* experiment with userspace * reorganise * readme * missing oneshot shift from ignored keys * recombine hands in layout macro
		
			
				
	
	
		
			31 lines
		
	
	
	
		
			984 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
	
		
			984 B
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
 | 
						|
 | 
						|
#include QMK_KEYBOARD_H
 | 
						|
 | 
						|
// Represents the four states a oneshot key can be in
 | 
						|
typedef enum {
 | 
						|
    os_up_unqueued,
 | 
						|
    os_up_queued,
 | 
						|
    os_down_unused,
 | 
						|
    os_down_used,
 | 
						|
} oneshot_state;
 | 
						|
 | 
						|
// Custom oneshot mod implementation that doesn't rely on timers. If a mod is
 | 
						|
// used while it is held it will be unregistered on keyup as normal, otherwise
 | 
						|
// it will be queued and only released after the next non-mod keyup.
 | 
						|
void update_oneshot(
 | 
						|
    oneshot_state *state,
 | 
						|
    uint16_t mod,
 | 
						|
    uint16_t trigger,
 | 
						|
    uint16_t keycode,
 | 
						|
    keyrecord_t *record
 | 
						|
);
 | 
						|
 | 
						|
// To be implemented by the consumer. Defines keys to cancel oneshot mods.
 | 
						|
bool is_oneshot_cancel_key(uint16_t keycode);
 | 
						|
 | 
						|
// To be implemented by the consumer. Defines keys to ignore when determining
 | 
						|
// whether a oneshot mod has been used. Setting this to modifiers and layer
 | 
						|
// change keys allows stacking multiple oneshot modifiers, and carrying them
 | 
						|
// between layers.
 | 
						|
bool is_oneshot_ignored_key(uint16_t keycode);
 |