 984621835d
			
		
	
	
		984621835d
		
	
	
	
	
		
			
			* New layout. * new dvorak bepo layout. * first commit of new ergodox_ez dvorak keyboard for qwerty and bepo.
		
			
				
	
	
		
			429 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			429 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
|   Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
 | |
| 
 | |
|   This program is free software: you can redistribute it and/or modify
 | |
|   it under the terms of the GNU General Public License as published by
 | |
|   the Free Software Foundation, either version 2 of the License, or
 | |
|   (at your option) any later version.
 | |
| 
 | |
|   This program is distributed in the hope that it will be useful,
 | |
|   but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
|   GNU General Public License for more details.
 | |
| 
 | |
|   You should have received a copy of the GNU General Public License
 | |
|   along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | |
| */
 | |
| #include QMK_KEYBOARD_H
 | |
| 
 | |
| #ifndef ericgebhart
 | |
| #define ericgebhart
 | |
| 
 | |
| #include "quantum.h"
 | |
| #include "process_keycode/process_tap_dance.h"
 | |
| 
 | |
| 
 | |
| void tap(uint16_t keycode);
 | |
| bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
 | |
| 
 | |
| 
 | |
| #define EECONFIG_USERSPACE (uint8_t *)19
 | |
| 
 | |
| typedef union {
 | |
|   uint8_t raw;
 | |
|   struct {
 | |
|     bool     clicky_enable    :1;
 | |
|     bool     rgb_layer_change :1;
 | |
|     bool     is_overwatch     :1;
 | |
|     bool     nuke_switch      :1;
 | |
|   };
 | |
| } userspace_config_t;
 | |
| 
 | |
| #define ___ KC_TRNS
 | |
| #define XXX KC_NO
 | |
| 
 | |
| // The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
 | |
| #define MK_CUT    LSFT(KC_DEL)  // shift + delete
 | |
| #define MK_COPY   LCTL(KC_INS)  // ctrl + insert
 | |
| #define MK_PASTE  LSFT(KC_INS)  // shift + insert
 | |
| 
 | |
| 
 | |
| #define DVORAK 0 // dvorak layout (default)
 | |
| #define QWERTY 1
 | |
| #define COLEMAK 2
 | |
| #define WORKMAN 3
 | |
| #define NORMAN 4
 | |
| // bepo layers
 | |
| #define DVORAK_ON_BEPO 6 // dvorak layout (default)
 | |
| #define BEPO 7 // Bepo
 | |
| // non-default layers
 | |
| #define SYMB 8 // symbols and numbers
 | |
| #define SYMB_ON_BEPO 9 // symbols and numbers
 | |
| #define MDIA 10 // mouse knd media eys
 | |
| #define LAYERS 11 // layers and right mousekeys.
 | |
| #define XMONAD 12 // xmonad ie. dvorak.
 | |
| #define XMONAD_FR 13 // xmonad ie. dvorak.
 | |
| 
 | |
| 
 | |
| // for the creation of dvorak keys on an Bepo keyboard at the OS layer.
 | |
| 
 | |
| // so we can create an array of reasonable size
 | |
| // for our translation keys. We have to create a
 | |
| // good range of numbers
 | |
| #define GR(x) (x-SAFE_RANGE)
 | |
| 
 | |
| uint8_t gr(uint8_t);
 | |
| void send_keycode(uint8_t);
 | |
| 
 | |
| #define MOD_NONE 0x00
 | |
| 
 | |
| // indexs for the keycode translation table.
 | |
| #define UNSHIFTED_KEY(key)  key_translations[gr(key)][0][0]
 | |
| #define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1]
 | |
| #define SHIFTED_KEY(key)    key_translations[gr(key)][1][0]
 | |
| #define SHIFTED_MODS(key)   key_translations[gr(key)][1][1]
 | |
| 
 | |
| 
 | |
| enum userspace_custom_keycodes {
 | |
|   // keep the keycodes using the send_key function close to SAFE_RANGE
 | |
|   // so the array of keycodes remains a reasonbale size.
