 abd8e75cb7
			
		
	
	
		abd8e75cb7
		
			
		
	
	
	
	
		
			
			* added abacus keyboard * keymap updates * Update keyboards/abacus/config.h * Update keyboards/abacus/config.h * Update keyboards/abacus/keymaps/default/keymap.c * Update keyboards/abacus/keymaps/default/keymap.c * Update keyboards/abacus/keymaps/default/keymap.c * start cleaning up for merge * cleaned for merge * cleaned * cleaned * Update keyboards/abacus/abacus.h * Update keyboards/abacus/keymaps/default/keymap.c * Update keyboards/abacus/keymaps/default/readme.md * Update keyboards/abacus/readme.md * Update keyboards/abacus/readme.md * Update keyboards/abacus/rules.mk * Update keyboards/abacus/info.json * Update keyboards/abacus/info.json * Update keyboards/abacus/info.json * Update keyboards/abacus/readme.md * Update keyboards/abacus/info.json * Update keyboards/abacus/rules.mk * Update keyboards/abacus/rules.mk
		
			
				
	
	
		
			41 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* Copyright 2020 nickolaij
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|  *
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| #pragma once
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| #include "quantum.h"
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| #define XXX KC_NO
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| 
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| 
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| /* This is a shortcut to help you visually see your layout.
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|  *
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|  * The first section contains all of the arguments representing the physical
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|  * layout of the board and position of the keys.
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|  *
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|  * The second converts the arguments into a two-dimensional array which
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|  * represents the switch matrix.
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|  */
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| #define LAYOUT( \
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|     k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a,    k0b, \
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|     k10,  k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a,   k1b, \
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|     k20,    k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
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|     k30,  k31, k32, k33,         k34,          k35, k36, k37, k38  \
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| ) \
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| { \
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|     { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \
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|     { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \
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|     { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \
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|     { k30, k31, k32, k33, XXX, XXX, k34, XXX, k35, k36, k37, k38}   \
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| }
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