* New keymap layout for dztech/dz65rgb/keymaps * New keymap layout for dztech/dz65rgb/keymaps - Conding conventions fixes * Fix typo in Leader Key table * PR #8199 Feedback Commit #1 * Fixed data types and function names - Simplified accent macros by removing repetition - Added selection wrap macros - readme.md doc updated with changes * PR #8199 second feedback commit - Clarified function names, variables names and comments * Fix: accent output fix _grave <==> _circumflex * dry fixes on led set_color with hsv and led blinking code blocks
		
			
				
	
	
		
			52 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#define LEADER_PER_KEY_TIMING
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#define LEADER_TIMEOUT 425
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#define TAP_HOLD_CAPS_DELAY 80
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#ifdef RGB_MATRIX_ENABLE
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/* Reset default from dz65rgb/v2 config.h */
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#	undef DISABLE_RGB_MATRIX_SPLASH 
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#	undef DISABLE_RGB_MATRIX_SOLID_SPLASH 
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#	undef RGB_MATRIX_LED_FLUSH_LIMIT
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#	undef RGB_MATRIX_STARTUP_MODE
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#	undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
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#	define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
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#	define RGB_MATRIX_LED_FLUSH_LIMIT 16 // default: 26 
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#	define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_TYPING_HEATMAP
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#	define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#	define RGB_MATRIX_STARTUP_HUE 10
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#	define RGB_MATRIX_STARTUP_SAT 255
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#	define RGB_MATRIX_STARTUP_VAL 200
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#	define RGB_MATRIX_STARTUP_SPD 75
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/* Active RBG Modes */
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/* #	define DISABLE_RGB_MATRIX_TYPING_HEATMAP   		// How hot is your WPM! */
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/* #	define DISABLE_RGB_MATRIX_SPLASH           		// Full gradient & value pulse away from a single key hit then fades value out */
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/* #	define DISABLE_RGB_MATRIX_SOLID_SPLASH     		// Hue & value pulse away from a single key hit then fades value out */
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/* Disabling to optimize firmware size */
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#	define DISABLE_RGB_MATRIX_ALPHAS_MODS         		// Static dual hue, speed is hue for secondary hue 
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#	define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT 		// Static gradient left to right, speed controls how much gradient changes
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#	define DISABLE_RGB_MATRIX_BREATHING           		// Single hue brightness cycling animation 
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#	define DISABLE_RGB_MATRIX_BAND_VAL            		// Single hue band fading brightness scrolling left to right 
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#	define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL   		// Single hue 3 blade spinning pinwheel fades brightness 
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#	define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL     		// Single hue spinning spiral fades brightness
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#	define DISABLE_RGB_MATRIX_CYCLE_ALL           		// Full keyboard solid hue cycling through full gradient
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#	define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT    		// Full gradient scrolling left to right
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#	define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN       		// Full gradient scrolling top to bottom
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#	define DISABLE_RGB_MATRIX_CYCLE_OUT_IN        		// Full gradient scrolling out to in
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#	define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL   		// Full dual gradients scrolling out to in
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#	define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON  	// Full gradent Chevron shapped scrolling left to right
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#	define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL      		// Full gradient spinning pinwheel around center of keyboard
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#	define DISABLE_RGB_MATRIX_CYCLE_SPIRAL        		// Full gradient spinning spiral around center of keyboard
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#	define DISABLE_RGB_MATRIX_DUAL_BEACON         		// Full gradient spinning around center of keyboard
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#	define DISABLE_RGB_MATRIX_RAINBOW_BEACON      		// Full tighter gradient spinning around center of keyboard
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#	define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS   		// Full dual gradients spinning two halfs of keyboard
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#	define DISABLE_RGB_MATRIX_RAINDROPS           		// Randomly changes a single key's hue
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#	define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS 		// Randomly changes a single key's hue and saturation
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#	define DISABLE_RGB_MATRIX_SOLID_REACTIVE      		// Static single hue, pulses keys hit to shifted hue then fades to current hue
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#endif /* RBG MATRIX */
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/* Firmware size Optimizations */
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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#define NO_ACTION_ONESHOT 
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