 | |
|   DB_1 = SAFE_RANGE,  // can always be here
 | |
|   DB_2,
 | |
|   DB_3,
 | |
|   DB_4,
 | |
|   DB_5,
 | |
|   DB_6,
 | |
|   DB_7,
 | |
|   DB_8,
 | |
|   DB_9,
 | |
|   DB_0,
 | |
|   DB_GRV,
 | |
|   DB_SCOLON,
 | |
|   DB_SLASH,
 | |
|   DB_BACKSLASH,
 | |
|   DB_EQL,
 | |
|   DB_DOT,
 | |
|   DB_COMM,
 | |
|   DB_QUOT,
 | |
|   DB_MINUS,
 | |
|   DB_RPRN,
 | |
|   DB_LPRN,
 | |
|   DB_RBRC,
 | |
|   DB_LBRC,
 | |
|   // for symbols layer
 | |
|   DB_HASH,
 | |
|   DB_LCBR,
 | |
|   DB_RCBR,
 | |
|   DB_PIPE,
 | |
|   DB_TILD,
 | |
|   DB_CIRC,
 | |
|   DB_LESS,
 | |
|   DB_GRTR,
 | |
|   // End of dvorak on bepo translation keys.
 | |
| 
 | |
|   EPRM,
 | |
|   VRSN,
 | |
|   KC_DVORAK_ON_BEPO,
 | |
|   KC_BEPO,
 | |
|   KC_NORMAN,
 | |
|   KC_QWERTY,
 | |
|   KC_COLEMAK,
 | |
|   KC_DVORAK,
 | |
|   KC_WORKMAN,
 | |
|   KC_MAKE,
 | |
|   KC_RESET,
 | |
|   KC_RGB_T,
 | |
|   KC_SECRET_1,
 | |
|   KC_SECRET_2,
 | |
|   KC_SECRET_3,
 | |
|   KC_SECRET_4,
 | |
|   KC_SECRET_5,
 | |
|   KC_CCCV
 | |
| };
 | |
| 
 | |
| #define SFTGUI_T(kc) { MT(MOD_LGUI | MOD_LSFT, kc) }
 | |
| #define SFT_GUI_ESC MT(MOD_LSFT | MOD_LGUI, KC_PGDN)  // shift LGUI or Escape.
 | |
| #define ALT_ENT     ALT_T(KC_ENT)  // Alt or enter
 | |
| #define CTL_SPC     CTL_T(KC_SPC) // ctrl or space
 | |
| #define CTL_BSPC    CTL_T(KC_BSPC) // ctrl or backspace
 | |
| #define ALT_DEL     ALT_T(KC_DEL)  // Alt or delete
 | |
| #define GUI_ESC     GUI_T(KC_ESC)  // Gui or escape
 | |
| #define ALGR_SYMB   ALGR_T(TG(SYMB))  // Alt gre or toggle symbol layer
 | |
| 
 | |
| #define KC_SFT_T_U   SFT_T(KC_U)
 | |
| #define KC_SFT_T_H   SFT_T(KC_H)
 | |
| #define KC_LT_SYMB_I LT(SYMB, KC_I)
 | |
| #define KC_LT_SYMB_D LT(SYMB, KC_D)
 | |
| 
 | |
| // for dvorak on bepo
 | |
| #define BP_SFT_T_U   SFT_T(BP_U)
 | |
| #define BP_SFT_T_H   SFT_T(BP_H)
 | |
| #define BP_LT_SYMB_D LT(SYMB, BP_D)
 | |
| 
 | |
| 
 | |
| // for bepo on bepo
 | |
| #define BP_SFT_T_T    SFT_T(BP_T)
 | |
| #define BP_LT_SYMB_C  LT(SYMB_ON_BEPO, BP_C)
 | |
| #define BP_LT_SYMB_I  LT(SYMB_ON_BEPO, BP_I)
 | |
| #define BP_SFT_T_E SFT_T(BP_E)
 | |
| #define BP_SFT_T_ECRC SFT_T(BP_ECRC)
 | |
| #define BP_SFT_T_CCED SFT_T(BP_CCED)
 | |
| #define BP_LT_SYMB_COMM LT(SYMB,BP_COMM)
 | |
| 
 | |
| // OSM keycodes, to keep things clean and easy to change
 | |
| #define KC_MLSF OSM(MOD_LSFT)
 | |
| #define KC_MRSF OSM(MOD_RSFT)
 | |
