 3d4f0028d6
			
		
	
	
		3d4f0028d6
		
			
		
	
	
	
	
		
			
			* experiment with userspace * reorganise * readme * missing oneshot shift from ignored keys * recombine hands in layout macro
		
			
				
	
	
		
			31 lines
		
	
	
	
		
			984 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
	
		
			984 B
		
	
	
	
		
			C
		
	
	
	
	
	
| #pragma once
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| 
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| #include QMK_KEYBOARD_H
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| 
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| // Represents the four states a oneshot key can be in
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| typedef enum {
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|     os_up_unqueued,
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|     os_up_queued,
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|     os_down_unused,
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|     os_down_used,
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| } oneshot_state;
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| 
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| // Custom oneshot mod implementation that doesn't rely on timers. If a mod is
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| // used while it is held it will be unregistered on keyup as normal, otherwise
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| // it will be queued and only released after the next non-mod keyup.
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| void update_oneshot(
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|     oneshot_state *state,
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|     uint16_t mod,
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|     uint16_t trigger,
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|     uint16_t keycode,
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|     keyrecord_t *record
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| );
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| 
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| // To be implemented by the consumer. Defines keys to cancel oneshot mods.
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| bool is_oneshot_cancel_key(uint16_t keycode);
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| 
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| // To be implemented by the consumer. Defines keys to ignore when determining
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| // whether a oneshot mod has been used. Setting this to modifiers and layer
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| // change keys allows stacking multiple oneshot modifiers, and carrying them
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| // between layers.
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| bool is_oneshot_ignored_key(uint16_t keycode);
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