114 lines
		
	
	
	
		
			6.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			114 lines
		
	
	
	
		
			6.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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Copyright 2020 joshajohnson 
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Copyright 2021 peepeetee
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* USB Device descriptor parameter */
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#define VENDOR_ID       0x6A6A  // JJ
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#define PRODUCT_ID      0x4414  // H20
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#define DEVICE_VER      0x0001
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#define MANUFACTURER    Josh Johnson
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#define PRODUCT         Hub20
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/* key matrix */
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#define MATRIX_ROWS 6
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#define MATRIX_COLS 4
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#define MATRIX_ROW_PINS { A13, B14, A10, A0, A2, A1 }
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#define MATRIX_COL_PINS { A6, A7, B7, B6 }
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/* Rotary Encoder Things */
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// #define ENCODER_DIRECTION_FLIP
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#define ENCODERS_PAD_A { B12, A8 }
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#define ENCODERS_PAD_B { B13, A9 }
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#define RGB_DI_PIN B15
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#define RGBLED_NUM 27
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#define DRIVER_LED_TOTAL 27
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#ifdef RGB_DI_PIN
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    #define RGBLED_NUM 27
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#endif
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_KEYPRESSES
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// This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around.
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// #define DISABLE_RGB_MATRIX_SOLID_COLOR                   // Static single hue, no speed support
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#define DISABLE_RGB_MATRIX_ALPHAS_MODS                   // Static dual hue, speed is hue for secondary hue
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//#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN              // Static gradient top to bottom, speed controls how much gradient changes
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//#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT           // Static gradient top to bottom, speed controls how much gradient changes
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//#define DISABLE_RGB_MATRIX_BREATHING                     // Single hue brightness cycling animation
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#define DISABLE_RGB_MATRIX_BAND_SAT                      // Single hue band fading saturation scrolling left to right
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#define DISABLE_RGB_MATRIX_BAND_VAL                      // Single hue band fading brightness scrolling left to right
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT             // Single hue 3 blade spinning pinwheel fades saturation
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL             // Single hue 3 blade spinning pinwheel fades brightness
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#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT               // Single hue spinning spiral fades saturation
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#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL               // Single hue spinning spiral fades brightness
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#define DISABLE_RGB_MATRIX_CYCLE_ALL                     // Full keyboard solid hue cycling through full gradient
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//#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT              // Full gradient scrolling left to right
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//#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN                 // Full gradient scrolling top to bottom
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#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON        // Full gradent Chevron shapped scrolling left to right
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#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN                  // Full gradient scrolling out to in
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#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL             // Full dual gradients scrolling out to in
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#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL                // Full gradient spinning pinwheel around center of keyboard
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#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL                  // Full gradient spinning spiral around center of keyboard
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#define DISABLE_RGB_MATRIX_DUAL_BEACON                   // Full gradient spinning around center of keyboard
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#define DISABLE_RGB_MATRIX_RAINBOW_BEACON                // Full tighter gradient spinning around center of keyboard
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#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS             // Full dual gradients spinning two halfs of keyboard
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//#define DISABLE_RGB_MATRIX_RAINDROPS                     // Randomly changes a single key's hue
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//#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS           // Randomly changes a single key's hue and saturation
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// =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS =============================================================
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// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP                // How hot is your WPM!
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//#define DISABLE_RGB_MATRIX_DIGITAL_RAIN                  // That famous computer simulation
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// =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES =====================================================
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//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE         // Pulses keys hit to hue & value then fades value out
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//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE                // Static single hue, pulses keys hit to shifted hue then fades to current hue
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE           // Hue & value pulse near a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE      // Hue & value pulse near multiple key hits then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS          // Hue & value pulse the same column and row of a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS     // Hue & value pulse the same column and row of multiple key hits then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS          // Hue & value pulse away on the same column and row of a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS     // Hue & value pulse away on the same column and row of multiple key hits then fades value out
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#define DISABLE_RGB_MATRIX_SPLASH                        // Full gradient & value pulse away from a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_MULTISPLASH                   // Full gradient & value pulse away from multiple key hits then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_SPLASH                  // Hue & value pulse away from a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH             // Hue & value pulse away from multiple key hits then fades value out
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* Tap delay for tap vs hold */
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#define TAPPING_TERM 200
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/* Slow down key press speed to ensure computer picks it up */
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#define TAP_CODE_DELAY 10
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* disable these deprecated features by default */
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#ifndef LINK_TIME_OPTIMIZATION_ENABLE
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  #define NO_ACTION_MACRO
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  #define NO_ACTION_FUNCTION
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#endif
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