| #define OS_LGUI OSM(MOD_LGUI)
 | |
| #define OS_RGUI OSM(MOD_RGUI)
 | |
| #define OS_LSFT OSM(MOD_LSFT)
 | |
| #define OS_RSFT OSM(MOD_RSFT)
 | |
| #define OS_LCTL OSM(MOD_LCTL)
 | |
| #define OS_RCTL OSM(MOD_RCTL)
 | |
| #define OS_LALT OSM(MOD_LALT)
 | |
| #define OS_RALT OSM(MOD_RALT)
 | |
| #define ALT_APP ALT_T(KC_APP)
 | |
| 
 | |
| #define MG_NKRO MAGIC_TOGGLE_NKRO
 | |
| 
 | |
| 
 | |
| ////  TAP DANCE
 | |
| 
 | |
| typedef struct {
 | |
|   bool is_press_action;
 | |
|     int state;
 | |
| } tdtap;
 | |
| 
 | |
| enum {
 | |
|   SINGLE_TAP = 1,
 | |
|   SINGLE_HOLD = 2,
 | |
|   DOUBLE_TAP = 3,
 | |
|   DOUBLE_HOLD = 4,
 | |
|   DOUBLE_SINGLE_TAP = 5, //send two single taps
 | |
|   TRIPLE_TAP = 6,
 | |
|   TRIPLE_HOLD = 7
 | |
|   };
 | |
| 
 | |
|   //Tap Dance Declarations
 | |
|   enum {
 | |
|     TD_ESC_CAPS = 0,
 | |
|     TD_TAB_BKTAB = 1,
 | |
|     TD_MDIA_SYMB = 2,
 | |
|     TD_HOME_END = 3,
 | |
|     TD_XMONAD_ESC = 4,
 | |
|     TD_DEF_LAYER_SW = 5,
 | |
|     TD_DEF_OS_LAYER_SW = 6,
 | |
|     TD_MOUSE_BTNS = 7,
 | |
|     TD_DVORAK_BEPO = 8
 | |
|   };
 | |
| 
 | |
| 
 | |
| // Tap dance
 | |
| #define TAB_BKTAB       TD(TD_TAB_BKTAB)  // Tab or backtab tapdance.
 | |
| #define MDIA_SYMB       TD(TD_MDIA_SYMB)  // MDIA or Symb layer tapdance toggle.
 | |
| #define DEF_LAYER_SW    TD(TD_DEF_LAYER_SW)  // dvorak, dvorak_on_bepo, bepo default layer
 | |
| #define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW)  // dvorak, dvorak_on_bepo, bepo default layer
 | |
| #define HOME_END        TD(TD_HOME_END)  // home or end tapdance.
 | |
| #define XMONAD_ESC      TD(TD_XMONAD_ESC)  // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
 | |
| #define DVORAK_ET_BEPO  TD(TD_DVORAK_BEPO)  // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
 | |
| #define TDMOUSE_BTNS    TD(TD_MOUSE_BTNS)  // hmmm. 1-5
 | |
| 
 | |
| 
 | |
| int on_qwerty(void);
 | |
| int get_xmonad_layer(void);
 | |
| int cur_dance (qk_tap_dance_state_t *state);
 | |
| 
 | |
| //for the x tap dance. Put it here so it can be used in any keymap
 | |
| void x_finished (qk_tap_dance_state_t *state, void *user_data);
 | |
| void x_reset (qk_tap_dance_state_t *state, void *user_data);
 | |
| 
 | |
| 
 | |
| // Blocks for each of the four major keyboard layouts
 | |
| // Organized so we can quickly adapt and modify all of them
 | |
| // at once, rather than for each keyboard, one at a time.
