
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| 
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| __attribute__((weak)) bool encoder_update_kb(uint8_t index, bool clockwise) {
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|     bool res = encoder_update_user(index, clockwise);
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| #if !defined(ENCODER_TESTS)
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|     if (res) {
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|         if (clockwise) {
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| #    if defined(EXTRAKEY_ENABLE)
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|             tap_code_delay(KC_VOLU, 10);
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| #    elif defined(MOUSEKEY_ENABLE)
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|             tap_code_delay(KC_MS_WH_UP, 10);
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| #    else
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|             tap_code_delay(KC_PGDN, 10);
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| #    endif
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|         } else {
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| #    if defined(EXTRAKEY_ENABLE)
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|             tap_code_delay(KC_VOLD, 10);
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| #    elif defined(MOUSEKEY_ENABLE)
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|             tap_code_delay(KC_MS_WH_DOWN, 10);
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| #    else
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|             tap_code_delay(KC_PGUP, 10);
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| #    endif
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|         }
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|     }
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| #endif // ENCODER_TESTS
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|     return res;
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| }
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| 
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| __attribute__((weak)) bool should_process_encoder(void) {
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|     return is_keyboard_master();
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| }
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| 
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| void encoder_init(void) {
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| #ifdef SPLIT_KEYBOARD
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|     thisHand  = isLeftHand ? 0 : NUM_ENCODERS_LEFT;
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|     thatHand  = NUM_ENCODERS_LEFT - thisHand;
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|     thisCount = isLeftHand ? NUM_ENCODERS_LEFT : NUM_ENCODERS_RIGHT;
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|     thatCount = isLeftHand ? NUM_ENCODERS_RIGHT : NUM_ENCODERS_LEFT;
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| #else // SPLIT_KEYBOARD
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|     thisCount                = NUM_ENCODERS;
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| #endif
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| 
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| #ifdef ENCODER_TESTS
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|     // Annoying that we have to clear out values during initialisation here, but
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|     // because all the arrays are static locals, rerunning tests in the same
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|     // executable doesn't reset any of these. Kinda crappy having test-only code
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|     // here, but it's the simplest solution.
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|     memset(encoder_value, 0, sizeof(encoder_value));
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|     memset(encoder_state, 0, sizeof(encoder_state));
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|     memset(encoder_pulses, 0, sizeof(encoder_pulses));
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|     static const pin_t encoders_pad_a_left[] = ENCODERS_PAD_A;
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|     static const pin_t encoders_pad_b_left[] = ENCODERS_PAD_B;
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|     for (uint8_t i = 0; i < thisCount; i++) {
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|         encoders_pad_a[i] = encoders_pad_a_left[i];
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|         encoders_pad_b[i] = encoders_pad_b_left[i];
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|     }
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| #endif
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| 
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| #if defined(SPLIT_KEYBOARD) && defined(ENCODERS_PAD_A_RIGHT) && defined(ENCODERS_PAD_B_RIGHT)
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|     // Re-initialise the pads if it's the right-hand side
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|     if (!isLeftHand) {
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|         static const pin_t encoders_pad_a_right[] = ENCODERS_PAD_A_RIGHT;
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|         static const pin_t encoders_pad_b_right[] = ENCODERS_PAD_B_RIGHT;
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|         for (uint8_t i = 0; i < thisCount; i++) {
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|             encoders_pad_a[i] = encoders_pad_a_right[i];
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|             encoders_pad_b[i] = encoders_pad_b_right[i];
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|         }
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|     }
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| #endif // defined(SPLIT_KEYBOARD) && defined(ENCODERS_PAD_A_RIGHT) && defined(ENCODERS_PAD_B_RIGHT)
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| 
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|     // Encoder resolutions is handled purely master-side, so concatenate the two arrays
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| #if defined(SPLIT_KEYBOARD) && defined(ENCODER_RESOLUTIONS)
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| #    if defined(ENCODER_RESOLUTIONS_RIGHT)
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|     static const uint8_t encoder_resolutions_right[NUM_ENCODERS_RIGHT] = ENCODER_RESOLUTIONS_RIGHT;
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| #    else  // defined(ENCODER_RESOLUTIONS_RIGHT)
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|     static const uint8_t encoder_resolutions_right[NUM_ENCODERS_RIGHT] = ENCODER_RESOLUTIONS;
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| #    endif // defined(ENCODER_RESOLUTIONS_RIGHT)
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|     for (uint8_t i = 0; i < NUM_ENCODERS_RIGHT; i++) {
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|         encoder_resolutions[NUM_ENCODERS_LEFT + i] = encoder_resolutions_right[i];
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|     }
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| #endif // defined(SPLIT_KEYBOARD) && defined(ENCODER_RESOLUTIONS)
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| 
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|     for (uint8_t i = 0; i < thisCount; i++) {
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|         setPinInputHigh(encoders_pad_a[i]);
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|         setPinInputHigh(encoders_pad_b[i]);
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|     }
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|     encoder_wait_pullup_charge();
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|     for (uint8_t i = 0; i < thisCount; i++) {
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|         encoder_state[i] = (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
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|     }
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| }
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| 
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| #ifdef ENCODER_MAP_ENABLE
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| static void encoder_exec_mapping(uint8_t index, bool clockwise) {
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|     // The delays below cater for Windows and its wonderful requirements.
