227 lines
		
	
	
	
		
			9.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			227 lines
		
	
	
	
		
			9.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2015-2017 Jack Humbert
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 * Copyright 2021 Jacob Jerrell <@jjerrell>
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "jjerrell.h"
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enum planck_layers {
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    _GAME_LOWER = LAYER_SAFE_RANGE,
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    // _GAME_RAISE,
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};
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#define LAYOUT_planck_plain(...)     WRAPPER_ortho_4x12(__VA_ARGS__)
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    [_WORKMAN] = LAYOUT_planck_base(
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        __________________WORKMN_L1__________________, __________________WORKMN_R1__________________,
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        __________________WORKMN_L2__________________, __________________WORKMN_R2__________________,
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        __________________WORKMN_L3__________________, __________________WORKMN_R3__________________
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    ),
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    /* Lower - Nav/Select/Nums
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    * ,-----------------------------------------------------------------------------------.
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    * | PGUP | BSPC |  UP  | DEL  | PGDN |      |      |      |   7  |   8  |   9  |  *   |
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    * |------+------+------+------+------+------+------+------+------+------+------+------|
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    * | HOME | LEFT | DOWN | RGHT | END  |      |      |      |   4  |   5  |   6  |  /   |
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    * |------+------+------+------+------+------+------+------+------+------+------+------|
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    * | ESC  | TAB  |      | ENTR |      |      |      |      |   1  |   2  |   3  |  -   |
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    * |------+------+------+------+------+------+------+------+------+------+------+------|
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    * |      |      |      |      | held |    SPACE    | ENTR |   0  |   .  |   ,  |  +   |
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    * `-----------------------------------------------------------------------------------'
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    */
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    [_LOWER] = LAYOUT_planck_mods(
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        __________________LOWER_L1___________________, XXXXXXX, XXXXXXX, __________________LOWER_R1___________________,
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        __________________LOWER_L2___________________, XXXXXXX, XXXXXXX, __________________LOWER_R2___________________,
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        __________________LOWER_L3___________________, XXXXXXX, XXXXXXX, __________________LOWER_R3___________________,
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          _________________________________________PLANCK_LOWER_BOTTOM_ROW_________________________________________
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    ),
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    /* Raise - Symbols
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    * ,-----------------------------------------------------------------------------------.
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    * |   %  |   _  |   [  |   ]  |   ^  |      |      |   !  |   <  |   >  |   =  |  :   |
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    * |------+------+------+------+------+------+------+------+------+------+------+------|
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    * |   \  |   /  |   {  |   }  |   *  |      |      |   ?  |   (  |   )  |   -  |  ;   |
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    * |------+------+------+------+------+------+------+------+------+------+------+------|
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    * |   #  |   $  |   |  |   ~  |   `  |      |      |   @  |   "  |   '  |   +  |  &   |
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    * |------+------+------+------+------+------+------+------+------+------+------+------|
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    * |      | LEAD |      |      | BSPC |    SPACE    | held |      |      |      |      |
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    * `-----------------------------------------------------------------------------------'
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    */
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    [_RAISE] = LAYOUT_planck_common(
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        __________________RAISE_L1___________________, __________________RAISE_R1___________________,
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        __________________RAISE_L2___________________, __________________RAISE_R2___________________,
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        __________________RAISE_L3___________________, __________________RAISE_R3___________________
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    ),
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    /* Adjust (Lower + Raise)
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    * ,-----------------------------------------------------------------------------------.
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    * | Make | Debug|Reset |TermOn|TrmOff|      |      |MusMod|Mus On|MusOff|MidiOn|MidOff|
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    * |------+------+------+------+------+------+------+------+------+------+------+------|
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    * | Mute | Vol- | Vol+ | Play | Skip |      |      |Voice-| HUE+ | HUE- | SAT+ | SAT- |
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    * |------+------+------+------+------+------+------+------+------+------+------+------|
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    * | Vrsn | AudOn|AudOff|CGswap|CGnorm|      |      |Voice+|RGBTog|RGBMod|BRGHT+|BRGHT-|
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    * |------+------+------+------+------+------+------+------+------+------+------+------|
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    * |      |      |      |      | held |             | held |      |      |      |      |
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    * `-----------------------------------------------------------------------------------'
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    */
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    [_ADJUST] = LAYOUT_planck_common(
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         __________________ADJUST_L1__________________, __________________ADJUST_R1__________________,
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         __________________ADJUST_L2__________________, __________________ADJUST_R2__________________,
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         __________________ADJUST_L3__________________, __________________ADJUST_R3__________________
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    ),
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    [_GAME] = LAYOUT_planck_plain(
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           __________________QWERTY_L1__________________,        _______, _______,              XXXXXXX,  KC_9,    KC_0,    KC_MINS,  KC_EQL,
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           __________________QWERTY_L2__________________,        XXXXXXX, XXXXXXX,              XXXXXXX,  KC_5,    KC_6,    KC_7,     KC_8,
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           __________________QWERTY_L3__________________,        XXXXXXX, XXXXXXX,              XXXXXXX,  KC_1,    KC_2,    KC_3,     KC_4,
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     KC_LSFT,  KC_LGUI, KC_LALT,  KC_LCTL, LT(_LOWER, KC_BSPC),  KC_SPC,  XXXXXXX, LT(_WORKMAN, KC_ENT),  MACRO_1, MACRO_2, MACRO_3,  MACRO_4
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    ),
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    [_GAME_LOWER] = LAYOUT_planck_plain(
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        _______, _______, _______, _______, _______, _______, _______, _______, C(_______), C(_______), C(_______), C(_______),
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        _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, _______, C(_______), C(_______), C(_______), C(_______),
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        _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, _______, C(_______), C(_______), C(_______), C(_______),
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        MACRO_1, MACRO_2, MACRO_3, MACRO_4, _______, _______, XXXXXXX, _______, MACRO_5,    MACRO_6,    MACRO_7,    MACRO_8
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    )
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};
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// clang-format on