 | |
| // And this allows for much cleaner blocks in the keymaps.
 | |
| // For instance Tap/Hold for Control on all of the layouts
 | |
| 
 | |
| // NOTE: These are all the same length.  If you do a search/replace
 | |
| //       then you need to add/remove underscores to keep the
 | |
| //       lengths consistent.
 | |
| 
 | |
| // Since our quirky block definitions are basically a list of comma separated
 | |
| // arguments, we need a wrapper in order for these definitions to be
 | |
| // expanded before being used as arguments to the LAYOUT_xxx macro.
 | |
| #if (!defined(LAYOUT) && defined(KEYMAP))
 | |
| #define LAYOUT KEYMAP
 | |
| #endif
 | |
| 
 | |
| #define LAYOUT_ergodox_wrapper(...)          LAYOUT_ergodox(__VA_ARGS__)
 | |
| #define LAYOUT_ergodox_pretty_wrapper(...)   LAYOUT_ergodox_pretty(__VA_ARGS__)
 | |
| #define KEYMAP_wrapper(...)                  LAYOUT(__VA_ARGS__)
 | |
| #define LAYOUT_wrapper(...)                  LAYOUT(__VA_ARGS__)
 | |
| 
 | |
| //Dvorak on a qwerty software layer in the OS
 | |
| #define ___DVORAK_L1___ KC_QUOT, KC_COMM, KC_DOT, KC_P,       KC_Y
 | |
| #define ___DVORAK_L2___ KC_A,    KC_O,    KC_E,   KC_SFT_T_U, KC_LT_SYMB_I
 | |
| #define ___DVORAK_L3___ KC_SCLN, KC_Q,    KC_J,   KC_K,       KC_X
 | |
| 
 | |
| #define ___DVORAK_R1___ KC_F,         KC_G,       KC_C, KC_R, KC_L
 | |
| #define ___DVORAK_R2___ KC_LT_SYMB_D, KC_SFT_T_H, KC_T, KC_N, KC_S
 | |
| #define ___DVORAK_R3___ KC_B,         KC_M,       KC_W, KC_V, KC_Z
 | |
| 
 | |
| 
 | |
| // Dvorak on fr-bepo software layer in the OS.
 | |
| // for dvorak and all the other qwerty like keyboards on bepo
 | |
| #define ___NUMBER_BEPO_L___ DB_1,   DB_2,   DB_3,   DB_4,   DB_5
 | |
| #define ___NUMBER_BEPO_R___ DB_6,   DB_7,   DB_8,   DB_9,   DB_0
 | |
| 
 | |
| #define ___DVORAK_FR_L1___ DB_QUOT,    DB_COMM,  DB_DOT,  BP_P,        BP_Y
 | |
| #define ___DVORAK_FR_L2___ BP_A,       BP_O,     BP_E,    BP_SFT_T_U,  BP_LT_SYMB_I
 | |
| #define ___DVORAK_FR_L3___ DB_SCOLON,  BP_Q,     BP_J,    BP_K,        BP_X
 | |
| 
 | |
| #define ___DVORAK_FR_R1___ BP_F,          BP_G,        BP_C,  BP_R,  BP_L
 | |
| #define ___DVORAK_FR_R2___ BP_LT_SYMB_D,  BP_SFT_T_H,  BP_T,  BP_N,  BP_S
 | |
| #define ___DVORAK_FR_R3___ BP_B,          BP_M,        BP_W,  BP_V,  BP_Z
 | |
| 
 | |
| 
 | |
| // Bepo on fr-bepo software layer
 | |
| // for bepo on bepo
 | |
| #define ___SYMBOL_BEPO_L___ /* BP_DLR */ BP_DQOT,  BP_LGIL,   BP_RGIL,   BP_LPRN,   BP_RPRN
