 661f4aaa8a
			
		
	
	
		661f4aaa8a
		
			
		
	
	
	
	
		
			
			* Move my custom functions and keymaps to userspace to be able to add the STM32F411 variant of my keyboard with mostly the same functionality * Move keymaps to community layouts * Remove keymaps from userspace readme.md Co-authored-by: Janos Daniel Reibl <janos.daniel.reibl@protonmail.com>
		
			
				
	
	
		
			166 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			166 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* Copyright 2020 Janos Daniel Reibl <janos.daniel.reibl@protonmail.com> @riblee
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|  *
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| #include "riblee.h"
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| 
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| const uint8_t shift = MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT);
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| 
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| // Tap Dance functions
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| void dance_key_a (qk_tap_dance_state_t *state, void *user_data) {
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|     if (state->count == 1) {
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|         SEND_STRING("a");
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|         reset_tap_dance(state);
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|     } else if (state->count == 2) {
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|         if (!(keyboard_report->mods & shift)) {
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|             send_unicode_string("á");
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|         } else {
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|             send_unicode_string("Á");
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|         }
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| 
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|         reset_tap_dance(state);
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|     }
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| }
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| 
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| void dance_key_e (qk_tap_dance_state_t *state, void *user_data) {
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|     if (state->count == 1) {
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|         SEND_STRING("e");
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|         reset_tap_dance(state);
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|     } else if (state->count == 2) {
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|         if (!(keyboard_report->mods & shift)) {
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|             send_unicode_string("é");
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|         } else {
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|             send_unicode_string("É");
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|         }
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| 
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|         reset_tap_dance(state);
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|     }
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| }
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| 
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| void dance_key_i (qk_tap_dance_state_t *state, void *user_data) {
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|     if (state->count == 1) {
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|         SEND_STRING("i");
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|         reset_tap_dance(state);
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|     } else if (state->count == 2) {
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|         if (!(keyboard_report->mods & shift)) {
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|             send_unicode_string("í");
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|         } else {
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|             send_unicode_string("Í");
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|         }
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| 
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|         reset_tap_dance(state);
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|     }
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| }
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| 
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| void dance_key_o (qk_tap_dance_state_t *state, void *user_data) {
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|     if (state->count == 1) {
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|         SEND_STRING("o");
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|         reset_tap_dance(state);
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|     } else if (state->count == 2) {
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|         if (!(keyboard_report->mods & shift)) {
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|             send_unicode_string("ó");
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|         } else {
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|             send_unicode_string("Ó");
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|         }
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| 
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|         reset_tap_dance(state);
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|     } else if (state->count == 3) {
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|         if (!(keyboard_report->mods & shift)) {
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|             send_unicode_string("ö");
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|         } else {
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|             send_unicode_string("Ö");
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|         }
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| 
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|         reset_tap_dance(state);
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|     } else if (state->count == 4) {
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|         if (!(keyboard_report->mods & shift)) {
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|             send_unicode_string("ő");
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|         } else {
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|             send_unicode_string("Ő");
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|         }
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| 
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|         reset_tap_dance(state);
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|     }
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| }
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| 
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| void dance_key_u (qk_tap_dance_state_t *state, void *user_data) {
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|     if (state->count == 1) {
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|         SEND_STRING("u");
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|         reset_tap_dance(state);
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|     } else if (state->count == 2) {
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|         if (!(keyboard_report->mods & shift)) {
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|             send_unicode_string("ú");
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|         } else {
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|             send_unicode_string("Ú");
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|         }
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| 
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|         reset_tap_dance(state);
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|     } else if (state->count == 3) {
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|         if (!(keyboard_report->mods & shift)) {
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|             send_unicode_string("ü");
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|         } else {
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|             send_unicode_string("Ü");
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|         }
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| 
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|         reset_tap_dance(state);
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|     } else if (state->count == 4) {
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|         if (!(keyboard_report->mods & shift)) {
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|             send_unicode_string("ű");
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|         } else {
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|             send_unicode_string("Ű");
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|         }
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| 
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|         reset_tap_dance(state);
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|     }
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| }
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| 
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| layer_state_t layer_state_set_user(layer_state_t state) {
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|     return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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| }
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| 
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| bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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|     switch (keycode) {
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|         case QWERTY:
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|             if (record->event.pressed) {
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|                 set_single_persistent_default_layer(_QWERTY);
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|             }
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|             return false;
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|             break;
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|         case COLEMAK:
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|             if (record->event.pressed) {
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|                 set_single_persistent_default_layer(_COLEMAK);
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|             }
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|             return false;
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|             break;
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|         case DVORAK:
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|             if (record->event.pressed) {
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|                 set_single_persistent_default_layer(_DVORAK);
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|             }
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|             return false;
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|             break;
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|         case BACKLIT:
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|             if (record->event.pressed) {
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|                 register_code(keycode_config(KC_LGUI));
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| #ifdef BACKLIGHT_ENABLE
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|                 backlight_step();
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| #endif
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|             } else {
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|                 unregister_code(keycode_config(KC_LGUI));
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|             }
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|             return false;
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|             break;
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|     }
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|     return true;
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| };
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