* Proper rules include * Minor tweaks * Minor tweaks * Add Desitny 2 Swapped layout support * Add keycode to keylogger * Convert my viterbi keymaps * Fix Orthodox keyboard * Add more default layers * Make default layer keycodes more optimized * Update gitlab CI yaml file * Rev6 Cleanup * Fix KC_MAKE macro * Update GitLab CI yaml file * More GitLab CI changes * One final GitLab CI change * Optimize KC_MAKE * Reformatting of config * Feature creeeeeeep * Planck Rev6 updates
		
			
				
	
	
		
			105 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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#include "version.h"
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#include "eeprom.h"
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#include "wrappers.h"
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#include "process_records.h"
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#ifdef TAP_DANCE_ENABLE
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  #include "tap_dances.h"
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#endif // TAP_DANCE_ENABLE
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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  #include "rgb_stuff.h"
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#endif
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/* Define layer names */
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enum userspace_layers {
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  _QWERTY = 0,
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  _NUMLOCK = 0,
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  _COLEMAK,
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  _DVORAK,
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  _WORKMAN,
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  _NORMAN,
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  _MALTRON,
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  _EUCALYN,
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  _CARPLAX,
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  _MODS, /* layer 8 */
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  _GAMEPAD,
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  _DIABLO,
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  _MACROS,
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  _MEDIA,
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  _LOWER,
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  _RAISE,
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  _ADJUST,
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};
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/*
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define modifiers here, since MOD_* doesn't seem to work for these
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 */
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#define MODS_SHIFT_MASK  (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
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#define MODS_CTRL_MASK  (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
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#define MODS_ALT_MASK  (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
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#define MODS_GUI_MASK  (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
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bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
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bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
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bool send_game_macro(const char *str, keyrecord_t *record, bool override);
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void matrix_init_keymap(void);
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void shutdown_keymap(void);
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void suspend_power_down_keymap(void);
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void suspend_wakeup_init_keymap(void);
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void matrix_scan_keymap(void);
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uint32_t layer_state_set_keymap (uint32_t state);
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uint32_t default_layer_state_set_keymap (uint32_t state);
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void led_set_keymap(uint8_t usb_led);
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void eeconfig_init_keymap(void);
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typedef union {
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  uint32_t raw;
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  struct {
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    bool     rgb_layer_change :1;
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    bool     is_overwatch     :1;
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    bool     nuke_switch      :1;
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    uint8_t  unicode_mod      :4;
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    bool     swapped_numbers  :1;
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  };
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} userspace_config_t;
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extern userspace_config_t userspace_config;
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/*
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Custom Keycodes for Diablo 3 layer
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But since TD() doesn't work when tap dance is disabled
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We use custom codes here, so we can substitute the right stuff
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*/
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#ifdef TAP_DANCE_ENABLE
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#define KC_D3_1 TD(TD_D3_1)
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#define KC_D3_2 TD(TD_D3_2)
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#define KC_D3_3 TD(TD_D3_3)
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#define KC_D3_4 TD(TD_D3_4)
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#else // TAP_DANCE_ENABLE
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#define KC_D3_1 KC_1
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#define KC_D3_2 KC_2
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#define KC_D3_3 KC_3
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#define KC_D3_4 KC_4
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#endif // TAP_DANCE_ENABLE
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