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|     action_exec(clockwise ? MAKE_ENCODER_CW_EVENT(index, true) : MAKE_ENCODER_CCW_EVENT(index, true));
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| #    if ENCODER_MAP_KEY_DELAY > 0
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|     wait_ms(ENCODER_MAP_KEY_DELAY);
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| #    endif // ENCODER_MAP_KEY_DELAY > 0
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| 
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|     action_exec(clockwise ? MAKE_ENCODER_CW_EVENT(index, false) : MAKE_ENCODER_CCW_EVENT(index, false));
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| #    if ENCODER_MAP_KEY_DELAY > 0
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|     wait_ms(ENCODER_MAP_KEY_DELAY);
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| #    endif // ENCODER_MAP_KEY_DELAY > 0
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| }
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| #endif // ENCODER_MAP_ENABLE
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| 
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| static bool encoder_update(uint8_t index, uint8_t state) {
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|     bool    changed = false;
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|     uint8_t i       = index;
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| 
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| #ifdef ENCODER_RESOLUTIONS
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|     const uint8_t resolution = encoder_resolutions[i];
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| #else
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|     const uint8_t resolution = ENCODER_RESOLUTION;
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| #endif
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| 
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| #ifdef SPLIT_KEYBOARD
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|     index += thisHand;
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| #endif
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|     encoder_pulses[i] += encoder_LUT[state & 0xF];
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| 
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| #ifdef ENCODER_DEFAULT_POS
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|     if ((encoder_pulses[i] >= resolution) || (encoder_pulses[i] <= -resolution) || ((state & 0x3) == ENCODER_DEFAULT_POS)) {
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|         if (encoder_pulses[i] >= 1) {
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| #else
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|     if (encoder_pulses[i] >= resolution) {
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| #endif
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| 
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|             encoder_value[index]++;
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|             changed = true;
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| #ifdef SPLIT_KEYBOARD
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|             if (should_process_encoder())
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| #endif // SPLIT_KEYBOARD
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| #ifdef ENCODER_MAP_ENABLE
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|                 encoder_exec_mapping(index, ENCODER_COUNTER_CLOCKWISE);
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| #else  // ENCODER_MAP_ENABLE
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|         encoder_update_kb(index, ENCODER_COUNTER_CLOCKWISE);
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| #endif // ENCODER_MAP_ENABLE
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|         }
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| 
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| #ifdef ENCODER_DEFAULT_POS
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|         if (encoder_pulses[i] <= -1) {
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| #else
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|     if (encoder_pulses[i] <= -resolution) { // direction is arbitrary here, but this clockwise
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| #endif
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|             encoder_value[index]--;
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|             changed = true;
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| #ifdef SPLIT_KEYBOARD
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|             if (should_process_encoder())
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| #endif // SPLIT_KEYBOARD
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| #ifdef ENCODER_MAP_ENABLE
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|                 encoder_exec_mapping(index, ENCODER_CLOCKWISE);
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| #else  // ENCODER_MAP_ENABLE
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|         encoder_update_kb(index, ENCODER_CLOCKWISE);
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| #endif // ENCODER_MAP_ENABLE
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|         }
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|         encoder_pulses[i] %= resolution;
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| #ifdef ENCODER_DEFAULT_POS
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|         encoder_pulses[i] = 0;
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|     }
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| #endif
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|     return changed;
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| }
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| 
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| bool encoder_read(void) {
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|     bool changed = false;
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|     for (uint8_t i = 0; i < thisCount; i++) {
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|         uint8_t new_status = (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
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|         if ((encoder_state[i] & 0x3) != new_status) {
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|             encoder_state[i] <<= 2;
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|             encoder_state[i] |= new_status;
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|             changed |= encoder_update(i, encoder_state[i]);
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|         }
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|     }
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|     return changed;
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| }
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| 
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| #ifdef SPLIT_KEYBOARD
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| void last_encoder_activity_trigger(void);
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| 
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| void encoder_state_raw(uint8_t *slave_state) {
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|     memcpy(slave_state, &encoder_value[thisHand], sizeof(uint8_t) * thisCount);
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| }
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| 
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| void encoder_update_raw(uint8_t *slave_state) {
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|     bool changed = false;
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|     for (uint8_t i = 0; i < thatCount; i++) { // Note inverted logic -- we want the opposite side
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|         const uint8_t index = i + thatHand;
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|         int8_t        delta = slave_state[i] - encoder_value[index];
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|         while (delta > 0) {
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|             delta--;
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|             encoder_value[index]++;
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|             changed = true;
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| #    ifdef ENCODER_MAP_ENABLE
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|             encoder_exec_mapping(index, ENCODER_COUNTER_CLOCKWISE);
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| #    else  // ENCODER_MAP_ENABLE
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|             encoder_update_kb(index, ENCODER_COUNTER_CLOCKWISE);
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| #    endif // ENCODER_MAP_ENABLE
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|         }
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|         while (delta < 0) {
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|             delta++;
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|             encoder_value[index]--;
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|             changed = true;
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| #    ifdef ENCODER_MAP_ENABLE
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|             encoder_exec_mapping(index, ENCODER_CLOCKWISE);
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| #    else  // ENCODER_MAP_ENABLE
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|             encoder_update_kb(index, ENCODER_CLOCKWISE);
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| #    endif // ENCODER_MAP_ENABLE
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|         }
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|     }
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| 
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|     // Update the last encoder input time -- handled external to encoder_read() when we're running a split
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|     if (changed) last_encoder_activity_trigger();
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| }
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| #endif
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