 | |
| #define ___SYMBOL_BEPO_R___    BP_AT,    BP_PLUS,  BP_MINS,   BP_SLASH,  BP_ASTR /* BP_EQL,  BP_PERC */
 | |
| 
 | |
| #define ___BEPO_FR_L1___             BP_B,    BP_ECUT, BP_P,   BP_O,        BP_EGRV
 | |
| #define ___BEPO_FR_L2___             BP_A,    BP_U,    BP_I,   BP_SFT_T_E,  BP_LT_SYMB_COMM
 | |
| #define ___BEPO_FR_L3___ /*BP_ECRC*/ BP_AGRV, BP_Y,    BP_X,   BP_DOT,      BP_K
 | |
| 
 | |
| #define ___BEPO_FR_R1___ /* BP_DCRC*/  BP_V,       BP_D,  BP_L,    BP_J,  BP_Z //,  BP_W
 | |
| #define ___BEPO_FR_R2___ /* BP_C  */   BP_SFT_T_T, BP_S,    BP_R,  BP_N,    BP_M  //BP_CCED
 | |
| #define ___BEPO_FR_R3___               BP_APOS,    BP_Q,    BP_G,  BP_H,    BP_F
 | |
| 
 | |
| // the bottom rows  for keyboards on bepo.
 | |
| #define ___ERGODOX_BOTTOM_RIGHT_FR___ KC_UP,  KC_DOWN,  DB_BACKSLASH,  LCTL(BP_V),  LCTL(BP_C)
 | |
| #define ___ERGODOX_BOTTOM_LEFT_FR___  LCTL(BP_C),  LCTL(BP_V),  KC_INS,  KC_LEFT, KC_RIGHT
 | |
| 
 | |
| // Since we have 7 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN, NORMAN,
 | |
| // 2 of them based on a Bepo software keyboard, ---  DVORAK_ON_BEPO and BEPO),
 | |
| // this allows us to quickly modify the bottom row for all of the layouts
 | |
| // so we don't have to alter it 4 times and hope that we haven't missed
 | |
| // anything
 | |
| #define ___ERGODOX_BOTTOM_LEFT___  LCTL(KC_C),  LCTL(KC_V),  KC_INS,  KC_LEFT, KC_RIGHT
 | |
| #define ___ERGODOX_BOTTOM_RIGHT___ KC_UP,  KC_DOWN,  KC_BSLASH,  LCTL(KC_V),  LCTL(KC_C)
 | |
| 
 | |
| #define ___ERGODOX_THUMB_LEFT___                \
 | |
|   KC_RALT, ALGR_SYMB,                           \
 | |
|     HOME_END,                                   \
 | |
|     CTL_BSPC, ALT_DEL, XMONAD_ESC
 | |
| 
 | |
| #define ___ERGODOX_THUMB_RIGHT___               \
 | |
|   ALGR_SYMB,  TD_MOUSE_BTNS,                    \
 | |
|     KC_PGUP,                                    \
 | |
|     KC_PGDN, ALT_ENT, CTL_SPC
 | |
| 
 | |
| #define ___ERGODOX_TRANS_THUMBS___              \
 | |
|   ___, ___,                                     \
 | |
|     ___,                                        \
 | |
|     ___, ___, ___                               \
 | |
| 
 | |
| #define ___ERGODOX_TRANS_BOTTOM___              \
 | |
|   ___,___,___,___,___
 | |
| 
 | |
| #define ___ERGODOX_TRANS_6_ROW___               \
 | |
|   ___,___,___,___,___,___
 | |
| 
 | |
| 
 | |
| 
 | |
| // Qwerty based layers that I don't really use.