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bool muse_mode = false;
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uint8_t last_muse_note = 0;
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uint16_t muse_counter = 0;
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uint8_t muse_offset = 70;
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uint16_t muse_tempo = 50;
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#ifdef KEYBOARD_planck_ez
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void planck_ez_teeth_set(layer_state_t state) {
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    switch (get_highest_layer(state)) {
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        case _LOWER:
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            planck_ez_left_led_level(40);
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            break;
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        case _RAISE:
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            planck_ez_right_led_level(40);
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            break;
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        case _ADJUST:
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            planck_ez_left_led_level(40);
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            planck_ez_right_led_level(40);
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            break;
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        case _GAME_LOWER:
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            planck_ez_left_led_level(20);
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            break;
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// todo case _GAME_RAISE:
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        //     planck_ez_right_led_level(20);
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        //     break;
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        case _WORKMAN:
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            if (IS_LAYER_ON(_GAME)) {
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                planck_ez_left_led_level(60);
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                planck_ez_right_led_level(60);
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                break;
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            }
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        default:
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            planck_ez_left_led_off();
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            planck_ez_right_led_off();
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            break;
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    }
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}
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layer_state_t layer_state_set_keymap(layer_state_t state) {
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    planck_ez_left_led_off();
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    planck_ez_right_led_off();
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    state = update_tri_layer_state(state, _GAME, _LOWER, _GAME_LOWER);
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    planck_ez_teeth_set(state);
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    return state;
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}
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#endif
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bool encoder_update(bool clockwise) {
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    if (muse_mode) {
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        if (IS_LAYER_ON(_RAISE)) {
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            if (clockwise) {
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                muse_offset++;
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            } else {
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                muse_offset--;
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            }
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        } else {
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            if (clockwise) {
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                muse_tempo+=1;
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            } else {
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                muse_tempo-=1;
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            }
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        }
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    } else {
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        if (clockwise) {
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#         ifdef MOUSEKEY_ENABLE
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            tap_code(KC_MS_WH_DOWN);
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#         else
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            tap_code(KC_PGDN);
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#         endif
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        } else {
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#         ifdef MOUSEKEY_ENABLE
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            tap_code(KC_MS_WH_UP);
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#         else
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            tap_code(KC_PGUP);
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#         endif
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        }
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    }
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    return true;
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}
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void dip_switch_update_keymap(uint8_t index, bool active) {
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    switch (index) {
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        case 0: {
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            if (active) {
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                layer_on(_ADJUST);
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            } else {
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                layer_off(_ADJUST);
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            }
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            break;
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        }
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        case 1:
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            if (active) {
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                muse_mode = true;
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            } else {
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                muse_mode = false;
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            }
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    }
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}
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#ifdef AUDIO_ENABLE
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void matrix_scan_keymap(void) {
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    if (muse_mode) {
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        if (muse_counter == 0) {
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            uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
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            if (muse_note != last_muse_note) {
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                stop_note(compute_freq_for_midi_note(last_muse_note));
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                play_note(compute_freq_for_midi_note(muse_note), 0xF);
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                last_muse_note = muse_note;
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            }
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        }
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        muse_counter = (muse_counter + 1) % muse_tempo;
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    } else {
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        if (muse_counter) {
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            stop_all_notes();
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            muse_counter = 0;
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        }
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    }
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}
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#endif
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bool music_mask_keymap(uint16_t keycode) {
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  switch (keycode) {
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    case _RAISE:
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    case _LOWER:
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      return false;
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    default:
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      return true;
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  }
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}
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