* Adding AEK64 keyboard * Deleting useless layout definition * Resolving many code review issues * Documenting my 4sStylZ keymap * Adding default keymap * Apply suggestions from code review Code review corrections Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/handwired/aek64/readme.md Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> * Correcting the NKRO implementation
		
			
				
	
	
		
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			36 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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Copyright 2012,2013 Jun Wako <wakojun@gmail.com> <4sStylZ@protonmail.ch>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "quantum.h"
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/*
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 * Hardware function pre initialisation.
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 * See https://docs.qmk.fm/#/custom_quantum_functions?id=example-keyboard_pre_init_user-implementation
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 */
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void keyboard_pre_init_user(void) {
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  // Call the keyboard pre init code.
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  // Set our LED pins as output
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  setPinOutput(C3);
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}
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void matrix_init_kb(void) {
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    // Flash the led 1 sec on startup.
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    writePinHigh(C3);
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    wait_ms(1000);
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    writePinLow(C3);
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}
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