 | |
| #define ___QWERTY_L1___ KC_Q,    KC_W,    KC_E,    KC_R,    KC_T
 | |
| #define ___QWERTY_L2___ KC_A,    KC_S,    KC_D,    KC_F,    KC_G
 | |
| #define ___QWERTY_L3___ KC_Z,    KC_X,    KC_C,    KC_V,    KC_B
 | |
| 
 | |
| #define ___QWERTY_R1___ KC_Y,    KC_U,    KC_I,    KC_O,    KC_P
 | |
| #define ___QWERTY_R2___ KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN
 | |
| #define ___QWERTY_R3___ KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLASH
 | |
| 
 | |
| 
 | |
| #define ___COLEMAK_L1___ KC_Q,    KC_W,    KC_F,    KC_P,    KC_G
 | |
| #define ___COLEMAK_L2___ KC_A,    KC_R,    KC_S,    KC_T,    KC_D
 | |
| #define ___COLEMAK_L3___ KC_Z,    KC_X,    KC_C,    KC_V,    KC_B
 | |
| 
 | |
| #define ___COLEMAK_R1___ KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN
 | |
| #define ___COLEMAK_R2___ KC_H,    KC_N,    KC_E,    KC_I,    KC_O
 | |
| #define ___COLEMAK_R3___ KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLASH
 | |
| 
 | |
| 
 | |
| #define ___COLEMAK_MOD_DH_L1___ KC_Q,    KC_W,    KC_F,    KC_P,    KC_B
 | |
| #define ___COLEMAK_MOD_DH_L2___ KC_A,    KC_R,    KC_S,    KC_T,    KC_G
 | |
| #define ___COLEMAK_MOD_DH_L3___ CTL_T(KC_Z),   KC_X,    KC_C,    KC_D,    KC_V
 | |
| 
 | |
| #define ___COLEMAK_MOD_DH_R1___ KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN
 | |
| #define ___COLEMAK_MOD_DH_R2___ KC_M,    KC_N,    KC_E,    KC_I,    KC_O
 | |
| #define ___COLEMAK_MOD_DH_R3___ KC_K,    KC_H,    KC_COMM, KC_DOT,  KC_SLASH
 | |
| 
 | |
| 
 | |
| #define ___WORKMAN_L1___ KC_Q,  KC_D,    KC_R,   KC_W,     KC_B
 | |
| #define ___WORKMAN_L2___ KC_A,  KC_S,    KC_H,   KC_T,     KC_G
 | |
| #define ___WORKMAN_L3___ KC_Z,  KC_X,    KC_M,   KC_C,     KC_V
 | |
| 
 | |
| #define ___WORKMAN_R1___ KC_J,  KC_F,    KC_U,    KC_P,    KC_SCLN
 | |
| #define ___WORKMAN_R2___ KC_Y,  KC_N,    KC_E,    KC_O,    KC_I
 | |
| #define ___WORKMAN_R3___ KC_K,  KC_L,    KC_COMM, KC_DOT,  KC_SLASH
 | |
| 
 | |
| 
 | |
| #define ___NORMAN_L1___ KC_Q,   KC_W,    KC_D,    KC_F,    KC_K
 | |
| #define ___NORMAN_L2___ KC_A,   KC_S,    KC_E,    KC_T,    KC_G
 | |
| #define ___NORMAN_L3___ KC_Z,   KC_X,    KC_C,    KC_V,    KC_B
 | |
| 
 | |
| #define ___NORMAN_R1___ KC_J,   KC_U,    KC_R,    KC_L,    KC_SCLN
 | |
| #define ___NORMAN_R2___ KC_Y,   KC_N,    KC_I,    KC_O,    KC_U
 | |
| #define ___NORMAN_R3___ KC_P,   KC_M,    KC_COMM, KC_DOT,  KC_SLASH
 | |
| 
 | |
| 
 | |
| //  For the top rows.  Numbers for most things, symbols for Bepo.
 | |
| 
 | |
| // for everything on qwerty.
 | |
| #define ___NUMBER_L___ KC_1,    KC_2,    KC_3,    KC_4,    KC_5
 | |
| #define ___NUMBER_R___ KC_6,    KC_7,    KC_8,    KC_9,    KC_0
 | |
| 
 | |
| // function key rows, works for everyone.
