* Remove keymap_config extern from default keymaps * Revert unicode Apparently VSCode does not like unicode, I didn't actually edit these lines, so it must have been automatic... :( Co-Authored-By: fauxpark <fauxpark@gmail.com>
		
			
				
	
	
		
			63 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _DEFAULT 0
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#define _FN_1 1
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#define _FN_2 2
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enum custom_keycodes {
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  DEFAULT = SAFE_RANGE,
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  FN_1,
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  FN_2
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};
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// Defines for task manager and such
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#define CALTDEL LCTL(LALT(KC_DEL))
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#define TSKMGR LCTL(LSFT(KC_ESC))
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Default Layer
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 * ,-----------------------------------------------.
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 * |  FN_2 |   2   |TSKMGR |CALTDEL|  ESC  |  FN_1 |
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 * `-----------------------------------------------'
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 */
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[_DEFAULT] = LAYOUT( \
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  MO(_FN_2), KC_2, TSKMGR, CALTDEL, KC_ESC, MO(_FN_1)
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),
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/* FN 1 Layer
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 * ,-----------------------------------------------.
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 * |RGB_TOG|RGB_HUD|RGB_HUI|RGB_SAD|RGB_SAI|  FN_1 |
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 * `-----------------------------------------------'
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 */
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[_FN_1] = LAYOUT( \
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  RGB_TOG, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, _______
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),
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/* FN 2 Layer
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 * ,-----------------------------------------------.
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 * |  FN_2 |RGB_VAD|RGB_VAI|RGB_MOD|TSKMGR | RESET |
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 * `-----------------------------------------------'
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 */
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[_FN_2] = LAYOUT( \
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  _______, RGB_VAD, RGB_VAI, RGB_MOD, TSKMGR, RESET
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)
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};
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void persistant_default_layer_set(uint16_t default_layer) {
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  eeconfig_update_default_layer(default_layer);
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  default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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  switch (keycode) {
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    // NONE
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  }
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  return true;
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}
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