75 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* Copyright 2022 MATTMCCA (@MATTMCCA)
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|  *
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| #pragma once
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| 
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| 
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| #ifdef RGB_MATRIX_ENABLE
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| 
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|     #define RGB_MATRIX_LED_COUNT 61                     // The number of LEDs connected
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|     
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|     #define RGB_MATRIX_KEYPRESSES                       // reacts to keypresses
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|     #define RGB_MATRIX_KEYRELEASES                      // reacts to keyreleases (instead of keypresses)
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|     #define RGB_MATRIX_FRAMEBUFFER_EFFECTS              // enable framebuffer effects
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| 
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|     #define ENABLE_RGB_MATRIX_SOLID_COLOR               // Static single color
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|     #define ENABLE_RGB_MATRIX_ALPHAS_MODS               // Static dual hue, speed is hue for secondary hue
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|     #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN          // Static gradient top to bottom, speed controls how much gradient changes
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|     #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT       // Static gradient left to right, speed controls how much gradient changes
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|     #define ENABLE_RGB_MATRIX_BREATHING                 // Single hue brightness cycling animation
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|     #define ENABLE_RGB_MATRIX_BAND_SAT                  // Single hue band fading saturation scrolling left to right
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|     #define ENABLE_RGB_MATRIX_BAND_VAL                  // Single hue band fading brightness scrolling left to right
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|     #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT         // Single hue 3 blade spinning pinwheel fades saturation
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|     #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL         // Single hue 3 blade spinning pinwheel fades brightness
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|     #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT           // Single hue spinning spiral fades saturation
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|     #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL           // Single hue spinning spiral fades brightness
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|     #define ENABLE_RGB_MATRIX_CYCLE_ALL                 // Full keyboard solid hue cycling through full gradient
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|     #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT          // Full gradient scrolling left to right
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|     #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN             // Full gradient scrolling top to bottom
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|     #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN              // Full gradient scrolling out to in
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|     #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL         // Full dual gradients scrolling out to in
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|     #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON    // Full gradient Chevron shaped scrolling left to right
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|     #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL            // Full gradient spinning pinwheel around center of keyboard
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|     #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL              // Full gradient spinning spiral around center of keyboard
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|     #define ENABLE_RGB_MATRIX_DUAL_BEACON               // Full gradient spinning around center of keyboard
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|     #define ENABLE_RGB_MATRIX_RAINBOW_BEACON            // Full tighter gradient spinning around center of keyboard
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|     #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS         // Full dual gradients spinning two halfs of keyboard
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|     #define ENABLE_RGB_MATRIX_RAINDROPS                 // Randomly changes a single key's hue
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|     #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS       // Randomly changes a single key's hue and saturation
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|     #define ENABLE_RGB_MATRIX_HUE_BREATHING             // Hue shifts up a slight amount at the same time, then shifts back
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|     #define ENABLE_RGB_MATRIX_HUE_PENDULUM              // Hue shifts up a slight amount in a wave to the right, then back to the left
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|     #define ENABLE_RGB_MATRIX_HUE_WAVE                  // Hue shifts up a slight amount and then back down in a wave to the right
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| 
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|     /* RGB_MATRIX_FRAMEBUFFER_EFFECTS) */
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|     #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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|     #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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| 
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|     /* RGB_MATRIX_KEYPRESSES) | defined(RGB_MATRIX_KEYRELEASES) */
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|     #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE     // Pulses keys hit to hue & value then fades value out
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|     #define ENABLE_RGB_MATRIX_SOLID_REACTIVE            // Static single hue, pulses keys hit to shifted hue then fades to current hue
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|     #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse near a single key hit then fades value out
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|     #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Hue & value pulse near multiple key hits then fades value out
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|     #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS      // Hue & value pulse the same column and row of a single key hit then fades value out
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|     #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
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|     #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS      // Hue & value pulse away on the same column and row of a single key hit then fades value out
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|     #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
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|     #define ENABLE_RGB_MATRIX_SPLASH                    // Full gradient & value pulse away from a single key hit then fades value out
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|     #define ENABLE_RGB_MATRIX_MULTISPLASH               // Full gradient & value pulse away from multiple key hits then fades value out
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|     #define ENABLE_RGB_MATRIX_SOLID_SPLASH              // Hue & value pulse away from a single key hit then fades value out
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|     #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH         // Hue & value pulse away from multiple key hits then fades value out
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|     
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| #endif
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| 
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