 | |
| #define ___FUNC_L___   KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5
 | |
| #define ___FUNC_R___   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10
 | |
| 
 | |
| 
 | |
| // Rows for the auxillary layers.
 | |
| 
 | |
| // The symbol layer is for qwerty.  I need another one for Bepo...
 | |
| 
 | |
| // the KC_P?  codes don't work for me. I don't use those shifted values anyway.
 | |
| #define ___KEYPAD_1___ KC_7,  KC_8,    KC_9,     KC_PSLS
 | |
| #define ___KEYPAD_2___ KC_4,  KC_5,    KC_6,     KC_PAST
 | |
| #define ___KEYPAD_3___ KC_1,  KC_2,    KC_3,     KC_PMNS
 | |
| #define ___KEYPAD_4___ KC_0,  KC_DOT,  KC_PEQL,  KC_PPLS
 | |
| 
 | |
| #define ___KEYPAD_1_BP___ DB_7,  DB_8,    DB_9,     BP_SLASH
 | |
| #define ___KEYPAD_2_BP___ DB_4,  DB_5,    DB_6,     BP_ASTR
 | |
| #define ___KEYPAD_3_BP___ DB_1,  DB_2,    DB_3,     DB_MINUS
 | |
| #define ___KEYPAD_4_BP___ DB_0,  DB_DOT,  DB_EQL,   BP_PLUS
 | |
| 
 | |
| #define ___SYMBOLS_1___  KC_EXLM,  KC_AT,    KC_LCBR,  KC_RCBR,  KC_PIPE
 | |
| #define ___SYMBOLS_2___  KC_HASH,  KC_DLR,   KC_LPRN,  KC_RPRN,  KC_GRV
 | |
| #define ___SYMBOLS_3___  KC_PERC,  KC_CIRC,  KC_LBRC,  KC_RBRC,  KC_TILD
 | |
| 
 | |
| #define ___SYMBOLS_1_BP___ KC_EXLM,  BP_AT,    DB_LCBR,  DB_RCBR,  DB_PIPE
 | |
| #define ___SYMBOLS_2_BP___ DB_HASH,  BP_DLR,   DB_LPRN,  DB_RPRN,  DB_GRV
 | |
| #define ___SYMBOLS_3_BP___ BP_PERC,  DB_CIRC,  DB_LBRC,  DB_RBRC,  DB_TILD
 | |
| 
 | |
| #define ___MOUSE_LDUR___      KC_MS_L,  KC_MS_D,  KC_MS_U,  KC_MS_R
 | |
| #define ___MWHEEL_LDUR___     KC_WH_L,  KC_WH_D,  KC_WH_U,  KC_WH_R
 | |
| #define ___MOUSE_BTNS_R___    KC_BTN1,  KC_BTN2,  KC_BTN3,  KC_BTN4,  KC_BTN5
 | |
| #define ___MOUSE_BTNS_L___    KC_BTN5,  KC_BTN4,  KC_BTN3,  KC_BTN2,  KC_BTN1
 | |
| #define ___MOUSE_ACCL_012___  KC_ACL0,  KC_ACL1,  KC_ACL2
 | |
| 
 | |
| #define ___MUTE_PLAY_STOP___  KC_MUTE,  KC_MPLY,  KC_MSTP
 | |
| #define ___VI_ARROWS___       KC_LEFT,  KC_DOWN,  KC_UP, KC_RIGHT
 | |
| 
 | |
| #define ___LAYERS_L1___ DF(BEPO), DF(DVORAK_ON_BEPO)
 | |
| #define ___LAYERS_L2___ DF(COLEMAK), DF(DVORAK)
 | |
| #define ___LAYERS_L3___ DF(QWERTY), DF(NORMAN), DF(WORKMAN)
 | |
| #define ___LAYERS_L4___ TO(MDIA), TO(SYMB_ON_BEPO), TO(SYMB)
 | |
| 
 | |
| 
 | |
| #endif
 |